Commit graph

489 commits

Author SHA1 Message Date
helixhorned
560f88b022 Replace inline "qsetmode==200" checks with in3dmode().
Analogously for the negation; remove a couple of redundant decls of "qsetmode".

git-svn-id: https://svn.eduke32.com/eduke32@3823 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 09:13:32 +00:00
helixhorned
d0f538b283 Engine: don't extern 'clipmovetraceboxnum', add a new func. clipmovex() instead.
The 'x' is for "extended", since its last arg is a switch of whether to disable
sliding. Use that from gameexec.c.

git-svn-id: https://svn.eduke32.com/eduke32@3811 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:36 +00:00
helixhorned
0d79372216 Lunatic: prototypical gamevar serialization, currently very CON-centric.
git-svn-id: https://svn.eduke32.com/eduke32@3796 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:31:42 +00:00
helixhorned
e8ff49b6ef Fix signed/unsigned comparison warnings and mismatched format char warning.
git-svn-id: https://svn.eduke32.com/eduke32@3786 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 10:41:59 +00:00
terminx
f8cc394fa3 Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
git-svn-id: https://svn.eduke32.com/eduke32@3784 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:44:09 +00:00
helixhorned
64406cc25c engine.c: add tile offset debugging code guarded by DEBUG_TILEOFFSETS.
Also, update test_tileoffsets.map with a new 'dimension': cstat 128
(sprite centering). It has an issue in Polymer marked with a silver D.

git-svn-id: https://svn.eduke32.com/eduke32@3777 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:55 +00:00
terminx
872ea59160 Rename gltexinvalidateall to gltexinvalidatetype and add an enum for the two currently accepted values, INVALIDATE_ALL and INVALIDATE_ART
git-svn-id: https://svn.eduke32.com/eduke32@3765 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:20:08 +00:00
terminx
c717f9a7b5 Get rid of that old model occlusion checking hack I wrote for Polymost years ago. I actually didn't know this was still in EDuke32... it's one of the worst things I've ever written. :p
git-svn-id: https://svn.eduke32.com/eduke32@3764 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:19:41 +00:00
terminx
20e5bfd821 A bit more work on the Polymost shade table mode (r_usetileshades)
git-svn-id: https://svn.eduke32.com/eduke32@3763 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:19:14 +00:00
terminx
08444cb825 WIP texture cache refactoring
git-svn-id: https://svn.eduke32.com/eduke32@3758 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:17:17 +00:00
terminx
edb222ea4a Remove code disabled by #ifdef OBSOLETE_RENDMODES
git-svn-id: https://svn.eduke32.com/eduke32@3756 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:15:47 +00:00
helixhorned
995d679b28 Classic rotatesprite: fix second assertion failure documented in prev. commit.
git-svn-id: https://svn.eduke32.com/eduke32@3755 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:32 +00:00
helixhorned
9defc473c1 Classic rotatesprite: add assertion failing with DNF mod, comment another.
Among other things, rotatesprite doesn't cope well with large zoom values.
Two assertions are added that guard qinterpolatedown16short() calls: in
the failing case, they would write outside the destination arrays.
Another (existing) assertion is commented a little and like for the first,
instructions are given how to reproduce its failure.

git-svn-id: https://svn.eduke32.com/eduke32@3754 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:30 +00:00
helixhorned
789e26b42f Mapster32 corruptcheck: on nextsector/nextwall oob, suggest making wall white.
... in the auto-correction. Also,
- make two similar corruptions level 5 (wallptr oob, wallptr+wallnum oob).
- in drawscreen_drawwall(), do a more strict bound check, not only >=0.

git-svn-id: https://svn.eduke32.com/eduke32@3745 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-10 12:31:37 +00:00
helixhorned
e9844d2e51 Lunatic: reading of map-text prototype.
Also fixes a couple of oversights (introduced) with the saving.

git-svn-id: https://svn.eduke32.com/eduke32@3736 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:42 +00:00
helixhorned
82d6c2d5f7 Factor out four instances of duplicate code into append_ext_UNSAFE().
git-svn-id: https://svn.eduke32.com/eduke32@3735 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:38 +00:00
helixhorned
3b65dc3a78 Lunatic: first prototype of map-text saving.
git-svn-id: https://svn.eduke32.com/eduke32@3733 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:34 +00:00
Plagman
6dac6ac1c0 New Polymer feature: shitty mode.
git-svn-id: https://svn.eduke32.com/eduke32@3729 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 03:12:38 +00:00
helixhorned
1ec058a47f Classic: fix oob read of frame buffer when leftmost vline has a mirror.
In the mirror reversing code, get rid of the padding. This may produce
seams, but they appear to be extremely transient and shouldn't be
noticeable.
In game.c, add a debugging compilation switch DEBUG_MIRRORS_ONLY.

