Commit graph

1442 commits

Author SHA1 Message Date
helixhorned
d25dcbff17 Polymer: Fix one-sided y-flipped floor-aligned sprites, introduced in r3776.
Add a test case in test_tileoffsets.map.

git-svn-id: https://svn.eduke32.com/eduke32@3869 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-11 20:03:39 +00:00
helixhorned
03693fc13b kplib: don't write an int32_t where a char is expected.
git-svn-id: https://svn.eduke32.com/eduke32@3853 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-06 11:22:39 +00:00
helixhorned
358c7eb28b Lunatic/classic: in TROR maps (V10), enable non-power-of-two wall drawing.
Also, fix clearing a bunch in new-format-map (=Lunatic) build.

git-svn-id: https://svn.eduke32.com/eduke32@3841 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:39 +00:00
hendricks266
e0a373893a Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.)
git-svn-id: https://svn.eduke32.com/eduke32@3839 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:57:00 +00:00
hendricks266
4504716fa0 Prettify the DEF progress meter by relocating '\n' en masse.
It should be transparent even with the meter disabled.

git-svn-id: https://svn.eduke32.com/eduke32@3835 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:55:46 +00:00
hendricks266
ced47cf9fc Add qstrdim and screentext, powerful new functions for HUD text.
git-svn-id: https://svn.eduke32.com/eduke32@3833 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:55:00 +00:00
helixhorned
ed5613bf57 Compile DEF progress meter only on Windows or if having the startup window.
The latter checked with #defined HAVE_GTK2, which is probably not correct
for every platform.
In builds without a startup window, the periods get mingled with stdout
output otherwise.

git-svn-id: https://svn.eduke32.com/eduke32@3827 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:50 +00:00
helixhorned
593b82692e Mapster32: allow setting first walls of TROR sectors independently.
In 3D mode, Alt+F now only attempts to set the first wall of the aimed at
wall, not collecting upper/lower neighbors. For this, press Shift+Alt+F.
In 2D mode, they are always collected.

git-svn-id: https://svn.eduke32.com/eduke32@3825 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:45 +00:00
helixhorned
560f88b022 Replace inline "qsetmode==200" checks with in3dmode().
Analogously for the negation; remove a couple of redundant decls of "qsetmode".

git-svn-id: https://svn.eduke32.com/eduke32@3823 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 09:13:32 +00:00
helixhorned
e71bc9d19d Polymost: fix 'zadd' DEF token handling. (Polymer has it right.)
git-svn-id: https://svn.eduke32.com/eduke32@3819 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-26 18:42:59 +00:00
helixhorned
d0f538b283 Engine: don't extern 'clipmovetraceboxnum', add a new func. clipmovex() instead.
The 'x' is for "extended", since its last arg is a switch of whether to disable
sliding. Use that from gameexec.c.

git-svn-id: https://svn.eduke32.com/eduke32@3811 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:36 +00:00
helixhorned
1ee43d5a6e LunaCON: Add -Wall option and sector[].*bunch, warn on some NYI gamevar flags.
git-svn-id: https://svn.eduke32.com/eduke32@3804 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:25 +00:00
terminx
3e9f25081d Add a simple indicator of progress when loading a large def (like the HRP)... print one period to the startup window per 50 passes of the main loop in defsparser()
git-svn-id: https://svn.eduke32.com/eduke32@3801 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-23 18:27:24 +00:00
helixhorned
43520eba5b Polymer: fix possible NULL pointer dereference in polymer_getbuildmaterial().
git-svn-id: https://svn.eduke32.com/eduke32@3799 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-22 16:23:14 +00:00
helixhorned
0d79372216 Lunatic: prototypical gamevar serialization, currently very CON-centric.
git-svn-id: https://svn.eduke32.com/eduke32@3796 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:31:42 +00:00
helixhorned
5868097deb Windows: allow desktop-sized windowed modes, add 1680x1050 to defaults list.
git-svn-id: https://svn.eduke32.com/eduke32@3793 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:31:18 +00:00
helixhorned
9d858b9883 Lunatic: back up generated LunaCON code, recreate Lua state on map entering.
git-svn-id: https://svn.eduke32.com/eduke32@3787 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:13 +00:00
helixhorned
e8ff49b6ef Fix signed/unsigned comparison warnings and mismatched format char warning.
git-svn-id: https://svn.eduke32.com/eduke32@3786 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 10:41:59 +00:00
terminx
f8cc394fa3 Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
git-svn-id: https://svn.eduke32.com/eduke32@3784 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:44:09 +00:00
terminx
dc0b74e846 Alter cvar system to fill the cvar name into the description line automatically, and remove the cvar name from the descriptions for all cvars
git-svn-id: https://svn.eduke32.com/eduke32@3783 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:43:20 +00:00
terminx
2e7803ab1d Unify glow and detail texture setup between polymost and mdsprite
git-svn-id: https://svn.eduke32.com/eduke32@3782 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:42:58 +00:00
terminx
68539eacee Some further texcache refactoring. Removes all of the texcache globals and shoves them into a struct for easy management.
git-svn-id: https://svn.eduke32.com/eduke32@3781 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:42:37 +00:00
helixhorned
b1f58387db Mapster32: when 3D-inserting sprite higher than z extent, position at floor...
... when aiming at the floor.

