..
blood
- took projection and view matrix out of the render state.
2020-06-04 18:46:44 +02:00
build
- split up the visibility factor into a scene specific and an element specific part.
2020-06-05 19:06:31 +02:00
common
- transitioned matrix setup to use the backend's uniform buffer implementation.
2020-06-04 20:14:48 +02:00
core
Merge branch 'master' of https://github.com/coelckers/Raze
2020-05-31 23:30:10 +02:00
duke3d
Prevent tripbombs from being placed at extreme distances.
2020-06-04 21:39:14 +02:00
exhumed
- took projection and view matrix out of the render state.
2020-06-04 18:46:44 +02:00
glbackend
- split up the visibility factor into a scene specific and an element specific part.
2020-06-05 19:06:31 +02:00
libsmackerdec
- manual update of some missed content.
2020-05-22 18:28:03 +02:00
platform
- moved platform backend code to 'common'.
2020-05-26 00:09:27 +02:00
rr
- took projection and view matrix out of the render state.
2020-06-04 18:46:44 +02:00
sw
- took projection and view matrix out of the render state.
2020-06-04 18:46:44 +02:00
thirdparty
- code cleanup / removal of imgui.
2020-04-12 08:30:39 +02:00
__autostart.cpp
- added the softpoly and Vulkan backend code fron GZDoom.
2020-05-31 10:53:11 +02:00
CMakeLists.txt
- added the softpoly and Vulkan backend code fron GZDoom.
2020-05-31 10:53:11 +02:00
g_pch.h
- cleaned up the remaining dependencies on windows.h
2020-02-03 21:30:57 +01:00
gitinfo.cpp
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00
zzautozend.cpp
- added the softpoly and Vulkan backend code fron GZDoom.
2020-05-31 10:53:11 +02:00