git-svn-id: https://svn.eduke32.com/eduke32@3726 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-04 16:36:12 +00:00
helixhorned
9f313043bf Fix model HUD weapons not showing in Polymer, introduced in r3717.
git-svn-id: https://svn.eduke32.com/eduke32@3722 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 17:42:07 +00:00
helixhorned
198a3a556c Classic: optimize background 'rainbow' drawing in use for editor/debug.
Also, draw it at shade 18 and don't use fullbright colors.

git-svn-id: https://svn.eduke32.com/eduke32@3721 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 17:42:05 +00:00
helixhorned
bc78ff27ed Classic: clean up mirror drawing code.
No functional changes, but a (commented out) debug line for an oob read of the
frame buffer when the mirror covers the whole screen is inserted.

git-svn-id: https://svn.eduke32.com/eduke32@3719 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 17:41:59 +00:00
helixhorned
74aaac70d2 Fix two bugs found by Clang's undefined behavior sanitizer.
- Return early from drawsprite_classic() if tspr->owner if oob.
  Commonize that check between renderers into bad_tspr().
- Make the BIT() macro a left-shift of the *unsigned* number 1,
  preventing expansion to (1<<31).

git-svn-id: https://svn.eduke32.com/eduke32@3717 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-29 19:24:19 +00:00
terminx
75294401c4 My love/hate relationship with git stash is quickly becoming a hate/hate relationship. :p
git-svn-id: https://svn.eduke32.com/eduke32@3714 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-29 15:13:48 +00:00
helixhorned
a628cbdd13 Lunatic (map-int VX) build: implement loading <V7 maps.
git-svn-id: https://svn.eduke32.com/eduke32@3710 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 21:10:22 +00:00
helixhorned
ac2379171c Engine: auto-detect LameDuke's PALETTE.DAT and read tables accordingly.
LameDuke's shade table has 32 gradients of shade, like Duke3D.
For the translucency table though, only the diagonal + one half is stored
because it's symmetric (50/50 translucency).

git-svn-id: https://svn.eduke32.com/eduke32@3709 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 21:10:15 +00:00
terminx
630261aa50 Automatically execute mapname.cfg at map load time. This allows different maps in mods to have different rendering settings (shadescale, etc). This is not currently suitable for standalone user maps as there's no functionality to reset such cvars back to default at the next map load (so, if using this in a mod, every map needs to have a cfg).
git-svn-id: https://svn.eduke32.com/eduke32@3706 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 17:48:37 +00:00
helixhorned
b9b8e01e32 Revert an awful stupidity I committed in r3700.
git-svn-id: https://svn.eduke32.com/eduke32@3703 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-22 10:35:48 +00:00
helixhorned
b6be776079 Classic drawmasks(): if sprite is on other side of maskwall, always draw it first.
This fixes the bug reported here:
http://forums.duke4.net/topic/5340-bug-with-masked-walls/page__view__findpost__p__123233
But I haven't checked the change for any adverse effects.

git-svn-id: https://svn.eduke32.com/eduke32@3701 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:45 +00:00
helixhorned
14b16a10eb engine.c: stylistic tweaks of drawmasks().
git-svn-id: https://svn.eduke32.com/eduke32@3700 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:38 +00:00
helixhorned
ae6bea7285 Mapster32: tweak the 'loaded map' message a bit.
- colorize the trailing part if there is corruption or (new) if sprites were
  removed
- also corrupt-check when loading <V7 map
- move start{pos,ang,sectnum} to build.c
- remove pointless ...[].extra = -1 before loading map, scantoasc*[] comment

git-svn-id: https://svn.eduke32.com/eduke32@3697 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:22 +00:00
helixhorned
520b608094 Engine: stricter map load time checking for sprites with oob sectnums.
Sprites are now considered to have out of bounds sector numbers if it is
< 0 or >= numsectors (not merely >= MAXSECTORS). If such a sprite is now
encountered during post-load, an attempt is made first to assign it a sector
number (using updatesector()). If that fails, the sprite is removed from the
map.  The background is that a dozen of maps do come with such sprites and
could previously corrupt the sprite list when loaded.

git-svn-id: https://svn.eduke32.com/eduke32@3696 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:18 +00:00
terminx
95ccd3ad7c Fix building against libpng 1.6, which removed png_sizeof
git-svn-id: https://svn.eduke32.com/eduke32@3687 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-16 22:37:19 +00:00
helixhorned
8064bd2f30 Clean up of mostly actors.c, but some other files along the way too.
- Rewrite some sprites-of-{stat,sector} loops using the SPRITES_OF,
  SPRITES_OF_SECT and new SPRITES_OF_SECT_SAFE macros.
- In passing, identify some problems and mark them with 'XXX', but don't
  attempt to fix them yet.
- The usual readability improvements...

