terminx
|
e65891aad6
|
Very few actual changes... mostly formatting fixes from astyle
git-svn-id: https://svn.eduke32.com/eduke32@1593 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-23 22:12:02 +00:00 |
|
terminx
|
addf597188
|
More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land
git-svn-id: https://svn.eduke32.com/eduke32@1592 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-21 10:02:04 +00:00 |
|
plagman
|
f3802b7897
|
Properly invert the tangent space matrix instead of transposing it (after all, model tangent space isn't guaranteed to be orthogonal) and do so offline. This removes a little strain from the GPU.
git-svn-id: https://svn.eduke32.com/eduke32@1591 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-21 05:52:19 +00:00 |
|
terminx
|
11c9195317
|
Fix building with MSVC
git-svn-id: https://svn.eduke32.com/eduke32@1590 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-18 11:40:40 +00:00 |
|
plagman
|
80b6a96901
|
This should correctly compute the normal of all BUILD floors and walls. Fixes bug 2806174 (E1L1 projection room floor not affected by light and parallaxing artifacts).
git-svn-id: https://svn.eduke32.com/eduke32@1589 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-18 07:07:22 +00:00 |
|
plagman
|
86fefa266d
|
This should be the correct type for aGlobalMemoryStatusEx.
git-svn-id: https://svn.eduke32.com/eduke32@1588 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-17 20:08:03 +00:00 |
|
terminx
|
66e7dd15c2
|
Clean out remaining changes from tree... this is mostly crap like variable name cleanup
git-svn-id: https://svn.eduke32.com/eduke32@1587 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-16 23:08:17 +00:00 |
|
terminx
|
15b9665dc6
|
Update nedmalloc, fix loading tiles from .art files contained in a .zip, workaround GCC 4.4.x squarerotatetile() miscompilation issue
git-svn-id: https://svn.eduke32.com/eduke32@1586 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-16 20:17:33 +00:00 |
|
plagman
|
00fcc1851d
|
Don't process the SDL_mixer effect if we're not done initializing.
git-svn-id: https://svn.eduke32.com/eduke32@1585 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-11 19:00:32 +00:00 |
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plagman
|
9642d027d3
|
Annnnnd revert something I didn't mean to commit.
git-svn-id: https://svn.eduke32.com/eduke32@1584 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-11 17:26:44 +00:00 |
|
plagman
|
f0be341352
|
Fences access to common resources between the possible SDL_mixer effect thread and the rest of the audio code.
git-svn-id: https://svn.eduke32.com/eduke32@1583 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-11 17:25:47 +00:00 |
|
terminx
|
4917be2439
|
more semi-tested multiplayer changes and sound callback fix
git-svn-id: https://svn.eduke32.com/eduke32@1582 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-05 21:53:14 +00:00 |
|
plagman
|
f543a69ab8
|
Fixes a bug when you can't enable music from the sounds menu. Not sure why this line had a multiplayer-related check before rev 1574 yet.
git-svn-id: https://svn.eduke32.com/eduke32@1581 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-05 14:22:46 +00:00 |
|
plagman
|
fb85ae604f
|
Changing S_TestSoundCallback() back to what it was before revision 1490 since calling into MultiVoc from the DirectSound buffer worker thread can cause deadlocks. TODO: make the callback value accurately point to the sound instance. Maybe change the type to intptr_t and directly pass a pointer?
git-svn-id: https://svn.eduke32.com/eduke32@1580 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-05 04:57:51 +00:00 |
|
helixhorned
|
102b702fc0
|
m32script fixes and additions
git-svn-id: https://svn.eduke32.com/eduke32@1579 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-04 14:38:29 +00:00 |
|
plagman
|
3bc78ac5d4
|
Adds code to disable the Vista/7 DWM when setting OpenGL modes. This buys some OpenGL performance in windowed mode and works around an ATI OpenGL driver bug.
git-svn-id: https://svn.eduke32.com/eduke32@1578 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-04 06:01:34 +00:00 |
|
plagman
|
9b1d03d2cc
|
Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.
git-svn-id: https://svn.eduke32.com/eduke32@1577 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-02 17:29:31 +00:00 |
|
plagman
|
bbdb36692e
|
Revert part of revision 1540 which broke E2L4 and parts of E2L5.
git-svn-id: https://svn.eduke32.com/eduke32@1576 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-01-01 08:26:23 +00:00 |
|
plagman
|
5621ad5983
|
This fixes a small problem with the mapster32 polymer selection code.
git-svn-id: https://svn.eduke32.com/eduke32@1575 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-31 10:00:21 +00:00 |
|
terminx
|
3cb09fd6ba
|
further multiplayer improvements
git-svn-id: https://svn.eduke32.com/eduke32@1574 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-30 23:07:00 +00:00 |
|
terminx
|
8c015f48f3
|
Cleaning out tree in case I can't work on anything for a while... more multiplay fixes
git-svn-id: https://svn.eduke32.com/eduke32@1573 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-17 11:17:48 +00:00 |
|
terminx
|
2bb322377e
|
more multiplayer crap
git-svn-id: https://svn.eduke32.com/eduke32@1572 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-15 05:53:15 +00:00 |
|
terminx
|
730b9d2c1d
|
more multiplay fixes + server password support + client ping time display
git-svn-id: https://svn.eduke32.com/eduke32@1571 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-14 20:14:12 +00:00 |
|
terminx
|
18f098ba93
|
more multiplayer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1570 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-14 09:54:11 +00:00 |
|
plagman
|
e38f060ce8
|
This fixes a renderer crash with external view + lights.
