Commit graph

12 commits

Author SHA1 Message Date
terminx
1fd209444f Continuing the quest for clearer function names
git-svn-id: https://svn.eduke32.com/eduke32@6829 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:12 +00:00
terminx
0340e3cc0f Engine function name cleanup round 2
git-svn-id: https://svn.eduke32.com/eduke32@6828 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:51 +00:00
terminx
ee63d2c070 Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames.
git-svn-id: https://svn.eduke32.com/eduke32@6827 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:31 +00:00
pogokeen
a364b7bbfd Polymost palette-indexed texture rendering
git-svn-id: https://svn.eduke32.com/eduke32@6776 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-21 20:41:26 +00:00
pogokeen
3ca5f33c73 Moved to GLAD for dynamic GL/WGL and extension loading.
Refactored extension usage that became core in GL2, and adjusted some types for GL2 compatibility.

git-svn-id: https://svn.eduke32.com/eduke32@6656 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:38:21 +00:00
hendricks266
6a77175ac5 New def token "shadefactor"
shadefactor <value>

Controls the level of shading in GL modes. Normally it is set to the shade at which all colors are pitch black.

The default value calculated from Duke 3D's palette is 30, but most other Build games with a different palette are calculate to 31.

This token is for GL mods without a palette.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6592 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:15 +00:00
hendricks266
5adb8364b6 Calculate the perceptual (i.e. "real") max shade in the given tables.
git-svn-id: https://svn.eduke32.com/eduke32@6514 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:30 +00:00
hendricks266
23b1b650bb Clean up E_PostLoadPalette.
git-svn-id: https://svn.eduke32.com/eduke32@6513 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:27 +00:00
terminx
ff8d608caf Fix in-game 2d map view line colors when using palettes that differ completely from Duke3D's palette
git-svn-id: https://svn.eduke32.com/eduke32@6461 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-08 22:15:51 +00:00
terminx
29fc836bb1 Switch palookup memory allocation to Xalligned_alloc and fix what looks like a botched preprocessor condition
git-svn-id: https://svn.eduke32.com/eduke32@6438 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-19 19:10:19 +00:00
hendricks266
d43fb548cf Abolish all " ={ " when assigning a struct. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@6061 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-05 20:58:33 +00:00
hendricks266
1cc9d13ccf The great repository rearrangement of 2017.
Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?

git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00
Renamed from polymer/eduke32/build/src/palette.c (Browse further)