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- Blood: instead of running the indexer after saving a state, just save the pointer before indexing to directly restore it.
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1 changed files with 2 additions and 1 deletions
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@ -709,9 +709,10 @@ void MyLoadSave::Save(void)
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int nXSprite = sprite[nSprite].extra;
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if (nXSprite > 0)
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{
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auto saved = xsprite[nXSprite].aiState;
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IndexAIState(xsprite[nXSprite].aiState);
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Write(&xsprite[nXSprite], sizeof(XSPRITE));
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UnindexAIState(xsprite[nXSprite].aiState);
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xsprite[nXSprite].aiState = saved;
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}
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}
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}
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