raze-gles/source/common
Rachael Alexanderson 5002dd866c - fix compile on vs2017, change pow2char to static
- include nullptr check for mapname in music.cpp
2019-11-13 16:40:08 -05:00
..
2d - fixed alpha threshold. 2019-11-10 10:01:31 +01:00
console - fixed compile errors. 2019-11-11 17:51:30 +01:00
filesystem - implemented savegame compression 2019-11-08 01:36:32 +01:00
fonts - console output is functional. 2019-11-06 23:40:10 +01:00
music - fix compile on vs2017, change pow2char to static 2019-11-13 16:40:08 -05:00
optionmenu - the keybinding menu is finally working. 2019-11-09 22:22:51 +01:00
textures - made brightmaps operational. 2019-11-10 19:42:26 +01:00
utility - added GZDoom's statistics code 2019-11-12 22:00:33 +01:00
compositesaveame.h - added a class for cleaner savegame writing 2019-11-06 12:29:08 +01:00
compositesavegame.cpp - added a class for cleaner savegame writing 2019-11-06 12:29:08 +01:00
gameconfigfile.cpp - fixed key binding 2019-11-06 20:34:00 +01:00
gameconfigfile.h - startup cleanup. 2019-11-01 00:32:56 +01:00
gamecontrol.cpp - removed the different shadeDiv for Ion Fury. 2019-11-11 23:24:31 +01:00
gamecontrol.h - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
gamecvars.cpp - added the rest of GZDoom's music interface. 2019-11-11 00:23:52 +01:00
gamecvars.h - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
gamemain.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
i_specialpaths.h - various fixes and improvements related to file location management: 2019-11-02 00:38:30 +01:00
initfs.cpp - hooked up ZMusic. 2019-11-11 19:10:46 +01:00
inputstate.cpp - fixed: Events were processed as key events without checking their type. 2019-11-12 20:17:17 +01:00
inputstate.h - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00
keyboard.h - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
openaudio.cpp - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
openaudio.h - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
rts.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
rts.h - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00
searchpaths.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
secrets.cpp - hooked up the secret hint system 2019-11-13 00:44:33 +01:00
secrets.h - hooked up the secret hint system 2019-11-13 00:44:33 +01:00
statistics.cpp - hooked up Blood with the statistics code. 2019-11-12 22:59:51 +01:00
statistics.h - added secret hint code. 2019-11-12 23:23:22 +01:00
version.h - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00