plagman
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9b1d03d2cc
|
Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.
git-svn-id: https://svn.eduke32.com/eduke32@1577 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-01-02 17:29:31 +00:00 |
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plagman
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bbdb36692e
|
Revert part of revision 1540 which broke E2L4 and parts of E2L5.
git-svn-id: https://svn.eduke32.com/eduke32@1576 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-01-01 08:26:23 +00:00 |
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plagman
|
5621ad5983
|
This fixes a small problem with the mapster32 polymer selection code.
git-svn-id: https://svn.eduke32.com/eduke32@1575 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-31 10:00:21 +00:00 |
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terminx
|
3cb09fd6ba
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further multiplayer improvements
git-svn-id: https://svn.eduke32.com/eduke32@1574 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-30 23:07:00 +00:00 |
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terminx
|
8c015f48f3
|
Cleaning out tree in case I can't work on anything for a while... more multiplay fixes
git-svn-id: https://svn.eduke32.com/eduke32@1573 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-17 11:17:48 +00:00 |
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terminx
|
2bb322377e
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more multiplayer crap
git-svn-id: https://svn.eduke32.com/eduke32@1572 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-15 05:53:15 +00:00 |
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terminx
|
730b9d2c1d
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more multiplay fixes + server password support + client ping time display
git-svn-id: https://svn.eduke32.com/eduke32@1571 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-14 20:14:12 +00:00 |
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terminx
|
18f098ba93
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more multiplayer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1570 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-14 09:54:11 +00:00 |
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plagman
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e38f060ce8
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This fixes a renderer crash with external view + lights.
git-svn-id: https://svn.eduke32.com/eduke32@1569 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-14 07:08:21 +00:00 |
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terminx
|
b46bd5fa19
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A bunch of multiplayer improvements
git-svn-id: https://svn.eduke32.com/eduke32@1567 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-14 05:23:29 +00:00 |
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plagman
|
410c1187d1
|
Fix wall and sector updating over the wire so that it doesn't crash.
git-svn-id: https://svn.eduke32.com/eduke32@1566 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-13 05:13:59 +00:00 |
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plagman
|
3c018e64ce
|
Fix the San Andreas texture fix in some cases.
git-svn-id: https://svn.eduke32.com/eduke32@1565 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-13 01:54:29 +00:00 |
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plagman
|
ce20870e21
|
Fix the build with POLYMER=0 or USE_OPENGL=0.
git-svn-id: https://svn.eduke32.com/eduke32@1564 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-13 01:23:44 +00:00 |
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plagman
|
a5eb3903b2
|
Correct an error with rev 1556 that would cause drawing problems with parallaxed ceilings.
git-svn-id: https://svn.eduke32.com/eduke32@1563 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-12 22:06:41 +00:00 |
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plagman
|
923eeb6f06
|
Change the BUILD Makefiles to properly link the tools against nedmalloc.
git-svn-id: https://svn.eduke32.com/eduke32@1562 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-12 20:14:13 +00:00 |
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terminx
|
04ef6e8bde
|
oops
git-svn-id: https://svn.eduke32.com/eduke32@1561 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-12 12:04:18 +00:00 |
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terminx
|
952fc43e3c
|
multiplayer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1560 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-12 11:07:59 +00:00 |
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plagman
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173edd4b3f
|
Port of the San Andreas fault texture alignment fix from Hunter_rus to Polymer. I have no idea what it does, but it works and the last thing I want to do is to mess with build texture alignment ever again.
git-svn-id: https://svn.eduke32.com/eduke32@1559 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-09 07:03:25 +00:00 |
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plagman
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8733c63e5b
|
Remove some dead code. Cstat 16384 was properly implemented at the top of polymer_drawsprite(), so no need for this hack anymore.
git-svn-id: https://svn.eduke32.com/eduke32@1558 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-08 06:02:58 +00:00 |
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plagman
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4bd5f5de87
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Don't overwrite hictinting[MAXPALOOKUPS-1].f when resetting the fullscreen tint hack. This fixes a bug where detail maps lighten models.
git-svn-id: https://svn.eduke32.com/eduke32@1557 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-08 05:57:31 +00:00 |
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plagman
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9f62cf5cb4
|
Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.
git-svn-id: https://svn.eduke32.com/eduke32@1556 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-07 07:17:33 +00:00 |
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plagman
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0888dbc38e
|
Correct ceiling palette and shade validation in Polymer. That fix prevents changes to a ceiling palettes or shade from being ignored until the sector gets otherwise invalidated.
git-svn-id: https://svn.eduke32.com/eduke32@1555 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-07 07:04:57 +00:00 |
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plagman
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905abc3091
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Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.
git-svn-id: https://svn.eduke32.com/eduke32@1554 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-07 07:01:44 +00:00 |
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plagman
|
1a1ba2b0b1
|
Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.
git-svn-id: https://svn.eduke32.com/eduke32@1553 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-06 05:46:48 +00:00 |
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terminx
|
44575d7e2c
|
Ball-busting true client-server multiplayer prototype/alpha/whatever
git-svn-id: https://svn.eduke32.com/eduke32@1552 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-05 09:22:43 +00:00 |
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plagman
|
0bd458fa42
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Don't rely on repeating texture samplers to flip polymer sprites and request clamped textures for sprite textures. Fixes bug 2869362.
