.. |
actor.cpp
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Refactor: xsector, xwall and xsprite structs
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2019-10-26 10:35:13 +02:00 |
actor.h
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- game starts again.
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2019-10-26 13:16:32 +02:00 |
ai.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
ai.h
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- Added names for callbacks
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2019-10-14 22:42:42 +02:00 |
aibat.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aibat.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aibeast.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aibeast.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aiboneel.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aiboneel.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aiburn.cpp
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- Added names for callbacks
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2019-10-14 22:42:42 +02:00 |
aiburn.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aicaleb.cpp
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- Refactor: added names for powerups and updated some old.
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2019-10-20 12:30:16 +02:00 |
aicaleb.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aicerber.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aicerber.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aicult.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aicult.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aigarg.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aigarg.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aighost.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aighost.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aigilbst.cpp
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- Refactor: added names for powerups and updated some old.
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2019-10-20 12:30:16 +02:00 |
aigilbst.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aihand.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aihand.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aihound.cpp
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- Refactor: added names for powerups and updated some old.
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2019-10-20 12:30:16 +02:00 |
aihound.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aiinnoc.cpp
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aiinnoc.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aipod.cpp
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- Refactor: added names for powerups and updated some old.
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2019-10-20 12:30:16 +02:00 |
aipod.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
airat.cpp
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- Refactor: added names for powerups and updated some old.
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2019-10-20 12:30:16 +02:00 |
airat.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aispid.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aispid.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aitchern.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aitchern.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aiunicult.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aiunicult.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aizomba.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aizomba.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aizombf.cpp
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- Refactor: added names for powerups and updated some old.
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2019-10-20 12:30:16 +02:00 |
aizombf.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
asound.cpp
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- added access wrappers to the two fields of DICTNODE that are accessed from the outside.
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2019-10-31 00:50:45 +01:00 |
asound.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
barf.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
barf.h
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RFS parser wip
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2019-09-23 01:30:05 +02:00 |
blood.cpp
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- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
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2019-11-04 00:53:55 +01:00 |
blood.h
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- made the game interfaces classes instead of function pointer lists because that is far better at error catching.
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2019-11-03 12:32:58 +01:00 |
callback.cpp
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Refactor: xsector, xwall and xsprite structs
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2019-10-26 10:35:13 +02:00 |
callback.h
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Refactor: xsector, xwall and xsprite structs
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2019-10-26 10:35:13 +02:00 |
choke.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
choke.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
common.cpp
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- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
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2019-11-01 22:17:15 +01:00 |
common_game.h
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- various fixes and improvements related to file location management:
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2019-11-02 00:38:30 +01:00 |
config.cpp
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- various initialization related changes
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2019-11-01 09:30:28 +01:00 |
config.h
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- various initialization related changes
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2019-11-01 09:30:28 +01:00 |
controls.cpp
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- moved all mouse button handling to the input state
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2019-11-04 01:01:54 +01:00 |
controls.h
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- a few more CVARs
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2019-10-23 01:30:43 +02:00 |
credits.cpp
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- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
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2019-11-04 00:53:55 +01:00 |
credits.h
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- fixed compilation.
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2019-10-21 19:36:54 +02:00 |
db.cpp
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- no need to have 2 CRC32 implementations.
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2019-11-02 22:10:53 +01:00 |
db.h
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Refactor: xsector, xwall and xsprite structs
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2019-10-26 10:35:13 +02:00 |
demo.cpp
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- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
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2019-11-04 00:53:55 +01:00 |
demo.h
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- refactored most of the remaining calls to kopen4load
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2019-10-21 17:16:08 +02:00 |
dude.cpp
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
dude.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
endgame.cpp
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- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
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2019-11-04 00:53:55 +01:00 |
endgame.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
eventq.cpp
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Refactor: xsector, xwall and xsprite structs
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2019-10-26 10:35:13 +02:00 |
eventq.h
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Refactor: xsector, xwall and xsprite structs
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2019-10-26 10:35:13 +02:00 |
fire.cpp
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- first batch of adjustments to the new tile management.
