Commit graph

11384 commits

Author SHA1 Message Date
Christoph Oelckers
f7070f1e49 - fixed font alignment on the second fullscreen HUD variant. 2020-07-25 16:00:34 +02:00
Christoph Oelckers
654391a278 - fixed layout for classic Duke fullscreen HUD. 2020-07-25 15:41:11 +02:00
Christoph Oelckers
f9d48e1f68 - removed all the intermediate variables for the status bar size.
hud_size now gets used directly by the status bar code.
2020-07-25 13:26:56 +02:00
Christoph Oelckers
8d622f9340 - fixed wall switch check. 2020-07-25 10:54:46 +02:00
Christoph Oelckers
9043123aab - set proper engine compatibility mode. 2020-07-25 10:03:13 +02:00
Christoph Oelckers
a0cc798c9c - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
Christoph Oelckers
30a0fcfe46 - disable rotation for hud_drawpal.
This was just a Build crutch to do x-flipping, with that being handled in the backend now the rotation angle must be 0.
2020-07-25 09:02:47 +02:00
Mitchell Richters
9fe3af370b - call renderSetRollAngle() with full precision for Duke. 2020-07-25 15:29:10 +10:00
Mitchell Richters
0d0636b0a7 - set p->TiltStatus in motoApplyTurn() to 0 if less than factor, not previous hard-coded constant.
* Backport of same fix in d0f839060e.
2020-07-25 09:51:52 +10:00
Christoph Oelckers
52cd2db4e7 - copied the flickering Coot fix from master. 2020-07-25 00:04:38 +02:00
Christoph Oelckers
bcb6c36ef2 - fixed bad parameter for EnableFog 2020-07-24 23:46:52 +02:00
Christoph Oelckers
3d36e4839f - implemented rotation for HUD sprites. 2020-07-24 23:23:19 +02:00
Christoph Oelckers
1e8b8443b0 - implemented 2D rotation and fixed offset calculation for drawing scaled sprites on the status bar. 2020-07-24 23:08:48 +02:00
Christoph Oelckers
e2de6d9dc3 - changed status bar drawer to pass the texture offsets to the low level code instead of adding them itself.
This is needed for rotating around the pivot point, if the offset is applied here the low level code cannot do the rotation properly anymore.
2020-07-24 21:08:33 +02:00
Christoph Oelckers
a4ef7596e7 - fixed screen blend. 2020-07-24 20:21:51 +02:00
Christoph Oelckers
b56f74bf32 - actually call the postAction callback for the screen job.
Fixes missing title music.
2020-07-24 20:11:50 +02:00
Christoph Oelckers
e9e4ebbfea - cleanup 2020-07-24 19:58:21 +02:00
Christoph Oelckers
d10bf41b03 - removed some obsolete stuff. 2020-07-24 19:44:05 +02:00
Christoph Oelckers
b9f0e35d4b - fixed the crosshair. 2020-07-24 19:43:33 +02:00
Christoph Oelckers
c457f1aa8c - hook up the sub-serializers. 2020-07-24 19:13:37 +02:00
Christoph Oelckers
25d383ac73 - re-enabled skipping of MVE movies which was disabled for easier debugging. 2020-07-24 19:05:34 +02:00
Mitchell Richters
cb050dbac9 - get rid of Redneck Deer Huntin' from engine\grpinfo.txt since the game isn't supported.
* Removes error in startup log for line #351.
2020-07-24 22:26:06 +10:00
Mitchell Richters
93fae3e43d - fix a few remnant ang interpolation issues. 2020-07-24 22:20:04 +10:00
Mitchell Richters
d0f839060e - set p->TiltStatus in boatApplyTurn() to 0 if less than factor, not previous hard-coded constant. 2020-07-24 21:38:11 +10:00
Mitchell Richters
4bf5c3d6b5 - uplift boatApplyTurn() with changes from e0bc2c6c97.
* Handle button-mashing to provide a better experience.
* Rename `bike_turn` to `boat_turn`.
* Move application of scale to returning value within `boatApplyTurn()`.
* Use doubled return values like Rednukem (20 -> 40, 10 -> 20, 6 -> 12, 3 -> 6, 2 -> 4, 1 -> 2).
* Return `p->TiltStatus` towards 0 if `p->MotoSpeed` == 0 and `p->NotOnWater`.
* Always test if `p->TiltStatus` < `0.025`.
2020-07-24 21:27:47 +10:00
Mitchell Richters
e0bc2c6c97 - handle button-mashing in motoApplyTurn().
* If player was turning left and right, only left was returned. Now, both apply (effectively cancelling each other out.
* Move application of scale to returning value within `motoApplyTurn()`.
2020-07-24 20:46:20 +10:00
Mitchell Richters
230332338c - make RRRA motorbike turning speed consistent with varying framerates.
