.. |
actor.cpp
|
SW: Remove a ton of unused vars
|
2020-03-07 19:30:17 +01:00 |
actor.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
ai.cpp
|
SW: Comment out unused vars, which would become
|
2020-03-07 19:30:17 +01:00 |
ai.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
ambient.h
|
- SW compiles.
|
2019-10-09 19:58:09 +02:00 |
anim.cpp
|
SW: Clear the background during cinematics
|
2020-05-22 18:29:20 +02:00 |
anim.h
|
- renamed the remaining file system access wrappers in cache1d.h
|
2019-12-07 10:31:27 +01:00 |
border.cpp
|
- cleaned out most of the software renderer's static global variables.
|
2020-03-29 16:59:49 +02:00 |
bots.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
break.cpp
|
SW: Comment out unused vars, which would become
|
2020-03-07 19:30:17 +01:00 |
break.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
bunny.cpp
|
SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f
|
2020-05-20 14:43:03 +02:00 |
cache.cpp
|
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
|
2019-12-18 11:09:01 +01:00 |
cache.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
cheats.cpp
|
SW: Comment out unused vars, which would become
|
2020-03-07 19:30:17 +01:00 |
cheats.h
|
- complete the "give" commands for Shadow Warrior
|
2020-01-23 12:56:19 -05:00 |
colormap.cpp
|
- palette code cleanup.
|
2020-05-27 22:19:02 +02:00 |
colormap.h
|
- palette code cleanup
|
2020-04-13 23:58:44 +02:00 |
common.cpp
|
- cleaned up the remaining dependencies on windows.h
|
2020-02-03 21:30:57 +01:00 |
common_game.h
|
- revert all consolidation efforts between Duke and RR frontends.
|
2020-03-18 08:24:31 +01:00 |
config.cpp
|
- more cleanup.
|
2019-12-29 17:04:38 +01:00 |
config.h
|
Merge commit '40a533402e443a0de1673543642c892ab9c731fd' into powerslave
|
2019-12-25 19:24:55 +01:00 |
conpic.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
console.cpp
|
- use Printf as the only command to print to the console.
|
2020-04-12 08:30:38 +02:00 |
coolg.cpp
|
SW: Remove a ton of unused vars
|
2020-03-07 19:30:17 +01:00 |
coolie.cpp
|
SW: Comment out unused vars, which would become
|
2020-03-07 19:30:17 +01:00 |
copysect.cpp
|
sw/src/copysect.cpp: Temporarily disable interpolation of sector object
|
2020-05-22 23:41:11 +02:00 |
d_menu.cpp
|
- updated the platform code to be mostly identical with GZDoom
|
2020-05-26 00:08:26 +02:00 |
damage.h
|
- weapon and ammo names are now also localizable.
|
2019-12-09 19:49:36 +01:00 |
demo.cpp
|
SW: Call OSD_DisplayQueued in DemoPlayback,
|
2020-05-30 23:28:24 +02:00 |
demo.h
|
SW: Remove DemoOverride, ScenePlayBack and SceneLevel
|
2020-05-30 23:28:04 +02:00 |
digi.h
|
- SW compiles.
|
2019-10-09 19:58:09 +02:00 |
draw.cpp
|
- took projection and view matrix out of the render state.
|
2020-06-04 18:46:44 +02:00 |
eel.cpp
|
SW: Remove a ton of unused vars
|
2020-03-07 19:30:17 +01:00 |
game.cpp
|
Merge branch 'master' of https://github.com/coelckers/Raze
|
2020-05-31 23:30:10 +02:00 |
game.h
|
Merge branch 'master' of https://github.com/coelckers/Raze
|
2020-05-31 23:30:10 +02:00 |
gamedefs.h
|
- consolidated the 4 sets of mouse and joystick configuration variables.
|
2019-10-26 21:50:49 +02:00 |
girlninj.cpp
|
SW: Remove a ton of unused vars
|
2020-03-07 19:30:17 +01:00 |
goro.cpp
|
SW: Remove a ton of unused vars
|
2020-03-07 19:30:17 +01:00 |
hornet.cpp
|
SW: Remove a ton of unused vars
|
2020-03-07 19:30:17 +01:00 |
interp.cpp
|
Remove the preceding sprite interpolation functions, not needed anymore
|
2020-05-21 18:47:37 +02:00 |
interp.h
|
Remove the preceding sprite interpolation functions, not needed anymore
|
2020-05-21 18:47:37 +02:00 |
interpsh.cpp
|
SW: Fix compilation after backporting upstream's input changes.
