terminx
b0ceecbdee
git-svn-id: https://svn.eduke32.com/eduke32@734 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-18 21:09:30 +00:00
plagman
4e3faa9c00
Reorganize polymer data. Fill sector VBOs.
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git-svn-id: https://svn.eduke32.com/eduke32@733 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-18 07:35:35 +00:00
terminx
310c7240e1
Huge, awesome patch from Hunter_rus
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git-svn-id: https://svn.eduke32.com/eduke32@728 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-16 19:51:38 +00:00
terminx
26de39bc2e
Cleanup patch from Hunter_rus
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git-svn-id: https://svn.eduke32.com/eduke32@727 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-16 00:23:33 +00:00
terminx
67e2466b0e
Patch from hunter_rus
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git-svn-id: https://svn.eduke32.com/eduke32@723 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-10 01:29:37 +00:00
plagman
a56eb92f1c
Models. I think the scale may still be a bit off on certain models, but
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that may also be just me.
git-svn-id: https://svn.eduke32.com/eduke32@722 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-05 09:05:07 +00:00
plagman
6b0f2d5956
Fixes palette/shade for swapped underwalls (toxic waterfall in The Abyss).
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git-svn-id: https://svn.eduke32.com/eduke32@720 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-29 04:46:06 +00:00
plagman
6c11addc08
Correct relative floor texture alignment (with slopes too). Also avoids
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a crash with mirrors in the editor.
git-svn-id: https://svn.eduke32.com/eduke32@719 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-28 08:29:40 +00:00
qbix79
48dae664b8
8-bit classic renderer works on my system now in 64 bit. (at least no crashes)
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git-svn-id: https://svn.eduke32.com/eduke32@714 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-25 11:21:08 +00:00
terminx
9285600313
Oops
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git-svn-id: https://svn.eduke32.com/eduke32@711 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-25 07:28:51 +00:00
terminx
2ad666c159
SDL and GTK+ version check patches from Ozkan Sezer
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git-svn-id: https://svn.eduke32.com/eduke32@710 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-25 01:46:19 +00:00
plagman
22dc84d4ca
Corrected parallax problems. (_zoo and e3l10).
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git-svn-id: https://svn.eduke32.com/eduke32@704 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-12 08:16:01 +00:00
plagman
1db4ea8f36
Lost, in a dream of mirrors, lost, in a paradox...
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git-svn-id: https://svn.eduke32.com/eduke32@702 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-10 08:39:05 +00:00
plagman
e872a59fa5
The dream is true...
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git-svn-id: https://svn.eduke32.com/eduke32@701 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-10 08:24:06 +00:00
plagman
7b03cef01a
BUT YOU DONT KNOW HOW.. ?
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git-svn-id: https://svn.eduke32.com/eduke32@700 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-09 07:59:37 +00:00
plagman
7c7b1c6590
THE FUTURE IS THE PAST
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git-svn-id: https://svn.eduke32.com/eduke32@699 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-09 07:27:17 +00:00
plagman
dff876f1d0
HAVE YOU EVER FELT
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git-svn-id: https://svn.eduke32.com/eduke32@697 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-06 23:35:48 +00:00
plagman
369d848650
Clean stuff for mirrors.
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git-svn-id: https://svn.eduke32.com/eduke32@696 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-06 03:00:39 +00:00
terminx
527c35941e
Mouse input patch from hunter_rus
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git-svn-id: https://svn.eduke32.com/eduke32@694 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-05 23:01:58 +00:00
plagman
ec7c642585
Added pr_billboarding mode to control whether face sprites look like classic (and clip into walls) or if they look like polymost (and suck cock).
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git-svn-id: https://svn.eduke32.com/eduke32@692 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-04 08:07:11 +00:00
plagman
9942e1de54
Wall sprites are now one-sided.
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git-svn-id: https://svn.eduke32.com/eduke32@690 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-04 07:33:59 +00:00
plagman
b587d4087e
Correct masks.
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git-svn-id: https://svn.eduke32.com/eduke32@689 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-04 07:28:25 +00:00
plagman
32955f4415
Fix animated sector textures.
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git-svn-id: https://svn.eduke32.com/eduke32@688 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-03 07:25:56 +00:00
plagman
5c0276882e
One way walls and masks. Masks don't really have correct texture coordinates yet but they should be sorted like polymost is or so.
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git-svn-id: https://svn.eduke32.com/eduke32@687 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-03 06:58:36 +00:00
plagman
1d320f6eec
Delay between occlusion queries for visible sectors (controlled by the value of pr_occlusionculling).
