Christoph Oelckers
|
e985db3d08
|
- added GZDoom's texture manager.
It doesn't do anything yet, but it can now be used to manage textures.
|
2020-05-24 16:11:10 +02:00 |
|
Christoph Oelckers
|
e6b94d35ff
|
- reorganized how BuildTiles stores its data.
Arrays of struct are better than struct of arrays.
|
2020-05-24 15:02:20 +02:00 |
|
Christoph Oelckers
|
d6786cf0eb
|
- final cleanup of picanm code.
|
2020-05-24 13:53:27 +02:00 |
|
Christoph Oelckers
|
266364fc2e
|
- properly implement texture offsets
|
2020-05-24 13:26:45 +02:00 |
|
Christoph Oelckers
|
0c029750b6
|
- moved hightile replacements out of the texture class.
|
2020-05-24 08:47:45 +02:00 |
|
Christoph Oelckers
|
498b19873d
|
- split up textures.h.
|
2020-05-24 07:58:56 +02:00 |
|
Christoph Oelckers
|
da26d1cec4
|
- more trivial adjustments.
|
2020-05-24 00:38:10 +02:00 |
|
Christoph Oelckers
|
00e7b2fa25
|
- simple stuff from the texture manager inclusion commit.
To get this out of the way first...
|
2020-05-24 00:27:24 +02:00 |
|
Christoph Oelckers
|
e2f5e8fe34
|
- renamed 'common' to 'core'.
We'll need 'common' for something else.
|
2020-04-12 08:30:36 +02:00 |
|