git-svn-id: https://svn.eduke32.com/eduke32@1551 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-03 07:37:34 +00:00 |
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plagman
|
20cade406c
|
Make polymer impervious to corrupt maps (for the tenth time..). Fixes bug 2869996.
git-svn-id: https://svn.eduke32.com/eduke32@1550 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-03 06:21:39 +00:00 |
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plagman
|
a8cbeaa0f7
|
Don't save the OpenGL driver max texture size to the config file and remove some remaining instrumentation from rev 1546.
git-svn-id: https://svn.eduke32.com/eduke32@1549 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-03 05:38:09 +00:00 |
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plagman
|
179997f969
|
Don't overflow scantoasc[] with high scancodes. This makes the 'T' key work in the console on my laptop.
git-svn-id: https://svn.eduke32.com/eduke32@1548 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-03 04:41:09 +00:00 |
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plagman
|
281fc8e8ab
|
Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.
git-svn-id: https://svn.eduke32.com/eduke32@1547 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-03 03:11:41 +00:00 |
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plagman
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4d3b7501f0
|
Fixes a compressed texture cache bug where the background menu tile would sometime get replaced with another tile.
git-svn-id: https://svn.eduke32.com/eduke32@1546 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-03 03:07:04 +00:00 |
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terminx
|
433c2cb607
|
some CON compilation fixes
git-svn-id: https://svn.eduke32.com/eduke32@1545 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-11-20 03:54:40 +00:00 |
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terminx
|
1770c60af6
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Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
git-svn-id: https://svn.eduke32.com/eduke32@1544 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-11-18 01:17:56 +00:00 |
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terminx
|
094079d8dd
|
fix glaring oversight in new multiplayer random ID generation scheme
git-svn-id: https://svn.eduke32.com/eduke32@1543 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-11-16 03:57:31 +00:00 |
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helixhorned
|
b468afc867
|
fixes wall drawing (bug introduced in r1540)
git-svn-id: https://svn.eduke32.com/eduke32@1542 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-11-15 20:01:33 +00:00 |
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terminx
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7199818841
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lower memory use for tilefromtexture by way of lzf compression, untested
git-svn-id: https://svn.eduke32.com/eduke32@1541 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-11-15 09:10:50 +00:00 |
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terminx
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2c9aeac2d5
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A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use
git-svn-id: https://svn.eduke32.com/eduke32@1540 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-11-14 02:30:47 +00:00 |
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qbix79
|
1573ee6e17
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Fix 64 bit problems after viewing a security cam.
git-svn-id: https://svn.eduke32.com/eduke32@1539 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-11-04 08:11:21 +00:00 |
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helixhorned
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73d0b92d92
|
more demo control + sound access for m32script
git-svn-id: https://svn.eduke32.com/eduke32@1538 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-11-01 20:30:09 +00:00 |
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terminx
|
784e919941
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Change multiplayer random ID generation scheme and remove some dead code
git-svn-id: https://svn.eduke32.com/eduke32@1537 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-10-29 22:22:44 +00:00 |
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helixhorned
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d6f525b44b
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crude demo fast-forward/rewind; more m32script goodness
git-svn-id: https://svn.eduke32.com/eduke32@1536 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-10-25 23:25:38 +00:00 |
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terminx
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4e4ef98ae6
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clean up "renderer setup" menu a bit so we can put polymer shit in it later
git-svn-id: https://svn.eduke32.com/eduke32@1534 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-10-17 09:33:32 +00:00 |
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plagman
|
cfc8b8d3da
|
Don't override the system allocator with nedmalloc and remove the unused nedmalloc code from polymer.c. This should fix a few crashes caused by ALSA and Mesa picking up memory allocator symbols from eduke32.
git-svn-id: https://svn.eduke32.com/eduke32@1533 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-10-17 06:27:46 +00:00 |
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terminx
|
a6dec44579
|
Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level
git-svn-id: https://svn.eduke32.com/eduke32@1532 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-10-15 23:08:47 +00:00 |
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plagman
|
53691113d4
|
Don't do interpolations if they're already being done. This would cause problems when using showview inside EVENT_DISPLAYROOMS.
git-svn-id: https://svn.eduke32.com/eduke32@1531 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-10-15 16:02:55 +00:00 |
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helixhorned
|
256c729910
|
relocated some key events
git-svn-id: https://svn.eduke32.com/eduke32@1530 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-10-11 20:13:16 +00:00 |
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helixhorned
|
fb7efbd4b7
|
small fix
git-svn-id: https://svn.eduke32.com/eduke32@1529 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-10-11 16:18:06 +00:00 |
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helixhorned
|
4bde7fddac
|
m32script conveniece
git-svn-id: https://svn.eduke32.com/eduke32@1528 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-10-11 15:52:16 +00:00 |
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terminx
|
20c028b2e9
|
Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
git-svn-id: https://svn.eduke32.com/eduke32@1527 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-10-07 06:47:35 +00:00 |
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plagman
|
58194cb281
|
Fix specpower and specfactor definitions for diffuse maps.
git-svn-id: https://svn.eduke32.com/eduke32@1526 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-10-04 15:41:40 +00:00 |
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