raze-gles/source
2020-09-20 22:00:39 +02:00
..
blood - Blood: instead of running the indexer after saving a state, just save the pointer before indexing to directly restore it. 2020-09-20 22:00:39 +02:00
build - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
common - added support for SSI containers to the file system. 2020-09-19 10:07:53 +02:00
core - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
exhumed - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
games/duke - added widescreen titlepic for Duke Nukem 3D: 2020-09-17 23:20:50 +02:00
glbackend - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - removed Softpoly from the startup screen and its enabling define in the project. 2020-09-20 21:15:16 +02:00
sw - SW: Implement cl_viewbob. 2020-09-20 18:25:16 +10:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed Softpoly from the startup screen and its enabling define in the project. 2020-09-20 21:15:16 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00