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msvc
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Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
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2012-11-15 14:27:57 +00:00 |
a.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
baselayer.h
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Fix Lunatic build on Windows.
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2013-03-18 22:05:21 +00:00 |
build.h
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LunaCON: fix rotatesprite coordinate check, gen. events to chain at beginning.
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2013-04-05 17:52:50 +00:00 |
cache1d.h
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Prevent loading anything except the GRP from the Steam or GOG Duke3D install directories. Loading DUKE.RTS from those paths will be resolved later.
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2013-04-05 07:48:20 +00:00 |
common.h
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
compat.h
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Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
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2013-02-18 08:50:08 +00:00 |
crc32.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
dxdidf.h
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Fix the DirectInput breakage on Win64.
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2012-12-16 05:46:20 +00:00 |
dynamicgtk.h
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Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
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2010-07-02 01:26:56 +00:00 |
editor.h
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Mapster32: add "movement by one" debugging functionality via a.m32.
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2013-02-19 20:35:14 +00:00 |
glbuild.h
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
glext.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
gtkbits.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
hightile.h
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Rearrange 'struct hicreplc_t' members so that no padding is inserted on x64.
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2012-01-26 21:58:25 +00:00 |
kplib.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
lunatic.h
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Lunatic: compile defs.ilua as bytecode and load it from the executable.
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2013-02-24 16:05:31 +00:00 |
lzwnew.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
m32script.h
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CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect.
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2013-01-20 21:17:15 +00:00 |
md4.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
mdsprite.h
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Fix POLYMER=0 build, cleaning up #include discipline on the way.
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2013-02-07 21:01:24 +00:00 |
mutex.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
nedmalloc.h
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
osd.h
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Replace the osdcvar_t members that needed to be kept in sync with cvar_t with an actual cvar_t. If this is questionable for any reason I'm forgetting, feel free to revert!
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2012-12-31 01:51:03 +00:00 |
osxbits.h
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
osxmain.h
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
polymer.h
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Don't apply GL fogging to wall lines drawn in game's "light" overhead view.
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2013-01-26 17:07:58 +00:00 |
polymost.h
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Implement alpha into rotatesprite (rotatesprite_) on the engine side.
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2013-03-25 04:32:24 +00:00 |
pragmas.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
prlights.h
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polymer: add support for negative lights
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2012-10-21 04:52:43 +00:00 |
quicklz.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
rawinput.h
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win32 stuck input fix among other minor changes
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2010-05-16 22:53:08 +00:00 |
renderlayer.h
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RENDERTYPE=SDL on Windows, part 2.
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2012-11-25 04:26:37 +00:00 |
scancodes.h
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Source code "cleanup," herein referred to as "rape"
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2010-05-02 23:27:30 +00:00 |
scriptfile.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
sdl_inc.h
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Wii: Fix build.
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2013-02-18 08:48:18 +00:00 |
sdlayer.h
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
startwin.editor.h
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
tracker.hpp
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Fix warnings involving printf() requiring explicit casts on tracked types.
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2012-11-26 08:26:04 +00:00 |
tracker_operator.hpp
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Fix warnings involving printf() requiring explicit casts on tracked types.
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2012-11-26 08:26:04 +00:00 |
tracker_operators.hpp
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Add automatic tracking to the sector[], wall[], sprite[] and tsprite[]
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2012-11-09 22:31:02 +00:00 |
winbits.h
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Windows: Add the default installation paths for the GOG.com release of Duke Nukem 3D: Atomic Edition and the Steam release of Duke Nukem 3D: Megaton Edition (if they exist) to EDuke32's search path.
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2013-03-21 09:48:21 +00:00 |
winlayer.h
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |