This website requires JavaScript.
Explore
Help
Sign in
zdoom
/
raze-gles
Watch
0
Star
0
Fork
You've already forked raze-gles
0
mirror of
https://github.com/ZDoom/raze-gles.git
synced
2025-03-13 04:01:57 +00:00
Code
Issues
Projects
Releases
Packages
Wiki
Activity
No description
1591
commits
2
branches
1
tag
128
MiB
C++
78.3%
C
17.1%
ZenScript
2%
M4
0.5%
Yacc
0.5%
Other
1.5%
f3802b7897
Find a file
HTTPS
Download ZIP
Download TAR.GZ
Download BUNDLE
Open with VS Code
Open with VSCodium
Open with Intellij IDEA
Cite this repository
BibTeX
Cancel
plagman
f3802b7897
Properly invert the tangent space matrix instead of transposing it (after all, model tangent space isn't guaranteed to be orthogonal) and do so offline. This removes a little strain from the GPU.
...
git-svn-id:
https://svn.eduke32.com/eduke32@1591
1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-21 05:52:19 +00:00
polymer
Properly invert the tangent space matrix instead of transposing it (after all, model tangent space isn't guaranteed to be orthogonal) and do so offline. This removes a little strain from the GPU.
2010-01-21 05:52:19 +00:00