Christoph Oelckers
|
642ae03d90
|
- use player_struct from JFDuke.
|
2020-07-06 23:05:48 +02:00 |
|
Christoph Oelckers
|
f671eb622f
|
- migrated to GZDoom's utility code.
|
2020-04-12 08:30:39 +02:00 |
|
Christoph Oelckers
|
e2f5e8fe34
|
- renamed 'common' to 'core'.
We'll need 'common' for something else.
|
2020-04-12 08:30:36 +02:00 |
|
Christoph Oelckers
|
10683e9123
|
- added GZDoom's Windows backend code.
Compiles but doesn't link yet.
|
2019-12-22 20:55:47 +01:00 |
|
Christoph Oelckers
|
dc60c7f72e
|
- fixed use of brightmaps.
Due to the blending they are essentially inactive on translucent content and Duke Nukem heavily abuses this.
|
2019-11-15 20:51:02 +01:00 |
|
Christoph Oelckers
|
966751b7e8
|
- added GZDoom's font code and some dependencies.
|
2019-10-24 01:20:58 +02:00 |
|
Christoph Oelckers
|
1a5e64329f
|
- added stripped down versions of GZDoom's texture classes
We need something more manageable to deal with the textures - and the hightile code in particular needs a better backend to read the images.
|
2019-10-05 19:38:25 +02:00 |
|