git-svn-id: https://svn.eduke32.com/eduke32@3780 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:59 +00:00
helixhorned
6e364b1f4b Polymer: fix centering of y-flipped wall sprites. (Case D in test_tileoffsets.)
git-svn-id: https://svn.eduke32.com/eduke32@3779 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:58 +00:00
helixhorned
946d207c56 Polymodes: make flipping closer to classic.
This fixes cases A and B in test_tileoffsets.map.

git-svn-id: https://svn.eduke32.com/eduke32@3778 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:56 +00:00
helixhorned
64406cc25c engine.c: add tile offset debugging code guarded by DEBUG_TILEOFFSETS.
Also, update test_tileoffsets.map with a new 'dimension': cstat 128
(sprite centering). It has an issue in Polymer marked with a silver D.

git-svn-id: https://svn.eduke32.com/eduke32@3777 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:55 +00:00
helixhorned
91523f60b1 Polymer: fix floor sprites with y flipping by removing special-case code.
This fixes the case marked with the silver letter C in test_tileoffsets.map.
The orientation of the sprites is correct (matches classic) as far as I can
see, there are now only problems with translation.

git-svn-id: https://svn.eduke32.com/eduke32@3776 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:53 +00:00
helixhorned
99d7f1e964 Polymer: rewrite sprite x/y flipping so that data flow is explicit.
Also, add some defines for sprite cstats to build.h (SPR_*) and use them.

git-svn-id: https://svn.eduke32.com/eduke32@3775 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:52 +00:00
helixhorned
f72e571b18 Fix two possible signed left shift overflows.
git-svn-id: https://svn.eduke32.com/eduke32@3773 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 18:32:55 +00:00
helixhorned
663f9af75b texcache.c: use Bfilelength(), fixing Linux build.
git-svn-id: https://svn.eduke32.com/eduke32@3772 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 18:32:53 +00:00
terminx
6cc4cfbf8a Promote pr_customaspect to double from float to match the array of predefined aspect ratios that's in the menu
git-svn-id: https://svn.eduke32.com/eduke32@3769 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 14:53:54 +00:00
terminx
1c6c023282 Fix a warning and uncomment something I accidentally left commented during testing
git-svn-id: https://svn.eduke32.com/eduke32@3768 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:21:05 +00:00
terminx
7e51e92a81 Properly handle shading models with traditional fog when r_usetileshades is also enabled.
git-svn-id: https://svn.eduke32.com/eduke32@3766 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:20:35 +00:00
terminx
872ea59160 Rename gltexinvalidateall to gltexinvalidatetype and add an enum for the two currently accepted values, INVALIDATE_ALL and INVALIDATE_ART
git-svn-id: https://svn.eduke32.com/eduke32@3765 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:20:08 +00:00
terminx
c717f9a7b5 Get rid of that old model occlusion checking hack I wrote for Polymost years ago. I actually didn't know this was still in EDuke32... it's one of the worst things I've ever written. :p
git-svn-id: https://svn.eduke32.com/eduke32@3764 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:19:41 +00:00
terminx
20e5bfd821 A bit more work on the Polymost shade table mode (r_usetileshades)
git-svn-id: https://svn.eduke32.com/eduke32@3763 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:19:14 +00:00
terminx
5a4e7b651b Add an experimental shading mode to Polymost for .art tiles, in which extra textures are allocated for each shade level based on the classic mode shade tables. Enable with r_usetileshades 1 (disabled by default). This uses a lot of memory and is still very WIP (a lot of the shading is completely wrong at this point).
Also, further refactor texcache code.