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2019-10-15 00:54:14 +02:00 |
fire.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
fx.cpp
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randomize ejecting brass and shell angle on the ground (#230)
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2019-10-26 10:35:15 +02:00 |
fx.h
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randomize ejecting brass and shell angle on the ground (#230)
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2019-10-26 10:35:15 +02:00 |
gamemenu.cpp
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- moved all mouse button handling to the input state
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2019-11-04 01:01:54 +01:00 |
gamemenu.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
gameutil.cpp
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feature: show player names (#234)
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2019-10-27 22:24:30 +01:00 |
gameutil.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
getopt.cpp
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
getopt.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
gib.cpp
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- Added names for callbacks
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2019-10-14 22:42:42 +02:00 |
gib.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
globals.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
globals.h
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
inifile.cpp
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- refactored most of the remaining calls to kopen4load
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2019-10-21 17:16:08 +02:00 |
inifile.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
iob.cpp
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
iob.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
levels.cpp
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- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
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2019-11-01 22:17:15 +01:00 |
levels.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
loadsave.cpp
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- various fixes and improvements related to file location management:
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2019-11-02 00:38:30 +01:00 |
loadsave.h
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- refactored most of the remaining calls to kopen4load
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2019-10-21 17:16:08 +02:00 |
macros.h
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- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
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2019-11-04 00:53:55 +01:00 |
map2d.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
map2d.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
menu.cpp
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- it compiles again (safety commit)
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2019-11-03 20:24:50 +01:00 |
menu.h
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Fix F8 (#207)
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2019-10-07 00:10:03 +02:00 |
menus.h
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- removed the remaining parts of cache1d. The only thing left is the dummy cacheAllocateBlock function that needs to stick around until a working cache is present.
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2019-11-02 01:30:21 +01:00 |
messages.cpp
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- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
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2019-11-04 00:53:55 +01:00 |
messages.h
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- Added names for statnums
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2019-10-08 22:27:45 +02:00 |
mirrors.cpp
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- Added names for callbacks
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2019-10-14 22:42:42 +02:00 |
mirrors.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
misc.cpp
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RFS parser wip
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2019-09-23 01:30:05 +02:00 |
misc.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
network.cpp
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- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
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2019-11-04 00:53:55 +01:00 |
network.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
osdcmd.cpp
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- cleanup of baselayer.cpp
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2019-11-04 01:18:38 +01:00 |
osdcmds.h
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- some reshuffling on OSD code.
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2019-11-02 14:25:35 +01:00 |
player.cpp
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Refactor: xsector, xwall and xsprite structs
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2019-10-26 10:35:13 +02:00 |
player.h
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Refactor: xsector, xwall and xsprite structs
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2019-10-26 10:35:13 +02:00 |
pqueue.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
qav.cpp
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
qav.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
qheap.cpp
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- include namespace file in all sources as the very first include.
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2019-09-21 20:59:54 +02:00 |
qheap.h
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Use C++ heap for resource manager
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2019-09-21 11:41:25 +02:00 |
replace.cpp
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- no need to have 2 CRC32 implementations.
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2019-11-02 22:10:53 +01:00 |
replace.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
resource.cpp
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- no need to have 2 CRC32 implementations.
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2019-11-02 22:10:53 +01:00 |
resource.h
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- hooked up the file system with Blood's resource access.
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2019-10-31 20:17:49 +01:00 |
screen.cpp
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- added access wrappers to the two fields of DICTNODE that are accessed from the outside.
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2019-10-31 00:50:45 +01:00 |
screen.h
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
screentext.cpp
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- ported most of the remaining HUD CVars
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2019-10-24 01:30:33 +02:00 |
screentext.h
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- fixed compilation for NBlood update.
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2019-10-19 20:48:59 +02:00 |
sectorfx.cpp
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Refactor: xsector, xwall and xsprite structs
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2019-10-26 10:35:13 +02:00 |
sectorfx.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
seq.cpp
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fix cultist respawn time (#220)
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2019-10-16 20:40:34 +02:00 |
seq.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
sfx.cpp
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- added access wrappers to the two fields of DICTNODE that are accessed from the outside.
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2019-10-31 00:50:45 +01:00 |
sfx.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
sound.cpp
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- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
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2019-11-01 22:17:15 +01:00 |
sound.h
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- hooked up the file system with Blood's resource access.
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2019-10-31 20:17:49 +01:00 |
startwin.game.cpp
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
tile.cpp
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- merged most of Blood's resource manager into the file system
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2019-10-31 17:13:48 +01:00 |
tile.h
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- first batch of adjustments to the new tile management.
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2019-10-15 00:54:14 +02:00 |
trig.cpp
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- added access wrappers to the two fields of DICTNODE that are accessed from the outside.
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2019-10-31 00:50:45 +01:00 |
trig.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
triggers.cpp
|
Commented system message in OperateSprite()
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2019-10-26 10:35:14 +02:00 |
triggers.h
|
Refactor: xsector, xwall and xsprite structs
|
2019-10-26 10:35:13 +02:00 |
view.cpp
|
- hooked up the file system with Blood's resource access.
|
2019-10-31 20:17:49 +01:00 |
view.h
|
- refactored r_fpslimit
|
2019-10-23 17:07:29 +02:00 |
warp.cpp
|
- Refactor: added names for powerups and updated some old.
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2019-10-20 12:30:16 +02:00 |
warp.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
weapon.cpp
|
Add gModernMap guard
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2019-10-27 16:54:24 +01:00 |
weapon.h
|
Refactor: xsector, xwall and xsprite structs
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2019-10-26 10:35:13 +02:00 |