raze-gles/polymer/eduke32/source/jmact/mouse.c
helixhorned a1d3c2dcea Patch adding Wii support by tueidj, part 4: joystick support
- sdlayer.c: custom "get joystick button names" routine
- jmact/mouse.c: packs some joystick events into the value returned by
  MOUSE_GetButtons(): bits used are 256, 512, 4096, 8192
- MOUSE_Init() --> Mouse_Init(), presumably because of a name clash?
- comments out right-shift of joystick analog values by 5, maybe this fixes
  the scale problems with the joystick on the PC too?

git-svn-id: https://svn.eduke32.com/eduke32@2624 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:38:43 +00:00

102 lines
2 KiB
C

/*
* mouse.c
* MACT library -to- JonoF's Build Port Mouse Glue
*
* by Jonathon Fowler
*
* Since we don't have the source to the MACT library I've had to
* concoct some magic to glue its idea of controllers into that of
* my Build port.
*
*/
//-------------------------------------------------------------------------
/*
Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "compat.h"
#include "mouse.h"
#include "baselayer.h"
int32_t Mouse_Init(void)
{
initmouse();
return ((inputdevices & 2) == 2);
}
void MOUSE_Shutdown(void)
{
uninitmouse();
}
void MOUSE_ShowCursor(void)
{
}
void MOUSE_HideCursor(void)
{
}
int32_t MOUSE_GetButtons(void)
{
int32_t buttons;
readmousebstatus(&buttons);
#ifdef GEKKO
buttons |= (joyb&3)<<8;
switch (joyhat[0]) { // stupid hat values....
case 0:
case 4500:
case 27500:
buttons |= 4096;
break;
case 18000:
case 13500:
case 22500:
buttons |= 8192;
default:
break;
}
#endif
return buttons;
}
int32_t MOUSE_ClearButton(int32_t b)
{
return (mouseb &= ~b);
}
void MOUSE_GetDelta(int32_t*x, int32_t*y)
{
readmousexy(x,y);
}