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https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- separated Duke and RR implementations because the more complex functions would become too messy otherwise.
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10 changed files with 1100 additions and 7064 deletions
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@ -367,6 +367,43 @@ inline int wakeup(int sn, int pn)
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return G_WakeUp(&sprite[sn], pn);
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}
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// shared functions
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void movecrane(int i, int crane);
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void movefountain(int i, int fountain);
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void moveflammable(int i, int tire, int box, int pool);
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void detonate(int i, int explosion);
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void movemasterswitch(int i, int spectype1, int spectype2);
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void movetrash(int i);
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void movewaterdrip(int i, int drip);
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void movedoorshock(int i);
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void movetouchplate(int i, int plate);
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void movecanwithsomething(int i);
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void bounce(int i);
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void movetongue(int i, int tongue, int jaw);
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void moveooz(int i, int seenine, int seeninedead, int ooz, int explosion);
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void lotsofstuff(spritetype* s, short n, int spawntype);
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void respawn_rrra(int i, int j);
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void hitradius(short i, int r, int hp1, int hp2, int hp3, int hp4);
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int ifhitbyweapon(int sn);
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int movesprite(short spritenum, int xchange, int ychange, int zchange, unsigned int cliptype);
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// tile names which are identical for all games.
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enum
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{
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SECTOREFFECTOR = 1,
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ACTIVATOR = 2,
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TOUCHPLATE = 3,
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ACTIVATORLOCKED = 4,
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MUSICANDSFX = 5,
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LOCATORS = 6,
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CYCLER = 7,
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MASTERSWITCH = 8,
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RESPAWN = 9,
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GPSPEED = 10,
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FOF = 13,
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};
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#endif
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END_DUKE_NS
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@ -353,7 +353,6 @@ int G_WakeUp(spritetype *const pSprite, int const playerNum)
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// sleeping monsters, etc
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void movefta(void);
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// stupid name, but it's what the function does.
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int ifhitsectors(int sectnum);
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@ -375,12 +374,6 @@ static int P_Submerge(int, int, DukePlayer_t *, int, int);
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static int P_Emerge(int, int, DukePlayer_t *, int, int);
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static void P_FinishWaterChange(int, DukePlayer_t *, int, int, int);
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void moveplayers();
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void movefx();
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void movefallers();
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void movestandables();
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void moveweapons();
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ACTOR_STATIC void A_DoProjectileBounce(int const spriteNum)
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{
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spritetype * const pSprite = &sprite[spriteNum];
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@ -7534,20 +7527,64 @@ void G_RefreshLights(void)
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#endif
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}
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void G_MoveWorld(void)
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void movefta_d(void);
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void movefallers_d();
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void movestandables_d();
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void moveweapons_d();
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void movefta_r(void);
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void moveplayers();
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void movefx();
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void movefallers_r();
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void movestandables_r();
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void moveweapons_r();
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void G_MoveWorld_d(void)
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{
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extern double g_moveActorsTime, g_moveWorldTime;
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const double worldTime = timerGetHiTicks();
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movefta_d(); //ST 2
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moveweapons_d(); //ST 4
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G_MoveTransports(); //ST 9
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moveplayers(); //ST 10
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movefallers_d(); //ST 12
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G_MoveMisc(); //ST 5
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const double actorsTime = timerGetHiTicks();
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G_MoveActors(); //ST 1
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g_moveActorsTime = (1-0.033)*g_moveActorsTime + 0.033*(timerGetHiTicks()-actorsTime);
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// XXX: Has to be before effectors, in particular movers?
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// TODO: lights in moving sectors ought to be interpolated
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G_DoEffectorLights();
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G_MoveEffectors(); //ST 3
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movestandables_d(); //ST 6
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G_RefreshLights();
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G_DoSectorAnimations();
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movefx(); //ST 11
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g_moveWorldTime = (1-0.033)*g_moveWorldTime + 0.033*(timerGetHiTicks()-worldTime);
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}
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void G_MoveWorld_r(void)
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{
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extern double g_moveActorsTime, g_moveWorldTime;
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const double worldTime = timerGetHiTicks();
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if (!DEER)
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{
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movefta(); //ST 2
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movefta_r(); //ST 2
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G_MoveWeapons(); //ST 4
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G_MoveTransports(); //ST 9
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}
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moveplayers(); //ST 10
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movefallers(); //ST 12
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movefallers_r(); //ST 12
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if (!DEER)
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G_MoveMisc(); //ST 5
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@ -7555,7 +7592,7 @@ void G_MoveWorld(void)
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G_MoveActors(); //ST 1
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g_moveActorsTime = (1-0.033)*g_moveActorsTime + 0.033*(timerGetHiTicks()-actorsTime);
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g_moveActorsTime = (1 - 0.033) * g_moveActorsTime + 0.033 * (timerGetHiTicks() - actorsTime);
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if (DEER)
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{
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@ -7573,7 +7610,7 @@ void G_MoveWorld(void)
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if (!DEER)
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{
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G_MoveEffectors(); //ST 3
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movestandables(); //ST 6
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movestandables_r(); //ST 6
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}
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G_RefreshLights();
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@ -7584,8 +7621,14 @@ void G_MoveWorld(void)
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if (RR && numplayers < 2 && g_thunderOn)