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git-svn-id: https://svn.eduke32.com/eduke32@686 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 09:29:58 +00:00
plagman
e2a1a89eba
(somewhat) smart wall updating.
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git-svn-id: https://svn.eduke32.com/eduke32@685 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 08:49:21 +00:00
plagman
00ae08496a
Smarter sector updating.
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git-svn-id: https://svn.eduke32.com/eduke32@684 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 06:58:26 +00:00
plagman
d50b4726e9
Better sprite code.
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git-svn-id: https://svn.eduke32.com/eduke32@683 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 06:01:12 +00:00
plagman
a1a587c202
Fixes typo making moving stuff crap itself.
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git-svn-id: https://svn.eduke32.com/eduke32@682 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 04:40:07 +00:00
terminx
d9500e18e0
git-svn-id: https://svn.eduke32.com/eduke32@681 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-01 22:28:42 +00:00
terminx
f90f48e439
"Unfortunetly, 2560x1600 is not supported."
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git-svn-id: https://svn.eduke32.com/eduke32@677 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-01 03:04:12 +00:00
plagman
833ec4d3e8
Alternate way of updating stuff. Restores interpolation.
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git-svn-id: https://svn.eduke32.com/eduke32@673 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 19:13:24 +00:00
plagman
ffa2d63c0e
I like my sprites sorted thank you very much.
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git-svn-id: https://svn.eduke32.com/eduke32@672 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 16:08:18 +00:00
plagman
d576ee5c40
Even less flickering.
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git-svn-id: https://svn.eduke32.com/eduke32@670 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 14:22:03 +00:00
plagman
f01a8f5b2b
Stop raping the Z-buffer. Less flickering that way for now.
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git-svn-id: https://svn.eduke32.com/eduke32@669 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 12:22:50 +00:00
plagman
d62d9ddaed
TODO lists: because speaking to oneself is awesome.
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git-svn-id: https://svn.eduke32.com/eduke32@668 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 11:43:24 +00:00
plagman
e9ec2f5f70
Face sprites placeholders.
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git-svn-id: https://svn.eduke32.com/eduke32@666 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 09:16:39 +00:00
terminx
c5d5cdc879
Patch from hunter_rus
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git-svn-id: https://svn.eduke32.com/eduke32@665 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-27 21:32:23 +00:00
terminx
a598f36502
git-svn-id: https://svn.eduke32.com/eduke32@663 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-26 09:28:21 +00:00
plagman
de9731692f
Fast polymer.
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git-svn-id: https://svn.eduke32.com/eduke32@662 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-26 09:24:25 +00:00
plagman
74a2a05ec2
Kill warnings.
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git-svn-id: https://svn.eduke32.com/eduke32@659 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-25 09:21:18 +00:00
terminx
408ca47fbd
git-svn-id: https://svn.eduke32.com/eduke32@654 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-22 10:23:57 +00:00
terminx
945e1b2357
Remove -Wno-unused from Makefile
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git-svn-id: https://svn.eduke32.com/eduke32@649 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-21 04:01:38 +00:00
terminx
25ac5770c0
git-svn-id: https://svn.eduke32.com/eduke32@627 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-24 00:46:57 +00:00
plagman
e67e3dc8fc
Adds r_parallaxskyclamping and r_parallaxskypanning.
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git-svn-id: https://svn.eduke32.com/eduke32@623 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-18 08:46:42 +00:00
terminx
fad541b377
Part 1 of 64-bit patch from Stephen Anthony
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git-svn-id: https://svn.eduke32.com/eduke32@618 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-16 22:27:08 +00:00
terminx
d7d11939a6
git-svn-id: https://svn.eduke32.com/eduke32@614 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-07 04:38:28 +00:00
terminx
cd085abf8d
Patch from hunter_rus
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git-svn-id: https://svn.eduke32.com/eduke32@606 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-02 16:38:30 +00:00
terminx
71cd8fd6c3
Patch from hunter_rus, untested
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git-svn-id: https://svn.eduke32.com/eduke32@605 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-01 03:36:54 +00:00
plagman
d94973a174
More Polymer portal stuff. Renders most stuff correctly and somewhat fast.
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- pr_scissors to toggle scissors testing. This should reduce GPU load and prevent normally invisible stuff from being drawn.
- pr_showportals to show visportals and scissors if they are enabled. Debugging feature.
Issues:
- screen may flicker on the edge of some sectors. Probably an accuracy issue somewhere.
- some maps make the algorithm loop too much (slow) or indefinitely (hang) for some reason.
git-svn-id: https://svn.eduke32.com/eduke32@595 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-05 08:58:15 +00:00