terminx
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076cc306f8
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Remove CON ERROR_OPENBRACKET and ERROR_CLOSEBRACKET and add ERROR_NOTTOPLEVEL
git-svn-id: https://svn.eduke32.com/eduke32@7193 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:10:32 +00:00 |
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terminx
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af7c8efaf8
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Add a couple missing headers to build.vcxproj
git-svn-id: https://svn.eduke32.com/eduke32@7192 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:10:27 +00:00 |
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terminx
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90bfd3d374
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Minor gamedef.cpp cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7191 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:10:21 +00:00 |
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terminx
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a0562d5e69
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Formatting
git-svn-id: https://svn.eduke32.com/eduke32@7190 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:10:15 +00:00 |
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terminx
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f14bae5098
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Use reference in G_DoGameStartup().
git-svn-id: https://svn.eduke32.com/eduke32@7189 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:10:10 +00:00 |
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terminx
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04c9f99620
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Add a new member to memberlabel_t to hold the offset of a structure member for CON access. This will be used in a future commit.
git-svn-id: https://svn.eduke32.com/eduke32@7188 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:10:04 +00:00 |
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terminx
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acf477c09d
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Sorting and formatting for [names|sound]dyn.[cpp|h]
git-svn-id: https://svn.eduke32.com/eduke32@7187 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:09:58 +00:00 |
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terminx
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e513e1ceae
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Cleanup includes
git-svn-id: https://svn.eduke32.com/eduke32@7186 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:09:48 +00:00 |
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terminx
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6a97d4ea46
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SDL 2.0.9
git-svn-id: https://svn.eduke32.com/eduke32@7185 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:09:27 +00:00 |
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terminx
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9c0ee3d557
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Use references in G_UpdatePlayerFromMenu() and G_BackToMenu() for readability
git-svn-id: https://svn.eduke32.com/eduke32@7184 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:09:09 +00:00 |
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terminx
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89fe17e673
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This does nothing but fix indentation of a single block of code
git-svn-id: https://svn.eduke32.com/eduke32@7183 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:09:04 +00:00 |
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terminx
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52eed46aa9
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Remove dead code that once opened a browser to the store page for Duke Nukem 3D: Megaton Edition on Steam
git-svn-id: https://svn.eduke32.com/eduke32@7182 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:08:59 +00:00 |
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terminx
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5164ab4a25
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More control/input cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7181 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:08:53 +00:00 |
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terminx
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a4182305d0
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Clean up some of the remaining stuff in duke3d/src/config.cpp a bit. Not very meaningful changes... just things I saw when trying to decide how to tackle some of this mess.
git-svn-id: https://svn.eduke32.com/eduke32@7180 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:08:44 +00:00 |
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terminx
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c927da7687
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Remove the "ConsoleKeys[]" array from osdcmds.cpp in favor of accessing mact's sctokeylut[]
git-svn-id: https://svn.eduke32.com/eduke32@7179 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:08:38 +00:00 |
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terminx
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339c2ec3b4
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Move sctokeylut[] in mact to keyboard.h from keyboard.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7178 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:08:32 +00:00 |
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terminx
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b97074eece
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Remove several unused player struct members and bump BYTEVERSION
git-svn-id: https://svn.eduke32.com/eduke32@7177 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:08:26 +00:00 |
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terminx
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741d362228
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Split some of the title screen display stuff into separate functions
git-svn-id: https://svn.eduke32.com/eduke32@7176 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:08:20 +00:00 |
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terminx
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e06962460b
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More premap cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7175 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:08:14 +00:00 |
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terminx
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9f81e7150c
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This is starting to feel like distilling diarrhea into grey water
git-svn-id: https://svn.eduke32.com/eduke32@7174 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:08:08 +00:00 |
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terminx
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635a25db72
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Add the formats supported by libxmp-lite to the list of extensions to check for in G_SetupFilenameBasedMusic()
git-svn-id: https://svn.eduke32.com/eduke32@7173 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:08:02 +00:00 |
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terminx
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949feae240
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Introduce some more meaningful function names and structure to the code touched in the last commit
git-svn-id: https://svn.eduke32.com/eduke32@7172 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:07:57 +00:00 |
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terminx
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3aaa5e04aa
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Clean up some of the level initialization and player value reset functions that live in premap.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7171 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:07:51 +00:00 |
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terminx
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beafd13b1a
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Derp
git-svn-id: https://svn.eduke32.com/eduke32@7170 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:07:44 +00:00 |
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terminx
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86496a8126
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CON structure member access readability cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7169 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:07:38 +00:00 |
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terminx
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17c63da906
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Replace A_ResetVars() with a simpler version and tweak GAMEVAR_Q16PTR handling in VM_GAMEVAR_OPERATOR macro. The other couple things aren't functional changes at all.
git-svn-id: https://svn.eduke32.com/eduke32@7168 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:07:30 +00:00 |
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terminx
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336a4650d5
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This is supposed to fix some errors with HIGH_PRECISION_SPRITE reported by a static analyzer, wherein 32-bit values were shifted and truncated as 32-bit before being widened to a 64-bit type, which didn't seem like the intended behavior. This is the commit to look at if anything is suddenly fucked up in the classic software renderer.