* Multiply returned value with scaleAdjust.
* Use doubled return values like Rednukem (20 -> 40, 10 -> 20, 3 -> 6).
2020-07-24 19:50:28 +10:00
Mitchell Richters
5bb7c7a647 - adjust elapsedInputTicks in GetInput() to be 1000.0 / REALGAMETICSPERSEC.
* 1000 / 30 = 33.333~. This ensures that if 33.333 is the minimum value, the calculation for scaleAdjust always equals 1.0 (no scaling).
2020-07-24 19:38:09 +10:00
Mitchell Richters
25ca23f2e2 - fix keyboard input fvel/svel more in line with Graf's coding style.
* Essentially reverts e41041074d and moves the use of `abs()` from keymove to fvel/svel itself.
2020-07-24 18:32:01 +10:00
Christoph Oelckers
940413524b - tweaks to synchronize video and audio with MVE. 2020-07-24 00:01:50 +02:00
Christoph Oelckers
200db367ec - fixed MVE audio by simplifying the audio buffer to a simple ring buffer of sufficient size. 2020-07-23 23:48:26 +02:00
Christoph Oelckers
75e8a71905 - some progress with sound. Still glitchy. 2020-07-23 23:22:09 +02:00
Christoph Oelckers
928a16983d - adapted the MVE player.
Video appears to work, but has quite severe artifacting  I cannot tell if it's the video or the decoder which causes it.
2020-07-23 22:26:07 +02:00
Mitchell Richters
f046c5eb6b - fix compiler warnings and actual issues with in-game horizon.
* Can't have a - operator on unsigned int in the binangle class.
* Changed fixed horiz class from unsigned to signed as in-game horizon is a signed integer.
2020-07-24 01:08:50 +10:00
Christoph Oelckers
945dbc9f7e Use type safe angle and horizon classes for the render interface
These need to be robust and not allow implicit conversions.
2020-07-23 17:03:11 +02:00
Christoph Oelckers
9742bc72aa - created a horizon class as well. 2020-07-23 17:02:59 +02:00
Christoph Oelckers
ab8006cc40 - make binaryangle.h compile. 2020-07-23 17:02:59 +02:00
Christoph Oelckers
be9094cb97 Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
Christoph Oelckers
d16d8f0d0e - fixed issues reported by XCode 2020-07-23 17:02:59 +02:00
Christoph Oelckers
27bbee6750 - gitignore update for macOS 2020-07-23 17:02:45 +02:00
Mitchell Richters
eadb31f9cd - use REALGAMETICSPERSEC as maximum value for elapsedInputTicks in GetInput().
Hard-coded value of `10.0` was too low and was always being used instead of the value of `(now - lastCheck)`. This made `scaleAdjust` inaccurate and not fast enough.
2020-07-23 19:16:51 +10:00
Mitchell Richters
54d73ce9f8 - fix 'Quick Turn' for Duke. 2020-07-23 14:05:36 +10:00
Mitchell Richters
be0cbeed65 - ensure p->lookRight is reset to false in start checklook() like lookLeft is.
Repairs issue where player never returned to centre when they pressed the look right key.
2020-07-23 13:34:47 +10:00
Christoph Oelckers
253dea7610 - removed parsing_ifelse sanity check because it breaks compilation in a few case.
if there ever needed to be proof that CON is broken beyond repair this should be it, this will allow broken code to slip through the parser and apparently some scripts exploit this bug.
NAM's soldiers won't work with the 'proper' code.
2020-07-22 22:27:51 +02:00
Christoph Oelckers
7d414fcfa5 - binary angle class draft. 2020-07-22 21:16:29 +02:00
Mitchell Richters
77ff6f324c - ensure rotscrnang turns right when looking right.
Doesn't repair issue when looking right doesn't return again, will isolate and repair.
2020-07-22 20:44:16 +10:00
Mitchell Richters
e41041074d - ensure keyboard fvel/svel input never exceeds the range of keymove.
Repairs issue where keyboard input was accelerating to a value of 90 which was not possible in the original game.
2020-07-22 20:42:05 +10:00
Christoph Oelckers
368298d02d - enable the menu and console everywhere, except on the intro logos. 2020-07-22 00:42:50 +02:00
Christoph Oelckers
902fbf6f5d - got rid of MODE_TYPE since this will be handled in the backend in the future. 2020-07-21 22:59:24 +02:00
Christoph Oelckers
61f5247b71 -let's hope this will solve the pausing problem for good.
The checks for game pause were totally inconsistent, so now there is a utility function that tells whether the game is supposed to run or not.
pause can also take 3 values now - 0 for no pause, 1 for pause from opening the menu or console or 2 for hitting the pause button.
2020-07-21 22:46:26 +02:00