raze-gles/source/build
Christoph Oelckers ee93c6e366 - fixed voxel lighting.
In all that impenetrable voodoo math from Polymost it picked the wrong vector to calculate the depth of the scene and since I apparently removed the compensation math for the broken shader on the C++ side the calculated value was no longer correct.
That Polymost renderer really needs to go away. :(
2019-12-19 17:51:33 +01:00
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include Merge branch 'master' into sound 2019-12-18 11:23:20 +01:00
src - fixed voxel lighting. 2019-12-19 17:51:33 +01:00