mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-30 13:21:04 +00:00
0dc6980e5c
So far only defined for Duke E4 but all the logic is outside the game code now and can be universally handled.
268 lines
8.3 KiB
C++
268 lines
8.3 KiB
C++
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
This file is part of NBlood.
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
#include "ns.h" // Must come before everything else!
|
|
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include "compat.h"
|
|
|
|
#include "blood.h"
|
|
#include "inifile.h"
|
|
#include "razemenu.h"
|
|
|
|
BEGIN_BLD_NS
|
|
|
|
GAMEOPTIONS gGameOptions;
|
|
|
|
GAMEOPTIONS gSingleGameOptions = {
|
|
0, 2, 0, 0, 0, 0, 0, 0, 2, 3600, 1800, 1800, 7200
|
|
};
|
|
|
|
EPISODEINFO gEpisodeInfo[kMaxEpisodes+1];
|
|
|
|
int gSkill = 2;
|
|
int gEpisodeCount;
|
|
int gNextLevel; // fixme: let this contain a full level number.
|
|
|
|
char BloodIniFile[BMAX_PATH] = "BLOOD.INI";
|
|
bool bINIOverride = false;
|
|
IniFile *BloodINI;
|
|
|
|
|
|
void levelInitINI(const char *pzIni)
|
|
{
|
|
if (!fileSystem.FileExists(pzIni))
|
|
I_Error("Initialization: %s does not exist", pzIni);
|
|
BloodINI = new IniFile(pzIni);
|
|
strncpy(BloodIniFile, pzIni, BMAX_PATH);
|
|
}
|
|
|
|
|
|
void levelOverrideINI(const char *pzIni)
|
|
{
|
|
bINIOverride = true;
|
|
strcpy(BloodIniFile, pzIni);
|
|
}
|
|
|
|
void levelClearSecrets(void)
|
|
{
|
|
gSecretMgr.Clear();
|
|
}
|
|
|
|
void levelSetupSecret(int nCount)
|
|
{
|
|
gSecretMgr.SetCount(nCount);
|
|
}
|
|
|
|
void levelTriggerSecret(int nSecret)
|
|
{
|
|
gSecretMgr.Found(nSecret);
|
|
}
|
|
|
|
void CheckSectionAbend(const char *pzSection)
|
|
{
|
|
if (!pzSection || !BloodINI->SectionExists(pzSection))
|
|
I_Error("Section [%s] expected in BLOOD.INI", pzSection);
|
|
}
|
|
|
|
void CheckKeyAbend(const char *pzSection, const char *pzKey)
|
|
{
|
|
assert(pzSection != NULL);
|
|
|
|
if (!pzKey || !BloodINI->KeyExists(pzSection, pzKey))
|
|
I_Error("Key %s expected in section [%s] of BLOOD.INI", pzKey, pzSection);
|
|
}
|
|
|
|
|
|
void levelLoadMapInfo(IniFile *pIni, MapRecord *pLevelInfo, const char *pzSection, int epinum, int mapnum)
|
|
{
|
|
char buffer[16];
|
|
pLevelInfo->SetName(pIni->GetKeyString(pzSection, "Title", pLevelInfo->labelName));
|
|
pLevelInfo->author = pIni->GetKeyString(pzSection, "Author", "");
|
|
pLevelInfo->music = pIni->GetKeyString(pzSection, "Song", ""); DefaultExtension(pLevelInfo->music, ".mid");
|
|
pLevelInfo->cdSongId = pIni->GetKeyInt(pzSection, "Track", -1);
|
|
pLevelInfo->nextLevel = pIni->GetKeyInt(pzSection, "EndingA", -1);
|
|
pLevelInfo->nextSecret = pIni->GetKeyInt(pzSection, "EndingB", -1);
|
|
pLevelInfo->fog = pIni->GetKeyInt(pzSection, "Fog", -0);
|
|
pLevelInfo->weather = pIni->GetKeyInt(pzSection, "Weather", -0);
|
|
for (int i = 0; i < kMaxMessages; i++)
|
|
{
|
|
sprintf(buffer, "Message%d", i+1);
|
|
auto msg = pIni->GetKeyString(pzSection, buffer, "");
|
|
pLevelInfo->AddMessage(i, msg);
|
|
}
|
|
}
|
|
|
|
static const char* DefFile(void)
|
|
{
|
|
int found = -1;
|
|
if (userConfig.DefaultCon.IsEmpty() || userConfig.DefaultCon.CompareNoCase("blood.ini") == 0)
|
|
{
|
|
int numlumps = fileSystem.GetNumEntries();
|
|
for (int i = numlumps - 1; i >= 0; i--)
|
|
{
|
|
int fileno = fileSystem.GetFileContainer(i);
|
|
if (fileno != -1 && fileno <= fileSystem.GetMaxIwadNum()) break;
|
|
FString fn = fileSystem.GetFileFullName(i, false);
|
|
FString ext = fn.Right(4);
|
|
if (ext.CompareNoCase(".ini") == 0)
|
|
{
|
|
if (fileSystem.CheckNumForFullName(fn) != i) continue;
|
|
if (found == -1) found = i;
|
|
else
|
|
{
|
|
found = -1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (found >= 0) return fileSystem.GetFileFullName(found);
|
|
// The command line parser stores this in the CON field.
