raze-gles/source/blood/src
2019-11-04 01:18:38 +01:00
..
actor.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
actor.h - game starts again. 2019-10-26 13:16:32 +02:00
ai.cpp Refactor: 2019-10-22 17:49:59 +02:00
ai.h - Added names for callbacks 2019-10-14 22:42:42 +02:00
aibat.cpp Refactor: 2019-10-22 17:49:59 +02:00
aibat.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aibeast.cpp Refactor: 2019-10-22 17:49:59 +02:00
aibeast.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiboneel.cpp Refactor: 2019-10-22 17:49:59 +02:00
aiboneel.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiburn.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
aiburn.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aicaleb.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aicaleb.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aicerber.cpp Refactor: 2019-10-22 17:49:59 +02:00
aicerber.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aicult.cpp Refactor: 2019-10-22 17:49:59 +02:00
aicult.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aigarg.cpp Refactor: 2019-10-22 17:49:59 +02:00
aigarg.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aighost.cpp Refactor: 2019-10-22 17:49:59 +02:00
aighost.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aigilbst.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aigilbst.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aihand.cpp Refactor: 2019-10-22 17:49:59 +02:00
aihand.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aihound.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aihound.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiinnoc.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiinnoc.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aipod.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aipod.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
airat.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
airat.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aispid.cpp Refactor: 2019-10-22 17:49:59 +02:00
aispid.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aitchern.cpp Refactor: 2019-10-22 17:49:59 +02:00
aitchern.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiunicult.cpp Refactor: 2019-10-22 17:49:59 +02:00
aiunicult.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aizomba.cpp Refactor: 2019-10-22 17:49:59 +02:00
aizomba.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aizombf.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aizombf.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
asound.cpp - added access wrappers to the two fields of DICTNODE that are accessed from the outside. 2019-10-31 00:50:45 +01:00
asound.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
barf.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
barf.h RFS parser wip 2019-09-23 01:30:05 +02:00
blood.cpp - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
blood.h - made the game interfaces classes instead of function pointer lists because that is far better at error catching. 2019-11-03 12:32:58 +01:00
callback.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
callback.h Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
choke.cpp Refactor: 2019-10-22 17:49:59 +02:00
choke.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
common.cpp - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
common_game.h - various fixes and improvements related to file location management: 2019-11-02 00:38:30 +01:00
config.cpp - various initialization related changes 2019-11-01 09:30:28 +01:00
config.h - various initialization related changes 2019-11-01 09:30:28 +01:00
controls.cpp - moved all mouse button handling to the input state 2019-11-04 01:01:54 +01:00
controls.h - a few more CVARs 2019-10-23 01:30:43 +02:00
credits.cpp - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
credits.h - fixed compilation. 2019-10-21 19:36:54 +02:00
db.cpp - no need to have 2 CRC32 implementations. 2019-11-02 22:10:53 +01:00
db.h Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
demo.cpp - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
demo.h - refactored most of the remaining calls to kopen4load 2019-10-21 17:16:08 +02:00
dude.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
dude.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
endgame.cpp - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
endgame.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
eventq.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
eventq.h Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
fire.cpp - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
fire.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
fx.cpp randomize ejecting brass and shell angle on the ground (#230) 2019-10-26 10:35:15 +02:00
fx.h randomize ejecting brass and shell angle on the ground (#230) 2019-10-26 10:35:15 +02:00
gamemenu.cpp - moved all mouse button handling to the input state 2019-11-04 01:01:54 +01:00
gamemenu.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
gameutil.cpp feature: show player names (#234) 2019-10-27 22:24:30 +01:00
gameutil.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
getopt.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
getopt.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
gib.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
gib.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
globals.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
globals.h - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
inifile.cpp - refactored most of the remaining calls to kopen4load 2019-10-21 17:16:08 +02:00
inifile.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
iob.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
iob.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
levels.cpp - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
levels.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
loadsave.cpp - various fixes and improvements related to file location management: 2019-11-02 00:38:30 +01:00
loadsave.h - refactored most of the remaining calls to kopen4load 2019-10-21 17:16:08 +02:00
macros.h - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
map2d.cpp Refactor: 2019-10-22 17:49:59 +02:00
map2d.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
menu.cpp - it compiles again (safety commit) 2019-11-03 20:24:50 +01:00
menu.h Fix F8 (#207) 2019-10-07 00:10:03 +02:00
menus.h - removed the remaining parts of cache1d. The only thing left is the dummy cacheAllocateBlock function that needs to stick around until a working cache is present. 2019-11-02 01:30:21 +01:00
messages.cpp - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
messages.h - Added names for statnums 2019-10-08 22:27:45 +02:00
mirrors.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
mirrors.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
misc.cpp RFS parser wip 2019-09-23 01:30:05 +02:00
misc.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
network.cpp - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
network.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
osdcmd.cpp - cleanup of baselayer.cpp 2019-11-04 01:18:38 +01:00
osdcmds.h - some reshuffling on OSD code. 2019-11-02 14:25:35 +01:00
player.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
player.h Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
pqueue.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
qav.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
qav.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
qheap.cpp - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
qheap.h Use C++ heap for resource manager 2019-09-21 11:41:25 +02:00
replace.cpp - no need to have 2 CRC32 implementations. 2019-11-02 22:10:53 +01:00
replace.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
resource.cpp - no need to have 2 CRC32 implementations. 2019-11-02 22:10:53 +01:00
resource.h - hooked up the file system with Blood's resource access. 2019-10-31 20:17:49 +01:00
screen.cpp - added access wrappers to the two fields of DICTNODE that are accessed from the outside. 2019-10-31 00:50:45 +01:00
screen.h - Config work almost done. 2019-10-27 13:40:24 +01:00
screentext.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screentext.h - fixed compilation for NBlood update. 2019-10-19 20:48:59 +02:00
sectorfx.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
sectorfx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
seq.cpp fix cultist respawn time (#220) 2019-10-16 20:40:34 +02:00
seq.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
sfx.cpp - added access wrappers to the two fields of DICTNODE that are accessed from the outside. 2019-10-31 00:50:45 +01:00
sfx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
sound.cpp - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
sound.h - hooked up the file system with Blood's resource access. 2019-10-31 20:17:49 +01:00
startwin.game.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
tile.cpp - merged most of Blood's resource manager into the file system 2019-10-31 17:13:48 +01:00
tile.h - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
trig.cpp - added access wrappers to the two fields of DICTNODE that are accessed from the outside. 2019-10-31 00:50:45 +01:00
trig.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
triggers.cpp Commented system message in OperateSprite() 2019-10-26 10:35:14 +02:00
triggers.h Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
view.cpp - hooked up the file system with Blood's resource access. 2019-10-31 20:17:49 +01:00
view.h - refactored r_fpslimit 2019-10-23 17:07:29 +02:00
warp.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
warp.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
weapon.cpp Add gModernMap guard 2019-10-27 16:54:24 +01:00
weapon.h Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00