|
2020-05-20 14:43:03 +02:00 |
interpso.cpp
|
SW - interpso.cpp: Imperfect hack for jittery coolies in level 1's train
|
2020-05-30 23:27:18 +02:00 |
interpso.h
|
SW: Make game compile after upstream backports.
|
2020-05-21 18:47:37 +02:00 |
inv.cpp
|
- palette code cleanup
|
2020-04-13 23:58:44 +02:00 |
inv.h
|
- removed unused code. (MDA screen hack - huh???)
|
2019-11-19 20:43:11 +01:00 |
jnames.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
jplayer.cpp
|
- removed some 'pragma' cruft.
|
2020-05-23 13:08:10 +02:00 |
jsector.cpp
|
- took projection and view matrix out of the render state.
|
2020-06-04 18:46:44 +02:00 |
jsector.h
|
SW: Fixes and cleanups following backporting upstream's input changes.
|
2020-05-20 14:43:03 +02:00 |
jtags.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
jweapon.cpp
|
SW: Revert commented out horiz->q16horiz renames in DSPRINTF strings
|
2020-05-20 14:43:03 +02:00 |
keys.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
lava.cpp
|
SW: Remove a ton of unused vars
|
2020-03-07 19:30:17 +01:00 |
light.cpp
|
SW: Remove a ton of unused vars
|
2020-03-07 19:30:17 +01:00 |
light.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
lists.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
mclip.cpp
|
SW: Use Q16.16 for angle.
|
2020-05-20 14:43:03 +02:00 |
mclip.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
menus.cpp
|
- all base palette data has been transitioned to GPalette.
|
2020-05-23 12:31:05 +02:00 |
menus.h
|
- fixed keybinding and mouse cursor display.
|
2019-12-05 21:39:02 +01:00 |
mfile.h
|
- fixed a few issues and added some savegame debug code for Shadow Warrior.
|
2020-01-05 18:49:19 +01:00 |
miscactr.cpp
|
- use Printf as the only command to print to the console.
|
2020-04-12 08:30:38 +02:00 |
morph.cpp
|
SW: Add the macro SO_EMPTY and use it instead of
|
2020-05-22 23:41:09 +02:00 |
mytypes.h
|
- cleaned out some remains of the non-indexed render path.
|
2019-10-10 19:40:33 +02:00 |
names.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
names2.h
|
SW: Clamp tsprz of blood pool floor decals
|
2020-02-02 20:50:39 +01:00 |
network.cpp
|
SW: Amend how game pauses.
|
2020-05-31 23:19:54 +02:00 |
network.h
|
SW: Amend how game pauses.
|
2020-05-31 23:19:54 +02:00 |
ninja.cpp
|
SW: Refinements for Q16.16 implementation.
|
2020-05-20 14:43:03 +02:00 |
ninja.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
osdcmds.cpp
|
- use GZDoom's 2D drawer.
|
2020-05-25 17:11:32 +02:00 |
osdcmds.h
|
- store palettes in the palette container.
|
2020-05-23 12:31:05 +02:00 |
pal.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
panel.cpp
|
Merge branch 'master' of https://github.com/coelckers/Raze
|
2020-05-31 23:30:10 +02:00 |
panel.h
|
SW: Remove a bunch of unused function parameters
|
2020-03-07 19:45:38 +01:00 |
parent.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
parse.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
player.cpp
|
SW: Amend how game pauses.
|
2020-05-31 23:19:54 +02:00 |
player.h
|
Revert "SW: Improve main game loop."
|
2020-05-20 14:43:03 +02:00 |
predict.cpp
|
Minor SW cleanup: Have a single declaration of
|
2020-05-21 18:47:37 +02:00 |
quake.cpp
|
SW: Amend how game pauses.
|
2020-05-31 23:19:54 +02:00 |
quake.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
reserve.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
ripper.cpp
|
SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f
|
2020-05-20 14:43:03 +02:00 |
ripper2.cpp
|
SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f
|
2020-05-20 14:43:03 +02:00 |
rooms.cpp
|
SW: Use Q16.16 for angle.
