In these events, THISACTOR is the projectile (or source of damage), and RETURN is the sprite/wall/sector affected.
Set RETURN to -1 to cancel any hardcoded effects.
ud.return 1 through 5 are the parameters passed to hitradius if RADIUSEXPLOSION is the source of the damage. ud.return 1 is -1 otherwise.
New tokens "damageeventtile" and "damageeventtilerange" or tiledata[].gameflags & SFLAG_DAMAGEEVENT to enable processing for receivers with corresponding tilenums.
CON commands to replicate hardcoded effects (beyond switching tilenums, such as spawning glass) are forthcoming.
Use of EVENT_DAMAGEHPLANE is hereby discouraged.
Patch from Striker, based on work by Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6771 1a8010ca-5511-0410-912e-c29ae57300e0
When pressed it switches between pipebomb / detonator or shrinker / expander.
New event "EVENT_ALTWEAPON"
Akin to "EVENT_PREVIOUSWEAPON" and "EVENT_NEXTWEAPON". RETURN is set to 12.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6594 1a8010ca-5511-0410-912e-c29ae57300e0
Any issues in Duke's code relating to misunderstanding these types are now restricted to Duke itself rather than changing the engine and potentially introducing new issues in all Build games.
git-svn-id: https://svn.eduke32.com/eduke32@6581 1a8010ca-5511-0410-912e-c29ae57300e0
Files moved but not modified. Changes to follow in a subsequent commit.
You down with CPP?
git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0