Commit graph

81 commits

Author SHA1 Message Date
Christoph Oelckers
98bb8c516d - added missing declarations for RR's intro movies. 2021-05-18 00:08:32 +02:00
Christoph Oelckers
4d226d19e7 - Exhumed: fixed jumping icons on the status bar.
Unfortunately, due to the utterly broken design of the sequences the fullscreen HUD is not fixed. This would require graphics replacements that fix the bad offsetting in the torch.
2021-05-17 19:22:57 +02:00
Christoph Oelckers
61d81efe45 - fixed definition of ExhumedCutscenes.BuildGameoverScene.
Needs to be declared static.
2021-05-17 18:17:15 +02:00
Christoph Oelckers
24ce5d6130 - Exhumed: fix animation stopping for inventory torch item.
I have no idea how the old code could ever work...
2021-05-16 20:25:56 +02:00
Christoph Oelckers
88fe8e49a3 - Blood: fixed throw power meter. 2021-05-16 18:56:56 +02:00
Christoph Oelckers
25d516c36f - fixed shadow and positioning of stats display. 2021-05-16 16:12:44 +02:00
Christoph Oelckers
83f151529b - fixed SW status bar. 2021-05-16 10:25:56 +02:00
Christoph Oelckers
8d8b3cda46 - scriptified SW's status bar.
Not tested yet. This just compiles without errors.
2021-05-16 09:34:08 +02:00
Christoph Oelckers
781cb32dcf - fixed all issues with Duke's/RR's status bar. 2021-05-15 16:46:08 +02:00
Christoph Oelckers
f84f58e714 - ported Duke and RR status bars.
Compiles but not tested yet.
2021-05-15 14:27:32 +02:00
Christoph Oelckers
663f330684 - fixed GetChunkFrame implementation and one bad GetString call.
Exhumed's status bar is fully working with this.
2021-05-15 10:25:38 +02:00
Christoph Oelckers
b71c725e3e - ported Exhumed's status bar.
Not tested yet.
2021-05-15 10:25:38 +02:00
Christoph Oelckers
5a6121d424 - status bar interface work. 2021-05-15 10:25:38 +02:00
Christoph Oelckers
317238147b - Blood: fixed scriptified MP statusbar code to the point where it compiles.
Mainly to avoid code rot by future changes, this probably cannot remain as it is if MP gets reimplemented.
2021-05-15 10:25:37 +02:00
Christoph Oelckers
e5dd4a8638 - made the scripted version of Blood's status bar functional. 2021-05-12 21:50:02 +02:00
Christoph Oelckers
778378fd5c - scriptified version of Blood's status bar compiles.
Not tested yet.
2021-05-12 21:50:02 +02:00
Christoph Oelckers
4ad20e4c00 - more preparations for scriptification of Blood's status bar.
* restructured some code that could not be converted as-is due to access to data that should be off-limits to scripts.
* exporting most of PLAYER's member fields.
2021-05-12 21:50:02 +02:00
Christoph Oelckers
bb9d492db6 - migrated RRRA as well. 2021-05-02 14:01:10 +02:00
Christoph Oelckers
6f4e380728 - migrated RR's cutscene definitions.
Also turned several level-specific init options into map flags or map parameters.
2021-05-02 13:12:24 +02:00
Christoph Oelckers
2d4e91615f - migrated Duke's cutscene definitions to the new RMAPINFO.txt. 2021-05-02 12:02:55 +02:00
Christoph Oelckers
03b9275244 - removed debug printf. 2021-05-01 23:59:45 +02:00
Christoph Oelckers
51aeb6dd39 - fixed issues with skipping over an entire cutscene.
This must never destroy the last element of the cutscene because it is still needed to draw something while shutdown is performed.