|
|
return userConfig.DefaultCon.IsNotEmpty() ? userConfig.DefaultCon.GetChars() : "blood.ini";
|
|
}
|
|
|
|
void levelLoadDefaults(void)
|
|
{
|
|
char buffer[64];
|
|
char buffer2[16];
|
|
levelInitINI(DefFile());
|
|
memset(gEpisodeInfo, 0, sizeof(gEpisodeInfo));
|
|
quoteMgr.InitializeQuote(MUS_INTRO, "PESTIS.MID");
|
|
int i;
|
|
for (i = 0; i < kMaxEpisodes; i++)
|
|
{
|
|
sprintf(buffer, "Episode%d", i+1);
|
|
if (!BloodINI->SectionExists(buffer))
|
|
break;
|
|
EPISODEINFO *pEpisodeInfo = &gEpisodeInfo[i];
|
|
auto ep_str = BloodINI->GetKeyString(buffer, "Title", buffer);
|
|
volumeList[i].name = ep_str;
|
|
strncpy(pEpisodeInfo->cutsceneAName, BloodINI->GetKeyString(buffer, "CutSceneA", ""), BMAX_PATH);
|
|
pEpisodeInfo->cutsceneAWave = BloodINI->GetKeyInt(buffer, "CutWavA", -1);
|
|
if (pEpisodeInfo->cutsceneAWave == 0)
|
|
strncpy(pEpisodeInfo->cutsceneASound, BloodINI->GetKeyString(buffer, "CutWavA", ""), BMAX_PATH);
|
|
else
|
|
pEpisodeInfo->cutsceneASound[0] = 0;
|
|
strncpy(pEpisodeInfo->cutsceneBName, BloodINI->GetKeyString(buffer, "CutSceneB", ""), BMAX_PATH);
|
|
pEpisodeInfo->cutsceneBWave = BloodINI->GetKeyInt(buffer, "CutWavB", -1);
|
|
if (pEpisodeInfo->cutsceneBWave == 0)
|
|
strncpy(pEpisodeInfo->cutsceneBSound, BloodINI->GetKeyString(buffer, "CutWavB", ""), BMAX_PATH);
|
|
else
|
|
pEpisodeInfo->cutsceneBSound[0] = 0;
|
|
|
|
pEpisodeInfo->bloodbath = BloodINI->GetKeyInt(buffer, "BloodBathOnly", 0);
|
|
pEpisodeInfo->cutALevel = BloodINI->GetKeyInt(buffer, "CutSceneALevel", 0);
|
|
if (pEpisodeInfo->cutALevel > 0)
|
|
pEpisodeInfo->cutALevel--;
|
|
int j;
|
|
for (j = 0; j < kMaxLevels; j++)
|
|
{
|
|
sprintf(buffer2, "Map%d", j+1);
|
|
if (!BloodINI->KeyExists(buffer, buffer2))
|
|
break;
|
|
auto pLevelInfo = AllocateMap();
|
|
const char *pMap = BloodINI->GetKeyString(buffer, buffer2, NULL);
|
|
CheckSectionAbend(pMap);
|
|
pLevelInfo->levelNumber = levelnum(i, j);
|
|
pLevelInfo->cluster = i + 1;
|
|
pLevelInfo->labelName = pMap;
|
|
pLevelInfo->fileName.Format("%s.map", pMap);
|
|
levelLoadMapInfo(BloodINI, pLevelInfo, pMap, i, j);
|
|
}
|
|
pEpisodeInfo->nLevels = j;
|
|
}
|
|
gEpisodeCount = i;
|
|
}
|
|
|
|
void levelGetNextLevels(int *pnEndingA, int *pnEndingB)
|
|
{
|
|
assert(pnEndingA != NULL && pnEndingB != NULL);
|
|
int nEndingA = currentLevel->nextLevel;
|
|
if (nEndingA >= 0)
|
|
nEndingA--;
|
|
int nEndingB = currentLevel->nextSecret;
|
|
if (nEndingB >= 0)
|
|
nEndingB--;
|
|
*pnEndingA = nEndingA;
|
|
*pnEndingB = nEndingB;
|
|
}
|
|
|
|
void levelEndLevel(int arg)
|
|
{
|
|
int nEndingA, nEndingB;
|
|
auto episode = volfromlevelnum(currentLevel->levelNumber);
|
|
EPISODEINFO *pEpisodeInfo = &gEpisodeInfo[episode];
|
|
gGameOptions.uGameFlags |= GF_AdvanceLevel;
|
|
levelGetNextLevels(&nEndingA, &nEndingB);
|
|
switch (arg)
|
|
{
|
|
case 0:
|
|
if (nEndingA == -1)
|
|
{
|
|
if (pEpisodeInfo->cutsceneBName[0])
|
|
gGameOptions.uGameFlags |= GF_PlayCutscene;
|
|
gGameOptions.uGameFlags |= GF_EndGame;
|
|
}
|
|
else
|
|
gNextLevel = nEndingA;
|
|
break;
|
|
case 1:
|
|
if (nEndingB == -1)
|
|
{
|
|
if (episode + 1 < gEpisodeCount)
|
|
{
|
|
if (pEpisodeInfo->cutsceneBName[0])
|
|
gGameOptions.uGameFlags |= GF_PlayCutscene;
|
|
gGameOptions.uGameFlags |= GF_EndGame;
|
|
}
|
|
else
|
|
{
|
|
gGameOptions.uGameFlags |= GF_AdvanceLevel;
|
|
}
|
|
}
|
|
else
|
|
gNextLevel = nEndingB;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void levelTryPlayMusic()
|
|
{
|
|
FString buffer;
|
|
if (mus_redbook && currentLevel->cdSongId > 0)
|
|
buffer.Format("blood%02i.ogg", currentLevel->cdSongId);
|
|
else
|
|
{
|
|
buffer = currentLevel->music;
|
|
if (Mus_Play(currentLevel->labelName, buffer, true)) return;
|
|
DefaultExtension(buffer, ".mid");
|
|
}
|
|
if (!Mus_Play(currentLevel->labelName, buffer, true))
|
|
{
|
|
Mus_Play("", "", true);
|
|
}
|
|
}
|
|
|
|
|
|
END_BLD_NS
|