git-svn-id: https://svn.eduke32.com/eduke32@7167 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:07:25 +00:00 |
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terminx
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0c74991a21
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Fix a couple of issues that cropped up after some of the previous OSD refactoring commits
git-svn-id: https://svn.eduke32.com/eduke32@7166 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:07:20 +00:00 |
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terminx
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369c671632
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OSD warning fix
git-svn-id: https://svn.eduke32.com/eduke32@7165 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:07:15 +00:00 |
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terminx
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6d4b0f7731
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The most minor of minor changes
git-svn-id: https://svn.eduke32.com/eduke32@7164 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:07:10 +00:00 |
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terminx
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0f0974874b
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Set XMP_PLAYER_INTERP to XMP_INTERP_SPLINE as it seems to sound better than the default setting
git-svn-id: https://svn.eduke32.com/eduke32@7163 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:07:04 +00:00 |
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terminx
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e6955694e2
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Fix a null pointer dereference in G_GameExit() so we don't crash while we're crashing
git-svn-id: https://svn.eduke32.com/eduke32@7162 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:06:58 +00:00 |
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terminx
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cde7529e39
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This bounds check is useless
git-svn-id: https://svn.eduke32.com/eduke32@7161 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:06:53 +00:00 |
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terminx
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4206cc1786
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Use auto in ldist() and dist() because it looks nicer than vec3_t const *const
git-svn-id: https://svn.eduke32.com/eduke32@7160 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:06:48 +00:00 |
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terminx
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06f0e5e946
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Move g_defaultVideoModes[] and g_keyAsciiTable[] from baselayer.cpp to baselayer.h and make them constexpr
git-svn-id: https://svn.eduke32.com/eduke32@7159 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:06:43 +00:00 |
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terminx
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22e1c21f47
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Just cleaning up a dump(er)
git-svn-id: https://svn.eduke32.com/eduke32@7158 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:06:38 +00:00 |
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terminx
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3cfda9858d
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Use tabledivide64() in Gv_GetArrayCountFromFile()
git-svn-id: https://svn.eduke32.com/eduke32@7157 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:06:33 +00:00 |
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terminx
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1cae4ce7e3
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Same shit, different diff
git-svn-id: https://svn.eduke32.com/eduke32@7156 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:06:27 +00:00 |
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terminx
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59fde95785
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Another bunch of non-functional cleanup changes to the OSD
git-svn-id: https://svn.eduke32.com/eduke32@7155 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:06:21 +00:00 |
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terminx
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f7fac7d9e0
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"using osdcmdptr_t = osdfuncparm_t const * const" because I'm tired of seeing it everywhere
git-svn-id: https://svn.eduke32.com/eduke32@7154 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:06:15 +00:00 |
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terminx
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ff410796a1
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More incremental improvements to horrible decade-old OSD code
git-svn-id: https://svn.eduke32.com/eduke32@7153 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:06:07 +00:00 |
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terminx
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eb81507565
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Fix up osdfunc_exec()
git-svn-id: https://svn.eduke32.com/eduke32@7152 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:06:01 +00:00 |
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terminx
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60e9bca926
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Reduced buffer size used for scanning GRPs to display in the startup window from 8MB to 64K, in line with the previous commit that changed osdfunc_fileinfo(). I benchmarked this several times and could not find a case in which the 8MB buffer was faster.
git-svn-id: https://svn.eduke32.com/eduke32@7151 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:05:56 +00:00 |
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terminx
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a35ffd976f
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Rework osdfunc_fileinfo()
git-svn-id: https://svn.eduke32.com/eduke32@7150 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:05:51 +00:00 |
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terminx
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14f1ea1c05
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Use "int" for OSD command return values and a few trivial globals. Our current usage of the return values would have even worked with bool, but we might want to add error conditions or something later.
git-svn-id: https://svn.eduke32.com/eduke32@7149 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:05:45 +00:00 |
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terminx
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b1b01c759e
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Rename a couple of things in osd.cpp. There should be no change to functionality.
git-svn-id: https://svn.eduke32.com/eduke32@7148 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:05:37 +00:00 |
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terminx
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0ea33b1775
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Small cleanups to OSD and game keybinding code before larger changes. Everything still works at this point.
git-svn-id: https://svn.eduke32.com/eduke32@7147 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:05:32 +00:00 |
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terminx
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a6e60e9723
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Move pow2char and pow2long to build.h and make them constexpr
git-svn-id: https://svn.eduke32.com/eduke32@7146 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:05:26 +00:00 |
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terminx
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786a0cc6a3
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Rename the implementation of _lrotl() found at the top of kplib.cpp to klrotl() and use it unconditionally on platforms other than Win32 (it's only used in .bmp rendering).
git-svn-id: https://svn.eduke32.com/eduke32@7145 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:05:20 +00:00 |
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terminx
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7f54981f4f
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Improve P_GetInput() a little
git-svn-id: https://svn.eduke32.com/eduke32@7144 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-11-18 18:05:15 +00:00 |
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