terminx
dd1d02a0e7
Change a bunch of engine functions that access sprites, walls, and sectors in a read-only fashion to use the untracked versions of those structs.
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git-svn-id: https://svn.eduke32.com/eduke32@5794 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:33:39 +00:00
terminx
3b7aa279b1
Clipping function tweaks. Fixes building without HAVE_CLIPSHAPE_FEATURE.
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git-svn-id: https://svn.eduke32.com/eduke32@5793 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:33:35 +00:00
terminx
32450bdd68
Relocate maphack related code into mhk.c.
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This commit also relocates clipping related code into clip.c and makes a few other minor changes, because I fucked up and merged the commits together. God damn it.
git-svn-id: https://svn.eduke32.com/eduke32@5792 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:33:30 +00:00
terminx
cb2382285f
Separate screen capture code from engine.c into screenshot.c
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git-svn-id: https://svn.eduke32.com/eduke32@5791 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:33:19 +00:00
terminx
3eb979f8da
Split 2d mode editor stuff that remained in engine.c into 2d.c.
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git-svn-id: https://svn.eduke32.com/eduke32@5790 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:33:14 +00:00
terminx
205a757109
Move palette related functionality from engine.c to palette.c/h.
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git-svn-id: https://svn.eduke32.com/eduke32@5789 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:33:06 +00:00
terminx
cdcc983a22
Move hash table stuff out of engine.c and into hash.c/h.
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git-svn-id: https://svn.eduke32.com/eduke32@5788 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:32:53 +00:00
terminx
aca0807a81
Performance fix for Polymost wall sprite z-fighting avoidance
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git-svn-id: https://svn.eduke32.com/eduke32@5787 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:32:47 +00:00
terminx
212e84ce21
Minor CON optimization bs.
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git-svn-id: https://svn.eduke32.com/eduke32@5786 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:32:44 +00:00
terminx
85d0543763
This is stupid as fuck, but I swear I profiled it and it was faster this way. Looked like a cache miss on the first access of the pointers.
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git-svn-id: https://svn.eduke32.com/eduke32@5785 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:32:40 +00:00
terminx
42ece182e4
Pragma tweaks
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git-svn-id: https://svn.eduke32.com/eduke32@5784 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:32:37 +00:00
terminx
74b01416d0
Allow non-player hitscan projectiles to spawn sprites when impacting walls or sectors, and allow them to break sector textures (they could already break wall textures)
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git-svn-id: https://svn.eduke32.com/eduke32@5783 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:32:33 +00:00
terminx
3c9f97a58e
Allow SFLAG_NOCLIP to apply to projectile movement
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git-svn-id: https://svn.eduke32.com/eduke32@5782 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:32:28 +00:00
hendricks266
e06cabb8aa
Remove x86 asm pragmas for readpixel and drawpixel and replace them with their C versions.
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This fixes a crash in the editor's 2D mode, reported by Paul B.
git-svn-id: https://svn.eduke32.com/eduke32@5781 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-15 07:08:48 +00:00
hendricks266
3dba49a1e3
Replace uses of the HAVE_DS and HAVE_SDL preprocessor macros with MIXERTYPEWIN and MIXERTYPESDL.
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git-svn-id: https://svn.eduke32.com/eduke32@5780 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-15 07:08:45 +00:00
hendricks266
4afd27e16f
Delete all SDL_mixer Windows libs from our repo since they're not part of our automated build process, and are not recommended.
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git-svn-id: https://svn.eduke32.com/eduke32@5779 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-15 07:08:40 +00:00
hendricks266
8ef2032035
Makefile: Revamp setup of all things SDL.
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Highlights:
*Building with msys2 can now take advantage of sdl-config and sdl2-config if present.
*Add a header check to error out if SDL_mixer's major version does not match SDL.
*Building with frameworks on OS X works again.