2021-05-01 20:54:57 +02:00
Christoph Oelckers
fa3fd9ac8f - removed unused array. 2021-05-01 20:34:43 +02:00
Christoph Oelckers
4c2266ee88 - fixed incomplete SW ending cutscene. 2021-05-01 20:31:51 +02:00
Christoph Oelckers
a2a850ea3c - center the texts on Duke's loading screen. 2021-05-01 20:14:30 +02:00
Christoph Oelckers
512f1d852b - fixed: Blood's summary screen needs to stop it sound when it ends. 2021-05-01 20:11:47 +02:00
Christoph Oelckers
f0bd290801 - corrected speed of RR intro videos. 2021-05-01 20:04:22 +02:00
Christoph Oelckers
4069a5096a - scriptified Exhumed's 2D content (minus the programmatic textures.) 2021-04-30 20:08:36 +02:00
Christoph Oelckers
5b54e9c1ad - removed the 26 factor from Duke's par times.
What were they thinking?
2021-04-30 20:08:36 +02:00
Christoph Oelckers
aa148d602c - scriptified SW's 2D screens.
Compiles but not tested yet.
2021-04-30 20:08:35 +02:00
Christoph Oelckers
6c2aab3017 - fixed remaining issues with Blood's cutscenes. 2021-04-30 20:08:34 +02:00
Christoph Oelckers
eaf5e1fba5 - Cutscene support in Blood.
Intro tested, rest to do.
2021-04-30 20:08:34 +02:00
Christoph Oelckers
869dbd70e5 - fixed the design by merging the episode start handler into ShowIntermission.
Tying the start-of-episode cutscene to the cluster does not really work because it gets triggered by all maps of the cluster.
All currently existing intro cutscenes are tied to the map anyway.
Also correcting transition movie name for RRRA E2L1.
2021-04-30 20:08:34 +02:00
Christoph Oelckers
cdccdec3e7 - final cleanup on new cutscene interfacw
* fixed frame gaps when exiting a cutscene. This must be properly synchronized with the state handler in the main loop.
* reactivated the loading screens. With texture precaching working the delay when loading a map becomes significant enough to require a visual feedback.
* RR does not play 'bonusmusic' on its summary screen.
2021-04-30 20:08:34 +02:00
Christoph Oelckers
ad01aee5ec - fixed RR summary screen 2021-04-30 20:08:33 +02:00
Christoph Oelckers
6d743ce921 - most of the summary screen is working 2021-04-30 20:08:33 +02:00
Christoph Oelckers
3c27ec8cbd - tested all of Duke's and RR's cutscenes. 2021-04-30 20:08:33 +02:00
Christoph Oelckers
26a7700579 - Duke's intro works, without fading. 2021-04-30 20:08:32 +02:00
Christoph Oelckers
af8d06994a - implemented the scripting interface layer. 2021-04-30 20:08:32 +02:00
Christoph Oelckers
ef6d8c2c67 - added cutscene definitions for Duke and finalized the definecutscene parser. 2021-04-30 20:08:32 +02:00
Christoph Oelckers
021f1b7832 - make SummaryInfo a struct instead of passing a list of values to the script classes. 2021-04-30 20:08:32 +02:00
Christoph Oelckers
57853bf8fe - RR Cutscene generators. 2021-04-30 20:08:31 +02:00
Christoph Oelckers
f077359196 - merge DukeDC's end of episode cutscene into BuildE3End.
This will make things a bit easier on the setup side because it eliminates the need for mission pack specific definitions.
2021-04-30 20:08:31 +02:00
Christoph Oelckers
88dfb93865 - redid Duke cutscene code to use functions, not classes as exports and added the missing screens.
Functions are better because they allow doing more in the internal setup code.
2021-04-30 20:08:31 +02:00
Christoph Oelckers
eeefc4355e - scriptified all of Duke's end of episode cutscenes. 2021-04-30 20:08:30 +02:00
Christoph Oelckers
9d20185b39 - used pushv to make the intro init code look nicer. 2021-04-30 20:08:30 +02:00
Christoph Oelckers
66799d9a6d - more screen job setup work.
* interface for movie player done.
* first cutscene definition done.
* all converted classes removed from C++ code.
2021-04-30 20:08:30 +02:00
Christoph Oelckers
4ff2010bd1 - moved the entire screen job management to the script side.
This isn't hooked up yet and lots of code is commented out, the games won't start with this commit.
2021-04-30 20:08:30 +02:00
Christoph Oelckers
d853b63a1a - RR summary screen 2021-04-30 20:08:29 +02:00
Christoph Oelckers
d5a8147f1b - Duke screens are complete. 2021-04-30 20:08:25 +02:00