Commit graph

12 commits

Author SHA1 Message Date
hendricks266
c1c01f0e0b Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4541 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-20 08:55:56 +00:00
terminx
bbbeefc6a1 Replace a few one line MACT mouse functions with macros that do the same thing
git-svn-id: https://svn.eduke32.com/eduke32@3199 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 16:48:05 +00:00
helixhorned
7807f35691 control layer: comment out some unused functions and stuff.
git-svn-id: https://svn.eduke32.com/eduke32@2940 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-20 21:24:54 +00:00
hendricks266
d3a3c74112 Massive menu input control revamp/cleanup/factor. (added: input.[ch])
New Wii control defaults for the Wii Remote + Nunchuk and the Classic Controller. This includes new code added just so that the Home key brings up the menu in-game, reducing the need for a USB keyboard.

On the technical side, raw joystick access (comparable to what is available for keyboard and mouse) is now present in jmact, on the game side. (added: joystick.[ch])

Using this new raw joystick access, I replaced tueidj's hack to map A and B to LMB/RMB and D-Pad Up/Down to the scrollwheel.

I made the menus more friendly to mouse and joystick browsing by adding and unifying checks and clears for various buttons and gamefuncs. In fact, the majority of the time spent on this commit was tracking down problems that appeared with the factoring and trying to understand the menu system and the way input checks are precariously executed.

In addition, "Press any key or button to continue" now truly means what it says.

As a result of incorporating proper raw access into control.c instead of it directly accessing the implementaiton, the program *may* no longer be affected by joystick input when it is out of focus. This follows the pattern set by the mouse, and I think this is a positive change.

A small bonus: In the classic/old keyboard preset, the key for Show_Console has been changed from '`' to 'C' because '`' is taken by Quick_Kick.

git-svn-id: https://svn.eduke32.com/eduke32@2728 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:11:22 +00:00
helixhorned
a1d3c2dcea Patch adding Wii support by tueidj, part 4: joystick support
- sdlayer.c: custom "get joystick button names" routine
- jmact/mouse.c: packs some joystick events into the value returned by
  MOUSE_GetButtons(): bits used are 256, 512, 4096, 8192
- MOUSE_Init() --> Mouse_Init(), presumably because of a name clash?
- comments out right-shift of joystick analog values by 5, maybe this fixes
  the scale problems with the joystick on the PC too?

git-svn-id: https://svn.eduke32.com/eduke32@2624 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:38:43 +00:00
terminx
7c036eb073 Remove jmact/types.h in favor of standardized inttypes.h stuff
git-svn-id: https://svn.eduke32.com/eduke32@1346 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-26 05:57:42 +00:00
terminx
3c51265878 Formatting changes to jmact
git-svn-id: https://svn.eduke32.com/eduke32@809 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-29 10:41:01 +00:00
terminx
945e1b2357 Remove -Wno-unused from Makefile
git-svn-id: https://svn.eduke32.com/eduke32@649 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-21 04:01:38 +00:00
Plagman
87556300bf EDuke32 now compiles okay with the Microsoft compiler using NMake.
git-svn-id: https://svn.eduke32.com/eduke32@434 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-21 12:53:11 +00:00
Plagman
09f0c239b6 Importing source for great justice
git-svn-id: https://svn.eduke32.com/eduke32@5 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-13 20:47:06 +00:00
Plagman
c9e58ed4e5 Removed file/folder
git-svn-id: https://svn.eduke32.com/eduke32@3 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-13 20:43:19 +00:00
Plagman
d7c9b7db00 git-svn-id: https://svn.eduke32.com/eduke32@2 1a8010ca-5511-0410-912e-c29ae57300e0 2006-04-13 20:34:38 +00:00