Notes:
*Those cross compiling, particularly targeting Windows, may need to invoke make with SDLCONFIG='' to avoid bringing in libs and headers from the host.
git-svn-id: https://svn.eduke32.com/eduke32@5778 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-15 07:08:35 +00:00
hendricks266
6e3e490b93
Makefile: Add NULLSTREAM to factor out the NUL part of DONT_PRINT.
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git-svn-id: https://svn.eduke32.com/eduke32@5777 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-15 07:08:31 +00:00
hendricks266
619f3a7a8a
Makefile: Add a special set of default optimization options when building for the Haswell-specific x86_64h architecture designation.
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git-svn-id: https://svn.eduke32.com/eduke32@5776 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-15 07:08:26 +00:00
hendricks266
b1b7f13a41
Polymer: Correct an oversight in r3580.
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git-svn-id: https://svn.eduke32.com/eduke32@5775 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-10 18:23:25 +00:00
hendricks266
3adda0cbd3
Polymer: Revert part of r5481. We can't rely on the sprite trackers to tell us when tsprites change.
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git-svn-id: https://svn.eduke32.com/eduke32@5774 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-10 18:23:22 +00:00
hendricks266
d8c03ba267
Duke3D: Restore some accidentally-working cases of SEs 5, 6, 14, and 30 broken in r3161.
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git-svn-id: https://svn.eduke32.com/eduke32@5773 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-10 18:23:15 +00:00
hendricks266
afe530942c
BSD: Fix build on OpenBSD. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5772 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-06 22:13:05 +00:00
hendricks266
d33a443b2e
Revert r5658. This fixes the disappearing chaingun problem.
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git-svn-id: https://svn.eduke32.com/eduke32@5771 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-05 04:46:43 +00:00
hendricks266
31e0cdd87b
GL: In uploadtexture, don't assume that a non-masking texture can safely be sent to the driver without the alpha channel.
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git-svn-id: https://svn.eduke32.com/eduke32@5770 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-05 04:46:40 +00:00
hendricks266
f0f7b04652
Polymer: Fix the oversight in handling tspr->extra from r5400 by setting it to zero in polymer_scansprites.
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git-svn-id: https://svn.eduke32.com/eduke32@5769 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-05 04:46:37 +00:00
hendricks266
0434a87e3a
Remove trailing whitespace from anything we don't need to rebase from an upstream.
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git-svn-id: https://svn.eduke32.com/eduke32@5768 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-05 04:46:28 +00:00
hendricks266
31606866f1
Add some preprocessor checks on the output format to the asm.
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git-svn-id: https://svn.eduke32.com/eduke32@5767 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-05 04:46:06 +00:00
hendricks266
a53a821ec3
Makefile: Switch the detection order of OPTOPT flags so that i386 is checked after x86_64. This ensures full compatibility for fat OS X binaries built using ARCH="-arch i386 -arch x86_64".
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git-svn-id: https://svn.eduke32.com/eduke32@5766 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-05 04:46:01 +00:00
hendricks266
400abee8b1
Makefile: Create GTK *_banner.c files in obj/ subfolders instead of rsrc/ so that they don't need separate cleanup rules.
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git-svn-id: https://svn.eduke32.com/eduke32@5765 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-03 04:50:57 +00:00
hendricks266
005ebde8ce
Makefile: Make Objective-C code build as Objective-C++ when we build C code as C++.
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git-svn-id: https://svn.eduke32.com/eduke32@5764 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-03 04:50:55 +00:00
hendricks266
ca619df429
Makefile: Add extra optimization defaults for OS X builds since all Intel Macs are guaranteed certain features due to the time of their debut.
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git-svn-id: https://svn.eduke32.com/eduke32@5763 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-03 04:50:52 +00:00
hendricks266
5a6aa914a4
Makefile: Clean up handling of architectures.
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git-svn-id: https://svn.eduke32.com/eduke32@5762 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-03 04:50:47 +00:00
hendricks266
3ccf33bc21
Remove unnecessary asm unprotection of ylookup[].