git-svn-id: https://svn.eduke32.com/eduke32@3761 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:18:27 +00:00
terminx
6e61cfbe41 Remove md4 library, since we aren't using it anywhere anymore
git-svn-id: https://svn.eduke32.com/eduke32@3759 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:17:44 +00:00
terminx
08444cb825 WIP texture cache refactoring
git-svn-id: https://svn.eduke32.com/eduke32@3758 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:17:17 +00:00
terminx
80f645c65e Add some new cvar flags to handle cvars that need to invalidate textures or reset the video mode after modifying
git-svn-id: https://svn.eduke32.com/eduke32@3757 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:16:19 +00:00
terminx
edb222ea4a Remove code disabled by #ifdef OBSOLETE_RENDMODES
git-svn-id: https://svn.eduke32.com/eduke32@3756 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:15:47 +00:00
helixhorned
995d679b28 Classic rotatesprite: fix second assertion failure documented in prev. commit.
git-svn-id: https://svn.eduke32.com/eduke32@3755 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:32 +00:00
helixhorned
9defc473c1 Classic rotatesprite: add assertion failing with DNF mod, comment another.
Among other things, rotatesprite doesn't cope well with large zoom values.
Two assertions are added that guard qinterpolatedown16short() calls: in
the failing case, they would write outside the destination arrays.
Another (existing) assertion is commented a little and like for the first,
instructions are given how to reproduce its failure.

git-svn-id: https://svn.eduke32.com/eduke32@3754 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:30 +00:00
helixhorned
5e1ec28798 build.c: fix strcpy() with overlapping arguments.
git-svn-id: https://svn.eduke32.com/eduke32@3750 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:19 +00:00
helixhorned
3833654535 Clean up some build.c code.
- factored out: tweak_sboardfilename(), menuselect_try_findlast()
- quickloading a map now doesn't require loading one first
- the usual

git-svn-id: https://svn.eduke32.com/eduke32@3749 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:16 +00:00
helixhorned
789e26b42f Mapster32 corruptcheck: on nextsector/nextwall oob, suggest making wall white.
... in the auto-correction. Also,
- make two similar corruptions level 5 (wallptr oob, wallptr+wallnum oob).
- in drawscreen_drawwall(), do a more strict bound check, not only >=0.

git-svn-id: https://svn.eduke32.com/eduke32@3745 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-10 12:31:37 +00:00
helixhorned
c86bf550a5 Mapster32 corruptcheck: if some members out of MAX bounds, signal level 5.
git-svn-id: https://svn.eduke32.com/eduke32@3744 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-10 12:31:35 +00:00
Plagman
e627f09787 Ignore ART mapping for TILE_ANIM, which is dynamically populated by the game
during ANM playback.

git-svn-id: https://svn.eduke32.com/eduke32@3742 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-09 07:22:40 +00:00
Plagman
c32401ba51 Polymer: Hook ART mapping to rotatesprite.
The visibility calculation relies on the distance, which might not be entirely
accurate in rotatesprite, so maybe it'll be too dark in some cases.

git-svn-id: https://svn.eduke32.com/eduke32@3741 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-08 06:53:38 +00:00
Plagman
ce76b5a3b8 Polymer: Make ART mapping work with any number of shade offsets (eg. BLOOD pal)
git-svn-id: https://svn.eduke32.com/eduke32@3740 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-08 06:18:31 +00:00