hendricks266
deec38c827
Expose nextvoxid variable
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This allows game and defs to not overwrite each other's voxels.
git-svn-id: https://svn.eduke32.com/eduke32@8471 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/kenbuild/src/bstub.cpp
# source/kenbuild/src/game.cpp
# source/sw/src/bldscript.cpp
# source/sw/src/jnstub.cpp
2019-12-22 15:12:49 +01:00
hendricks266
abd79c18c1
Defs: Add tilefromtexture subtoken "ifmatch", with subtokens "crc32" and "size"
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git-svn-id: https://svn.eduke32.com/eduke32@8465 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/build.h
# source/build/src/defs.cpp
# source/build/src/tiles.cpp
2019-12-22 15:10:24 +01:00
hendricks266
777b895748
Defs: Minor ifcrc cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@8464 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/build.h
# source/build/src/defs.cpp
# source/build/src/tiles.cpp
2019-12-22 15:07:26 +01:00
Christoph Oelckers
fffe1753ec
- removed a few unused bits of code.
2019-12-19 20:04:17 +01:00
Christoph Oelckers
3cb68b2bf0
- replaced the semi-broken screenshot name generator.
...
Also took this file out of the 'build' folder, now that all code in here comes from elsewhere.
This also removes a few dead declarations.
2019-12-19 19:47:51 +01:00
Christoph Oelckers
ee93c6e366
- fixed voxel lighting.
...
In all that impenetrable voodoo math from Polymost it picked the wrong vector to calculate the depth of the scene and since I apparently removed the compensation math for the broken shader on the C++ side the calculated value was no longer correct.
That Polymost renderer really needs to go away. :(
2019-12-19 17:51:33 +01:00
Christoph Oelckers
43c66d07ae
Merge branch 'master' into sound
2019-12-18 11:23:20 +01:00
hendricks266
434ed57337
Fix rotatesprite widescreen pinning in 5:4
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git-svn-id: https://svn.eduke32.com/eduke32@8454 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-18 11:20:30 +01:00
hendricks266
1ccda16e8e
Avoid shadowed variable in dorotatesprite
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Backported from PCExhumed.
git-svn-id: https://svn.eduke32.com/eduke32@8446 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-18 11:18:58 +01:00
hendricks266
90412527e0
Improve accuracy of sepldist when one dimension is zero
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Backported from Rednukem.
git-svn-id: https://svn.eduke32.com/eduke32@8442 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/common.h
2019-12-18 11:17:37 +01:00
hendricks266
5f748fc17e
Expose hitscangoal variable
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Backported from NBlood.
git-svn-id: https://svn.eduke32.com/eduke32@8439 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-18 11:15:22 +01:00
hendricks266
efc7365df9
Fix the interpretation of old-format PALETTE.DAT
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Backported from PCExhumed.
git-svn-id: https://svn.eduke32.com/eduke32@8436 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/palette.cpp
2019-12-18 11:14:47 +01:00
hendricks266
6eec629cfd
Expose blackcol variable, containing the palette index closest to #000000
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Backported from PCExhumed.
git-svn-id: https://svn.eduke32.com/eduke32@8433 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-18 11:13:00 +01:00
hendricks266
120a2b4ca7
Remove arbitrary check on numshades == 32
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Backported from PCExhumed.
git-svn-id: https://svn.eduke32.com/eduke32@8432 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-18 11:12:41 +01:00
Christoph Oelckers
a7075bc1b0
- SW sound WIP
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* removed old sound loading code, which was the last bit to use cacheAllocateBlock which is also gone now.
* cleanup of player sound code. All game side tracking of the sound resources has been removed.
does not compile yet.
2019-12-17 23:25:07 +01:00
Christoph Oelckers
7916b16efc
- fixed undefined behavior with iterating over null unique_ptrs.
...
I have no idea why this works most of the time - it should crash right away.
2019-12-17 20:08:59 +01:00
Christoph Oelckers
706157d623
- converted Blood's sound system to the OpenAL sound engine.
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Now, this code was one big mess of strange design, let's hope it sounds better with a real 3D mixer now.
2019-12-17 19:37:05 +01:00
Christoph Oelckers
9b9c009de9
- copybyte is not the same as memcpy.
...
It should be inlined to use it, though, because homegrown loops for this stuff may have been ok in 1995, but not in 2019.
2019-12-15 21:06:41 +01:00
Christoph Oelckers
91f83d4c55
- input code cleanup and addition of ZDoom's joystick code, which is not fully connected yet.
2019-12-14 17:15:17 +01:00
nukeykt
bff0646263
Recalculate horizycent because ydim can be changed in renderSetTarget
2019-12-14 00:20:58 +01:00
hendricks266
0d7fc1263e
Improve diagnostic printing of slopalookup overflows
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git-svn-id: https://svn.eduke32.com/eduke32@8419 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-09 17:25:25 +01:00
hendricks266
b71ef4a140
Fix regression in software rendering of slopes in r8363
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git-svn-id: https://svn.eduke32.com/eduke32@8418 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-09 17:25:16 +01:00
Christoph Oelckers
0604c72586
- code cleanup
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removed some unused definitions
replaced the copybuf* functions with memcpy. These days doing homegrown copy loops is not efficient anymore.