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git-svn-id: https://svn.eduke32.com/eduke32@5761 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-29 21:11:27 +00:00
hendricks266
9a50071b1d
Clean up self-modifying assembly unprotection and add PROT_EXEC to mprotect() calls.
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This fixes NOASM=0 under OS X.
git-svn-id: https://svn.eduke32.com/eduke32@5760 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-29 21:11:24 +00:00
hendricks266
128719189f
sdlayer: Clean up creation of SDL_Renderer and provide information about the process to the log.
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git-svn-id: https://svn.eduke32.com/eduke32@5759 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-29 21:11:21 +00:00
hendricks266
3719146448
Clean up fallback video mode attempt code in order to fix at least three bugs.
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git-svn-id: https://svn.eduke32.com/eduke32@5758 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-29 21:11:17 +00:00
hendricks266
225f37f7b0
A small patch from rhoenie to make our source compatible with the Intel C Compiler.
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Our makefile would need more setup and I currently don't have any means of testing.
git-svn-id: https://svn.eduke32.com/eduke32@5757 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-29 21:11:12 +00:00
hendricks266
5ae7bd99f2
Lunatic: Fix build. BUILD_LUNATIC.
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git-svn-id: https://svn.eduke32.com/eduke32@5755 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-23 04:47:22 +00:00
hendricks266
41e4ffd2bd
Makefile: Convert object lists to an escaped multi-line format for better diffing.
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git-svn-id: https://svn.eduke32.com/eduke32@5754 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-23 04:47:18 +00:00
hendricks266
24e217642e
Makefile: Add some missing dependencies on the folders in which objects are created.
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git-svn-id: https://svn.eduke32.com/eduke32@5753 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-23 04:47:15 +00:00
hendricks266
1208af001c
Makefile: Add L_CXXONLYFLAGS, and use it to pass "-static-libstdc++" on Windows.
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git-svn-id: https://svn.eduke32.com/eduke32@5752 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-23 04:47:12 +00:00
hendricks266
d8c23261a6
Makefile: Remove STATICSTDCPP variable.
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git-svn-id: https://svn.eduke32.com/eduke32@5751 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-23 04:47:09 +00:00
hendricks266
26e15e7098
Makefile: Rename "CPPONLYFLAGS" variable to "CXXONLYFLAGS", since "CPPFLAGS" traditionaly refers to the C preprocessor, not C++.
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git-svn-id: https://svn.eduke32.com/eduke32@5750 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-23 04:47:06 +00:00
hendricks266
d821e6123e
Makefile: Output the postprocessed Lunatic symbol lists to $(DUKE3D_OBJ) so they don't need special cleanup and ignore rules. Also fix building the Lunatic-enabled editor on OS X.
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git-svn-id: https://svn.eduke32.com/eduke32@5749 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-23 04:47:03 +00:00
hendricks266
b19c8cbe0a
Makefile: Output objects to subfolders of one unified "obj" folder and simplify clean rules accordingly.
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git-svn-id: https://svn.eduke32.com/eduke32@5748 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-23 04:47:00 +00:00
hendricks266
01d0aadc91
Makefile: Add mappings from a component's root prefix to its ideal folder name.
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git-svn-id: https://svn.eduke32.com/eduke32@5747 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-23 04:46:57 +00:00
hendricks266
6a24f8eaf3
Makefile: Introduce *_PROPER name variables for output components and use them where currently implemented.
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git-svn-id: https://svn.eduke32.com/eduke32@5746 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-23 04:46:54 +00:00
hendricks266
3cb59e1c8d
Makefile: Rename a large number of variables in the component definitions in order to make things consistent (and factorable).
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git-svn-id: https://svn.eduke32.com/eduke32@5745 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-23 04:46:52 +00:00
hendricks266
34896f6039
Makefile: Fix erroneous tab characters.
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git-svn-id: https://svn.eduke32.com/eduke32@5744 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-23 04:46:49 +00:00