git-svn-id: https://svn.eduke32.com/eduke32@3679 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 10:48:09 +00:00
helixhorned
a25cd24dd5 In upward moving enemy code of VM_Move(), consider TROR boundaries.
This fixes liztroops not passing TROR layers when on the jetpack, as well as
other enemies capable of moving upward, and also COMMANDER and DRONE (for which
the code is special-cased).

git-svn-id: https://svn.eduke32.com/eduke32@3666 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-12 11:59:35 +00:00
helixhorned
985c3d8428 Mostly engine and some gameexec.c stylistic changes.
git-svn-id: https://svn.eduke32.com/eduke32@3663 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-12 11:59:26 +00:00
helixhorned
03b09aabd0 Engine: in hitscan and getzrange, skip sprites if sprite part of clipmask is 0.
... like was done with clipmove() previously.
Also, do some code clean up. There are no changes of functionality.

git-svn-id: https://svn.eduke32.com/eduke32@3662 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-12 11:59:22 +00:00
helixhorned
7b6bf4dda2 Lunatic: new-generation map format, in-memory representation ("map-int VX").
The Lunatic build compiles with new structures for sector and wall types.
They have separate members for TROR {up,down}{bunch,nextwall}, so there are
no conflicts with other uses of members into which they were previously
shoehorned.  Also, the maximum bunch limit is bumped to 512 in that build.

Currently, loading from V7/8/9 and saving to V7 and V8 are supported.

git-svn-id: https://svn.eduke32.com/eduke32@3658 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-09 17:35:11 +00:00
helixhorned
c91363d7f9 Remove useless code setting show2dwall[] or show2dsprite[], as they're unused.
git-svn-id: https://svn.eduke32.com/eduke32@3649 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-07 15:20:24 +00:00
helixhorned
48406e744b Mapster32: factor out 3x computing "alwaysshowgray", but don't change anything.
git-svn-id: https://svn.eduke32.com/eduke32@3623 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-29 15:59:14 +00:00
hendricks266
3d46bc1551 Implement alpha into rotatesprite (rotatesprite_) on the engine side.
git-svn-id: https://svn.eduke32.com/eduke32@3609 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:32:24 +00:00
hendricks266
4c5fd9d9e2 Hackily implement spriteext.alpha into Classic by internally attaching 33% and 66% to the cstat bits.
git-svn-id: https://svn.eduke32.com/eduke32@3607 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:31:31 +00:00
hendricks266
d7e30a65dd Relax CAPITALIZATION restrictions.
git-svn-id: https://svn.eduke32.com/eduke32@3606 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:31:09 +00:00
helixhorned
a101698dfb engine: fix assertion failure with overlong walls in rintersect().
git-svn-id: https://svn.eduke32.com/eduke32@3605 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:55:40 +00:00
helixhorned
7faffdc674 engine: return early with 0 from cansee() if either sector is >= MAXSECTORS.
Previously, only the <0 condition was checked. However, the passed sectnums
could be >= MAXSECTORS (at least in C-CON), for example when issuing 'canseespr'
on a sprite not in the game world.

git-svn-id: https://svn.eduke32.com/eduke32@3603 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:55:18 +00:00
hendricks266
b46d4460bc Process ART animations on tspr->picnum early in all three renderers.
This enables ART animations to take effect on voxels in classic, voxels and models in Polymost, and models in Polymer.

git-svn-id: https://svn.eduke32.com/eduke32@3580 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-19 06:23:38 +00:00
helixhorned
fa61fed75c engine.c: in setpolymost2dview(), set gloy=-1 unconditionally.
This fixes an update issue: start EDuke32 without warping to a map in Polymost,
change to classic, and change to Polymost again. The OSD background will be
displaced.

git-svn-id: https://svn.eduke32.com/eduke32@3525 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:16 +00:00
hendricks266
624841257c Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
git-svn-id: https://svn.eduke32.com/eduke32@3496 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:50:08 +00:00
helixhorned
a3b3804a08 Lunatic: more commands, timing test for xmath's sine functions.
git-svn-id: https://svn.eduke32.com/eduke32@3489 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:15 +00:00
helixhorned
1bdc416e5f Fix build without Ken's ZIP library (WITHKPLIB not #define'd in compat.h).
git-svn-id: https://svn.eduke32.com/eduke32@3484 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:02:16 +00:00