raze-gles/source/build/src
Christoph Oelckers 0604c72586 - code cleanup
removed some unused definitions
replaced the copybuf* functions with memcpy. These days doing homegrown copy loops is not efficient anymore.
2019-12-09 01:39:40 +01:00
..
2d.cpp - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
a-c.cpp One of those stupid optimizations you notice the potential for when scrolling through code looking for something 2019-09-20 14:36:17 +02:00
animvpx.cpp - converted the Polymost CVARs. 2019-10-23 21:11:37 +02:00
baselayer.cpp - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00
cache1d.cpp - toupperlookup was no longer referenced anywhere. 2019-12-07 10:56:35 +01:00
clip.cpp I swear, the amount of trivial differences between toolchain setups drives me up the wall sometimes 2019-10-21 19:37:14 +02:00
colmatch.cpp Fix buffer overflow in getclosestcol_lim 2019-11-27 18:01:58 +01:00
common.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
compat.cpp - code cleanup 2019-12-09 01:39:40 +01:00
defs.cpp - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
engine.cpp - code cleanup 2019-12-09 01:39:40 +01:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h - removed all legacy fog code. 2019-10-19 15:52:46 +02:00
glsurface.cpp - added a few more texture formats to FHardwareTexture. 2019-10-19 23:14:36 +02:00
hash.cpp - fix merge errors. 2019-12-08 08:51:54 +01:00
hightile.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
mdsprite.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
mhk.cpp Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already. 2018-05-23 05:43:35 +00:00
palette.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
polymost.cpp - fixed creation of true color textures. 2019-12-01 21:43:54 +01:00
pragmas.cpp - code cleanup 2019-12-09 01:39:40 +01:00
screenshot.cpp - completely disconnected the old menu from the rest of the game to allow rebuilding the new one. 2019-11-23 23:05:24 +01:00
scriptfile.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
sdlayer.cpp Map SDL joystick device trackball input to mouse input 2019-12-08 07:59:14 +01:00
sdlkeytrans.cpp Make the secondary backslash key of the standard 102-keys PC keyboard layout, also known as a "less than" key, usable. This is the key generally sitting in-between the left shift and Z keys, for the 102-keys QWERTY layout. 2019-10-26 19:29:13 +02:00
smalltextfont.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
softsurface.cpp softsurface: Perform a "divisor known at compile time" optimization 2018-07-23 02:55:46 +00:00
textfont.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
tiles.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
timer.cpp - fixed savegame validation and recursive ticker calls. 2019-11-30 23:33:04 +01:00
voxmodel.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00