Christoph Oelckers
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d13b2dc130
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- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
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2020-07-03 23:56:14 +02:00 |
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Christoph Oelckers
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6767b383e7
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- safety commit.
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2020-06-28 14:42:31 +02:00 |
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Christoph Oelckers
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73e436730d
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- fixed interpolation and sprite setup.
Both caused quite noticable glitches on the first WW2GI map.
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2020-06-22 21:07:20 +02:00 |
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Christoph Oelckers
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26f3bc1857
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- spawn function transitioned.
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2020-06-21 23:21:10 +02:00 |
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Christoph Oelckers
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5c780e5c5f
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- fixed mixed up tile numbers.
For consistency all shared numbers now use the TILE_ prefix.
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2020-06-21 23:07:43 +02:00 |
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Christoph Oelckers
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63f45f57d8
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- separated Duke and RR implementations because the more complex functions would become too messy otherwise.
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2020-06-21 22:36:11 +02:00 |
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Christoph Oelckers
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bda3374f9b
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- reshuffling stuff.
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2020-06-21 22:36:10 +02:00 |
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Christoph Oelckers
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37b496b971
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- moveweapons.
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2020-06-21 22:36:10 +02:00 |
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Christoph Oelckers
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9104fda1a0
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- movestandables - old code not removed yet. Plus some World Tour handling.
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2020-06-21 22:36:10 +02:00 |
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Christoph Oelckers
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4b235c0771
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- ifhitbyweapon and shorter game checks with inline functions.
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2020-06-21 22:36:09 +02:00 |
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Christoph Oelckers
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89e555761d
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- guts and moves
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2020-06-21 22:36:09 +02:00 |
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Christoph Oelckers
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b29351f3bc
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- hitradius.
This one was really messy...
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2020-06-21 22:36:08 +02:00 |
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Christoph Oelckers
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cde100598c
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- two more functions reverted.
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2020-06-21 22:36:06 +02:00 |
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Christoph Oelckers
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bb3d14c0c4
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- original tile name definitions.
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2020-06-21 22:36:06 +02:00 |
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