raze-gles/source/build/include
hendricks266 0a7f5f558a Rename colmatch functions
git-svn-id: https://svn.eduke32.com/eduke32@8488 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/colmatch.h
#	source/build/src/build.cpp
#	source/build/src/defs.cpp
#	source/build/src/palette.cpp
#	source/duke3d/src/lunatic/dynsymlist_editor.lds
#	source/duke3d/src/lunatic/dynsymlist_game.lds
#	source/duke3d/src/lunatic/engine.lua
#	source/tools/src/transpal.cpp
2019-12-23 10:59:14 +01:00
..
a.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
animvpx.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
baselayer.h - replaced the semi-broken screenshot name generator. 2019-12-19 19:47:51 +01:00
build.h Expose nextvoxid variable 2019-12-22 15:12:49 +01:00
buildtypes.h More meaningful names for build object struct members 2019-09-30 20:31:11 +02:00
clip.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
clockticks.hpp - manual merge of all NBlood changes that couldn't get cherry picked. 2019-09-21 13:02:17 +02:00
collections.h Replace #if CXXSTD >= 2011 || EDUKE32_MSVC_PREREQ(1800) with #ifdef HAVE_CXX11_HEADERS 2019-09-19 14:23:29 +02:00
colmatch.h Rename colmatch functions 2019-12-23 10:59:14 +01:00
common.h - removed a few unused bits of code. 2019-12-19 20:04:17 +01:00
compat.h Defs: Minor ifcrc cleanup 2019-12-22 15:07:26 +01:00
dxdidf.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
glbuild.h - abstracted away more OpenGL calls, in particular all matrix access. 2019-10-04 18:12:03 +02:00
glsurface.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
hash.h - fix merge errors. 2019-12-08 08:51:54 +01:00
hightile.h - hictinting cleanup. 2019-10-17 20:29:58 +02:00
linklist.h Fix compilation of linklist.h in C++11 mode with clang 2019-09-20 15:11:03 +02:00
mdsprite.h Equivalent to jfbuild commit b6a666745cea21c6f8193b046bcdd0636fb7c166 2019-10-20 08:17:35 +02:00
mmulti.h - removed some unused files. 2019-09-25 23:00:10 +02:00
mutex.h - removed most of the old OSD's hooks. 2019-11-05 20:25:57 +01:00
osd.h - removed the OSD entirely. 2019-11-05 20:31:30 +01:00
palette.h Change PaletteIndexFullbrights from uint32_t[8] to uint8_t[32] 2019-12-23 10:57:11 +01:00
polymost.h - converted the Polymost CVARs. 2019-10-23 21:11:37 +02:00
pragmas.h - copybyte is not the same as memcpy. 2019-12-15 21:06:41 +01:00
print.h Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
renderlayer.h Fix command line help window in builds with the startup window disabled 2017-06-24 21:17:59 +00:00
scancodes.h - fixed the compile errors and consolidated the key binding CCMDs. 2019-10-28 06:47:49 +01:00
scriptfile.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
sdl_inc.h sdlmusic: Slight cosmetic cleanup 2018-05-19 14:14:25 +00:00
sdlappicon.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sdlayer.h - Config work almost done. 2019-10-27 13:40:24 +01:00
softsurface.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
timer.h - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00
tracker.hpp Gump redux 2019-09-20 14:16:06 +02:00
windows_inc.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00