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https://github.com/ZDoom/raze-gles.git
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- fixed SW status bar.
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parent
8d8b3cda46
commit
83f151529b
5 changed files with 28 additions and 15 deletions
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@ -531,9 +531,9 @@ void GameInterface::LevelCompleted(MapRecord* map, int skill)
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SummaryInfo info{};
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info.kills = Player->Kills;
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info.kills = Player[screenpeek].Kills;
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info.maxkills = TotalKillable;
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info.secrets = Player->SecretsFound;
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info.secrets = Player[screenpeek].SecretsFound;
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info.maxsecrets = LevelSecrets;
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info.time = PlayClock / 120;
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@ -245,8 +245,8 @@ x(PANEL_SM_FONT_G6, 3607)
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x(PANEL_SM_FONT_G7, 3608)
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x(PANEL_SM_FONT_G8, 3609)
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x(PANEL_SM_FONT_G9, 3610)
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x(PANEL_SM_FONT_G10, 3611)
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x(PANEL_SM_FONT_G11, 3612)
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x(PANEL_SM_FONT_G10, 3600)
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x(PANEL_SM_FONT_G11, 3611)
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x(PANEL_SM_FONT_Y0, 3613)
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x(PANEL_SM_FONT_Y1, 3614)
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x(PANEL_SM_FONT_Y2, 3615)
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@ -257,8 +257,8 @@ x(PANEL_SM_FONT_Y6, 3619)
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x(PANEL_SM_FONT_Y7, 3620)
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x(PANEL_SM_FONT_Y8, 3621)
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x(PANEL_SM_FONT_Y9, 3622)
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x(PANEL_SM_FONT_Y10, 3623)
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x(PANEL_SM_FONT_Y11, 3624)
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x(PANEL_SM_FONT_Y10, 3612)
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x(PANEL_SM_FONT_Y11, 3623)
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x(PANEL_SM_FONT_R0, 3625)
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x(PANEL_SM_FONT_R1, 3626)
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x(PANEL_SM_FONT_R2, 3627)
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@ -269,8 +269,8 @@ x(PANEL_SM_FONT_R6, 3631)
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x(PANEL_SM_FONT_R7, 3632)
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x(PANEL_SM_FONT_R8, 3633)
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x(PANEL_SM_FONT_R9, 3634)
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x(PANEL_SM_FONT_R10, 3635)
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x(PANEL_SM_FONT_R11, 3636)
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x(PANEL_SM_FONT_R10, 3624)
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x(PANEL_SM_FONT_R11, 3635)
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x(PANEL_KEY_RED, 2392)
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x(PANEL_KEY_GREEN, 2393)
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x(PANEL_KEY_BLUE, 2394)
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@ -7765,7 +7765,8 @@ DEFINE_ACTION_FUNCTION(_SW, RealWeapon)
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{
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PARAM_PROLOGUE;
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PARAM_INT(inv);
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ACTION_RETURN_INT(DamageData[inv].with_weapon);
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int w = DamageData[inv].with_weapon;
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ACTION_RETURN_INT(w == -1? inv : w);
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}
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END_SW_NS
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@ -152,6 +152,8 @@ public:
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{
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numberFont = Create<DHUDFont>( BigFont, 0, Off, 1, 1 );
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miniFont = Create<DHUDFont>(SmallFont2, 0, Off, 1, 1 );
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numberFont->Release();
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miniFont->Release();
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}
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private:
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@ -1088,7 +1090,16 @@ void UpdateStatusBar()
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UpdateFrame();
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}
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StatusBar->UpdateStatusBar();
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SummaryInfo info{};
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info.kills = Player[screenpeek].Kills;
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info.maxkills = TotalKillable;
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info.secrets = Player[screenpeek].SecretsFound;
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info.maxsecrets = LevelSecrets;
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info.time = Scale(PlayClock, 1000, 120);
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::UpdateStatusBar(&info);
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PLAYERp pp = &Player[screenpeek];
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if (pp->cookieTime > 0)
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{
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@ -152,14 +152,15 @@ class SWStatusBar : RazeStatusBar
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{
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let ch = buffer.ByteAt(i);
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if (ch == " ")
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if (ch == "/") ch = 10;
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else if (ch == ":") ch = 11;
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else if (ch >= "0" && ch <= "9") ch -= 48;
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else
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{
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if (ch != " ") Console.Printf("Invalid char %c", ch);
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x += 4;
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continue;
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}
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else if (ch == 0x5c) ch = 0;
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else if (ch == ":") ch = 11;
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else ch -= 47;
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let font_pic = SmallSBFont[color][ch];
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DrawTexture(font_pic, (x, y), DI_ITEM_LEFT_TOP, col:Raze.shadeToLight(shade));
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@ -375,7 +376,7 @@ class SWStatusBar : RazeStatusBar
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"PANEL_SKELKEY_RED"
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};
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let tex = TexMan.CheckForTexture("PANEL_KEY_RED", TexMan.Type_Any);
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let size = TexMan.GetScaledSize(tex);
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let size = TexMan.GetScaledSize(tex) + (1, 2);
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i = 0;
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for (row = 0; row < 2; row++)
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