git-svn-id: https://svn.eduke32.com/eduke32@1569 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-14 07:08:21 +00:00 |
|
plagman
|
6e819ce0d0
|
Package more files in synthesis at H266's request.
git-svn-id: https://svn.eduke32.com/eduke32@1568 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-14 05:51:07 +00:00 |
|
terminx
|
b46bd5fa19
|
A bunch of multiplayer improvements
git-svn-id: https://svn.eduke32.com/eduke32@1567 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-14 05:23:29 +00:00 |
|
plagman
|
410c1187d1
|
Fix wall and sector updating over the wire so that it doesn't crash.
git-svn-id: https://svn.eduke32.com/eduke32@1566 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-13 05:13:59 +00:00 |
|
plagman
|
3c018e64ce
|
Fix the San Andreas texture fix in some cases.
git-svn-id: https://svn.eduke32.com/eduke32@1565 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-13 01:54:29 +00:00 |
|
plagman
|
ce20870e21
|
Fix the build with POLYMER=0 or USE_OPENGL=0.
git-svn-id: https://svn.eduke32.com/eduke32@1564 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-13 01:23:44 +00:00 |
|
plagman
|
a5eb3903b2
|
Correct an error with rev 1556 that would cause drawing problems with parallaxed ceilings.
git-svn-id: https://svn.eduke32.com/eduke32@1563 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-12 22:06:41 +00:00 |
|
plagman
|
923eeb6f06
|
Change the BUILD Makefiles to properly link the tools against nedmalloc.
git-svn-id: https://svn.eduke32.com/eduke32@1562 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-12 20:14:13 +00:00 |
|
terminx
|
04ef6e8bde
|
oops
git-svn-id: https://svn.eduke32.com/eduke32@1561 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-12 12:04:18 +00:00 |
|
terminx
|
952fc43e3c
|
multiplayer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1560 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-12 11:07:59 +00:00 |
|
plagman
|
173edd4b3f
|
Port of the San Andreas fault texture alignment fix from Hunter_rus to Polymer. I have no idea what it does, but it works and the last thing I want to do is to mess with build texture alignment ever again.
git-svn-id: https://svn.eduke32.com/eduke32@1559 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-09 07:03:25 +00:00 |
|
plagman
|
8733c63e5b
|
Remove some dead code. Cstat 16384 was properly implemented at the top of polymer_drawsprite(), so no need for this hack anymore.
git-svn-id: https://svn.eduke32.com/eduke32@1558 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-08 06:02:58 +00:00 |
|
plagman
|
4bd5f5de87
|
Don't overwrite hictinting[MAXPALOOKUPS-1].f when resetting the fullscreen tint hack. This fixes a bug where detail maps lighten models.
git-svn-id: https://svn.eduke32.com/eduke32@1557 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-08 05:57:31 +00:00 |
|
plagman
|
9f62cf5cb4
|
Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.
git-svn-id: https://svn.eduke32.com/eduke32@1556 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-07 07:17:33 +00:00 |
|
plagman
|
0888dbc38e
|
Correct ceiling palette and shade validation in Polymer. That fix prevents changes to a ceiling palettes or shade from being ignored until the sector gets otherwise invalidated.
git-svn-id: https://svn.eduke32.com/eduke32@1555 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-07 07:04:57 +00:00 |
|
plagman
|
905abc3091
|
Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.
git-svn-id: https://svn.eduke32.com/eduke32@1554 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-07 07:01:44 +00:00 |
|
plagman
|
1a1ba2b0b1
|
Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.
git-svn-id: https://svn.eduke32.com/eduke32@1553 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-06 05:46:48 +00:00 |
|
terminx
|
44575d7e2c
|
Ball-busting true client-server multiplayer prototype/alpha/whatever
git-svn-id: https://svn.eduke32.com/eduke32@1552 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-05 09:22:43 +00:00 |
|
plagman
|
0bd458fa42
|
Don't rely on repeating texture samplers to flip polymer sprites and request clamped textures for sprite textures. Fixes bug 2869362.
git-svn-id: https://svn.eduke32.com/eduke32@1551 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-03 07:37:34 +00:00 |
|
plagman
|
20cade406c
|
Make polymer impervious to corrupt maps (for the tenth time..). Fixes bug 2869996.
git-svn-id: https://svn.eduke32.com/eduke32@1550 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-03 06:21:39 +00:00 |
|
plagman
|
a8cbeaa0f7
|
Don't save the OpenGL driver max texture size to the config file and remove some remaining instrumentation from rev 1546.
git-svn-id: https://svn.eduke32.com/eduke32@1549 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-03 05:38:09 +00:00 |
|
plagman
|
179997f969
|
Don't overflow scantoasc[] with high scancodes. This makes the 'T' key work in the console on my laptop.
git-svn-id: https://svn.eduke32.com/eduke32@1548 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-03 04:41:09 +00:00 |
|
plagman
|
281fc8e8ab
|
Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.
git-svn-id: https://svn.eduke32.com/eduke32@1547 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-03 03:11:41 +00:00 |
|
plagman
|
4d3b7501f0
|
Fixes a compressed texture cache bug where the background menu tile would sometime get replaced with another tile.
git-svn-id: https://svn.eduke32.com/eduke32@1546 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-12-03 03:07:04 +00:00 |
|
terminx
|
433c2cb607
|
some CON compilation fixes
git-svn-id: https://svn.eduke32.com/eduke32@1545 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-11-20 03:54:40 +00:00 |
|
terminx
|
1770c60af6
|
Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
git-svn-id: https://svn.eduke32.com/eduke32@1544 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-11-18 01:17:56 +00:00 |
|