Christoph Oelckers
|
1644c1d33a
|
- cleanup continues.
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2020-07-06 23:02:41 +02:00 |
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Christoph Oelckers
|
83bcfcfd0c
|
- Big cleanup.
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2020-07-06 22:53:20 +02:00 |
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Christoph Oelckers
|
f4e763e252
|
- input code cleanup.
The input queues are mostly abstracted now and some EDuke specific handling that isn't needed anymore was removed.
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2020-07-06 10:34:31 +02:00 |
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Christoph Oelckers
|
736a52f7b2
|
- startrts and domovethings.
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2020-07-06 03:00:52 +02:00 |
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Christoph Oelckers
|
c6b619214f
|
- cleanup of viewborder code.
The view border will now only be rendered in one place - inside displayrooms. None of the 2D content still depends on what it is set to.
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2020-07-06 00:15:22 +02:00 |
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Christoph Oelckers
|
2105af8096
|
- deleted some garbage.
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2020-07-05 00:39:34 +02:00 |
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Christoph Oelckers
|
a3a8286857
|
- cleanup
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2020-07-03 20:17:24 +02:00 |
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Christoph Oelckers
|
9e08d81a6b
|
- prelevel
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2020-06-22 00:27:11 +02:00 |
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Christoph Oelckers
|
913253bb0c
|
next...
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2020-06-22 00:07:26 +02:00 |
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Christoph Oelckers
|
42bbc1e6ce
|
resetprestat
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2020-06-22 00:07:26 +02:00 |
|
Christoph Oelckers
|
4af227fec6
|
- resetinventory.
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2020-06-22 00:07:25 +02:00 |
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Christoph Oelckers
|
fe49d0d2d9
|
- resetinventory.
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2020-06-22 00:07:25 +02:00 |
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Christoph Oelckers
|
16bad04da8
|
- premap stuff.
# Conflicts:
# source/glbackend/glbackend.cpp
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2020-06-22 00:06:51 +02:00 |
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Christoph Oelckers
|
26f3bc1857
|
- spawn function transitioned.
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2020-06-21 23:21:10 +02:00 |
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Christoph Oelckers
|
e007b9bceb
|
- safety commit
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2020-06-21 23:07:41 +02:00 |
|
Christoph Oelckers
|
c9bb23ee42
|
- more gamevar cleanup.
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2020-06-21 22:59:10 +02:00 |
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Christoph Oelckers
|
b8b38e075d
|
- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
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