2019-12-09 01:39:40 +01:00
Christoph Oelckers
66218dd074
- connect SW with statistics code and added missing function for Blood
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# Conflicts:
# source/blood/src/blood.h
# source/common/menu/messagebox.cpp
# source/sw/src/game.cpp
# source/sw/src/game.h
2019-12-09 01:03:18 +01:00
Christoph Oelckers
a74797b97c
- fix merge errors.
2019-12-08 08:51:54 +01:00
terminx
fd1656fbf2
Move atoi_safe() from editor.h to compat.h and #define Batoi atoi_safe
...
They were the same thing so they might as well be in the same place.
git-svn-id: https://svn.eduke32.com/eduke32@8374 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/editor.h
2019-12-08 08:11:04 +01:00
terminx
0af13dcde0
Minor changes to hash table code
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git-svn-id: https://svn.eduke32.com/eduke32@8372 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/hash.h
2019-12-08 08:09:13 +01:00
terminx
15b76f2041
Add Xaligned_calloc()
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git-svn-id: https://svn.eduke32.com/eduke32@8371 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/compat.h
2019-12-08 08:08:55 +01:00
terminx
441b0460aa
Map SDL joystick device trackball input to mouse input
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git-svn-id: https://svn.eduke32.com/eduke32@8367 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/sdlayer.cpp
2019-12-08 07:59:14 +01:00
terminx
cbfb675577
Shitcan the few uses of the bool type in the VM after reading some things and dicking around on godbolt.org
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git-svn-id: https://svn.eduke32.com/eduke32@8366 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/gameexec.cpp
# source/duke3d/src/gameexec.h
2019-12-08 07:56:50 +01:00
terminx
265e7109aa
Equivalent to 04e7e6af69
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git-svn-id: https://svn.eduke32.com/eduke32@8363 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-08 07:53:27 +01:00
Christoph Oelckers
8f90cc8324
- more Shadow Warrior cleanup.
2019-12-07 20:48:16 +01:00
Christoph Oelckers
0b8da78ff5
- toupperlookup was no longer referenced anywhere.
2019-12-07 10:56:35 +01:00
Christoph Oelckers
0342b96335
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
2019-12-07 10:49:23 +01:00
Christoph Oelckers
30cbcb54b1
- renamed the remaining file system access wrappers in cache1d.h
2019-12-07 10:31:27 +01:00
Christoph Oelckers
749eda32c5
- moved kopenfilereader into the FileSystem class.
2019-12-07 10:14:51 +01:00
Christoph Oelckers
66756bfa13
- final fixes for Blood's and Duke Nukem's menus.
2019-12-06 18:36:49 +01:00
Christoph Oelckers
a0fe7f4048
- more mouse fixes. Most of the menu is now mouse controllable again.
...
The exceptions are the text screens which do not react to the mouse and the confirmation screen which treats a mouse click as a cancel event.
2019-12-06 00:06:41 +01:00
Christoph Oelckers
3d10d006a7
- fixing mouse menu control, part 1.
2019-12-05 23:49:32 +01:00
Christoph Oelckers
7a9138cde0
- made the confirmation screen functional.
...
This works but still needs a bit of visual work.
2019-12-05 23:17:55 +01:00
Christoph Oelckers
db425a1228
- fixed keybinding and mouse cursor display.
...
- fixed some merge issues in Shadow Warrior.
2019-12-05 21:39:02 +01:00
Christoph Oelckers
223c6d628e
Merge branch 'master' into menu_for_real
2019-12-05 21:08:46 +01:00
Christoph Oelckers
54177cd27d
- added the animated player display.
2019-12-05 19:52:46 +01:00
hendricks266
d1ed4063eb
Fix the widescreen alignment of weapons when shrinking the screen with + or - (currently disabled by default)
...
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@8356 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-05 17:23:07 +01:00
Christoph Oelckers
3ea526055f
- added a generic message display, using ZDoom's code.
...
This is mainly meant for Nam and WW2GI which have an ugly-as-hell font for these texts.
2019-12-04 23:07:02 +01:00
Christoph Oelckers
6d04f0f159
- added option to print custom messages with Duke Nukem's quote system.
...
- hooked up all front ends with a generic message printing function so that common code can access the native message displays. This is needed for consolidation of some input actions which are mostly identical but print messages.
- preparations for a generic message system.
2019-12-04 21:35:35 +01:00
Christoph Oelckers
1cfe5be130
- fixed creation of true color textures.
...
The palette check was not correct so they ended up empty and caused other problems down the line.
2019-12-01 21:43:54 +01:00
Christoph Oelckers
b372cb5f35
- the primary Blood menus are working.
...
Now this was magnitudes easier than the EDuke menu - NBlood's menu is actually clean and usable code but still nothing compared to a unified menu system.
2019-12-01 15:31:08 +01:00
Christoph Oelckers
aed05840ae
- removed the mouseInactiveConditional interface function.
...
This was only a crutch to let the input interface work with the original menus.
Now that the one in Blood is gone, all the conditions are no longer relevant. (Shadow Warrior never got far enough to implement this)
2019-12-01 10:31:44 +01:00
Christoph Oelckers
8a98f9b3ca
- removed quitevent.
...
This was some meticulously preserved relic of bad old DOS times used to block OS facilities to close an app.
Since this has been worked around at a lower level already the variable was essentially without function but some quite bad code depended on it.
2019-12-01 09:02:17 +01:00