|
2020-05-20 14:43:03 +02:00 |
rotator.cpp
|
SW: Remove a ton of unused vars
|
2020-03-07 19:30:17 +01:00 |
save.cpp
|
- properly implement texture offsets
|
2020-05-24 13:26:45 +02:00 |
saveable.cpp
|
SW: Make game compile after upstream backports.
|
2020-05-21 18:47:37 +02:00 |
saveable.h
|
SW: Fix saves
|
2019-11-29 00:48:16 +01:00 |
savedef.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
scrip2.cpp
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
sector.cpp
|
SW: Add the macro SO_EMPTY and use it instead of
|
2020-05-22 23:41:09 +02:00 |
sector.h
|
SW: Remove a bunch of unused function parameters
|
2020-03-07 19:45:38 +01:00 |
serp.cpp
|
SW: Remove a ton of unused vars
|
2020-03-07 19:30:17 +01:00 |
settings.h
|
SW: Allow sector object interpolations to be disabled for debugging.
|
2020-05-22 16:43:34 +02:00 |
skel.cpp
|
SW: Remove a ton of unused vars
|
2020-03-07 19:30:17 +01:00 |
skull.cpp
|
SW: Remove a ton of unused vars
|
2020-03-07 19:30:17 +01:00 |
slidor.cpp
|
SW: Remove a ton of unused vars
|
2020-03-07 19:30:17 +01:00 |
slidor.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
sounds.cpp
|
- matching sound backend code with GZDoom.
|
2020-05-23 12:59:11 +02:00 |
sounds.h
|
- SW sound refactoring complete, not tested yet.
|
2019-12-18 22:13:19 +01:00 |
spike.cpp
|
SW: Remove a bunch of unused function parameters
|
2020-03-07 19:45:38 +01:00 |
sprite.cpp
|
- properly implement texture offsets
|
2020-05-24 13:26:45 +02:00 |
sprite.h
|
- same for inventory pickup messages.
|
2019-12-09 19:00:30 +01:00 |
stag.h
|
- SW compiles.
|
2019-10-09 19:58:09 +02:00 |
sumo.cpp
|
SW: Remove a ton of unused vars
|
2020-03-07 19:30:17 +01:00 |
sw_strs.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
swcvar.cpp
|
- more Shadow Warrior cleanup.
|
2019-12-07 20:48:16 +01:00 |
swcvar.h
|
- more Shadow Warrior cleanup.
|
2019-12-07 20:48:16 +01:00 |
sync.cpp
|
sw/src/sync.cpp:SOSync: Remove commented out code
|
2020-05-22 23:41:08 +02:00 |
tags.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
text.cpp
|
SW: Mark function parameters as unused in cases we can't easily change
|
2020-03-07 19:48:14 +01:00 |
text.h
|
SW: Add PanelSpriteFunc values to saveables
|
2020-05-21 18:47:37 +02:00 |
track.cpp
|
SW: Add the macro SO_EMPTY and use it instead of
|
2020-05-22 23:41:09 +02:00 |
track.h
|
SW: Remove a bunch of unused function parameters
|
2020-03-07 19:45:38 +01:00 |
trigger.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
vator.cpp
|
SW: Remove a ton of unused vars
|
2020-03-07 19:30:17 +01:00 |
vis.cpp
|
SW: Amend how game pauses.
|
2020-05-31 23:19:54 +02:00 |
vis.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
wallmove.cpp
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
warp.cpp
|
SW: Fail gracefully from WarpToArea instead of aborting
|
2020-05-22 18:29:21 +02:00 |
warp.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
weapon.cpp
|
SW: Let's make use of interpso.*. Still need to do a few more things.
|
2020-05-21 18:47:37 +02:00 |
weapon.h
|
SW: Remove a bunch of unused function parameters
|
2020-03-07 19:45:38 +01:00 |
zilla.cpp
|
- removed all leftover dependencies on the old sound backend.
|
2019-12-18 22:24:50 +01:00 |
zombie.cpp
|
SW: Use Q16.16 for angle.
|
2020-05-20 14:43:03 +02:00 |