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G_Thunder();
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g_moveWorldTime = (1-0.033)*g_moveWorldTime + 0.033*(timerGetHiTicks()-worldTime);
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g_moveWorldTime = (1 - 0.033) * g_moveWorldTime + 0.033 * (timerGetHiTicks() - worldTime);
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}
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void G_MoveWorld(void)
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{
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if (!isRR()) G_MoveWorld_d();
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else G_MoveWorld_r();
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}
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END_DUKE_NS
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@ -24,7 +24,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#define EDUKE32_MACROS_H_
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#include "mmulti.h"
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#include "names.h"
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BEGIN_DUKE_NS
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@ -64,10 +63,7 @@ static FORCE_INLINE int32_t krand2(void)
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inline bool AFLAMABLE(int X)
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{
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if (!(g_gameType & GAMEFLAG_RRALL))
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return (X == BOX || X == TREE1 || X == TREE2 || X == TIRE || X == CONE);
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else
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return (X == RR_AFLAM1191 || X == RR_AFLAM1193 || X == RR_TIRE || X == RR_AFLAM3062);
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return (X == TILE_BOX || X == TILE_TREE1 || X == TILE_TREE2 || X == TILE_TIRE || X == TILE_CONE);
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}
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#define rnd(X) ((krand2()>>8)>=(255-(X)))
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@ -29,17 +29,6 @@ BEGIN_DUKE_NS
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enum
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{
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SECTOREFFECTOR = 1,
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ACTIVATOR = 2,
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TOUCHPLATE = 3,
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ACTIVATORLOCKED = 4,
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MUSICANDSFX = 5,
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LOCATORS = 6,
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CYCLER = 7,
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MASTERSWITCH = 8,
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RESPAWN = 9,
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GPSPEED = 10,
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FOF = 13,
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ARROW = 20,
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FIRSTGUNSPRITE = 21,
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CHAINGUNSPRITE = 22,
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@ -32,19 +32,8 @@ BEGIN_DUKE_NS
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enum
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{
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SECTOREFFECTOR = 1,
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ACTIVATOR = 2,
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TOUCHPLATE = 3,
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ACTIVATORLOCKED = 4,
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MUSICANDSFX = 5,
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LOCATORS = 6,
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CYCLER = 7,
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MASTERSWITCH = 8,
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RESPAWN = 9,
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GPSPEED = 10,
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RRTILE11 = 11,
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PLEASEWAIT = 12,
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FOF = 13,
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//WEATHERWARN = 14,
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RPG2SPRITE = 14,
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DUKETAG = 15,
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@ -306,7 +295,7 @@ enum
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PIPE2B = 1126,
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BOLT1 = 1127,
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PIPE3B = 1132,
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CAMERA1 = 1134,
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RR_CAMERA1 = 1134,
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BRICK = 1139,
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VACUUM = 1141,
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JURYGUY = 1142,
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@ -980,7 +969,7 @@ enum
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RRTILE3827 = 3827,
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RRTILE3837 = 3837,
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APLAYERTOP = 3840,
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APLAYER = 3845,
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RR_APLAYER = 3845,
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PLAYERONWATER = 3860,
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DUKELYINGDEAD = 3998,
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DUKEGUN = 4041,
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@ -1246,7 +1235,7 @@ enum
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RRTILE8594 = 8594,
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RRTILE8595 = 8595,
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RRTILE8596 = 8596,
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RRTILE8598 = 8598 = ,
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RRTILE8598 = 8598,
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RRTILE8605 = 8605,
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RRTILE8608 = 8608,
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RRTILE8609 = 8609,
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RRTILE8682 = 8682,
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RRTILE8683 = 8683,
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RRTILE8704 = 8704,
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,
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,
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// = RR = bad = guys,
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BOSS1 = 4477,
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BOSS2 = 4557,
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BOSS3 = 4607,
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BOSS4 = 4221,
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,
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,
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BOULDER = 256,
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BOULDER1 = 264,
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TORNADO = 1930,
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@ -1335,13 +1321,8 @@ enum
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SBDIP = 5085,
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MINION = 5120,
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MINIONSTAYPUT = 5121,
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,
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#ifdef = RRRA,
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# = define = UFO1 = 5260,
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#else,
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# = define = UFO1 = 5270,
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#endif,
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,
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UFO1_RR = 5260,
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UFO1_RRRA = 5270,
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UFO2 = 5274,
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UFO3 = 5278,
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UFO4 = 5282,
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MAMA = 8705,
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MAMAJIBA = 8890,
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MAMAJIBB = 8895,
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};
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};
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extern int APLAYER;
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extern int CAMERA1;
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END_DUKE_NS
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@ -2928,8 +2928,9 @@ void G_InitDynamicTiles(void)
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{
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int32_t i;
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APLAYER = (g_gameType & GAMEFLAG_RRALL) ? RR_APLAYER : DUKE_APLAYER;
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CAMERA1 = (g_gameType & GAMEFLAG_RRALL) ? RR_CAMERA1 : DUKE_CAMERA1;
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// this cannot include the constant headers so it has to use literal numbers
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APLAYER = (g_gameType & GAMEFLAG_RRALL) ? 3845 : 1405;
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CAMERA1 = (g_gameType & GAMEFLAG_RRALL) ? 1134 : 621;
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Bmemset(DynamicTileMap, 0, sizeof(DynamicTileMap));
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@ -3612,6 +3612,7 @@ enum redneck_weapon_t
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RATE_WEAPON = 15,
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CHICKENBOW_WEAPON = 16
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};
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extern int APLAYER, CAMERA1;
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#define DYNAMICWEAPONMAP(Weaponnum) Weaponnum
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