CommonLoon102
bc3d2e9aec
Fix MSVC compilation ( #181 )
2019-09-21 11:48:35 +02:00
Alexey Khokholov
46e9e64500
Move acknowledgments to separate file
2019-09-21 11:48:19 +02:00
CommonLoon102
247655a3d7
Don't send or display chat messages which are whitespace only ( #180 )
2019-09-21 11:48:14 +02:00
CommonLoon102
c0b3e6f99f
Don't allow the mouse to steal the focus when typing a save game name ( #178 )
2019-09-21 11:47:54 +02:00
CommonLoon102
edc6e2c0f7
Friendly fire and keep keys settings for multiplayer ( #177 )
...
# Conflicts:
# source/blood/src/levels.h
# source/blood/src/network.h
2019-09-21 11:47:54 +02:00
CommonLoon102
56365d65ce
Don't show team flags and scores when no HUD is displayed ( #176 )
...
# Conflicts:
# .gitignore
2019-09-21 11:47:40 +02:00
Jan200101
a28119ae30
Fix Linux compilation
...
- replaced stricmp with strcasecmp and strncasecmp
https://linux.die.net/man/3/strcasecmp
- replaced all Microsoft specific types with standard ones
- replaced all instances of MAX_PATH with BMAX_PATH
2019-09-21 11:47:14 +02:00
CommonLoon102
13a1861c8d
Show messages by priority ( #175 )
...
# Conflicts:
# source/blood/src/triggers.cpp
2019-09-21 11:46:54 +02:00
nukeykt
b13bdf50be
RFS parser wip
...
# Conflicts:
# .gitignore
# platform/Windows/nblood.vcxproj.filters
2019-09-21 11:46:37 +02:00
CommonLoon102
9be59caef8
Colorful view messages ( #173 )
2019-09-21 11:45:13 +02:00
CommonLoon102
16e1b39fb3
CTF HUD fixes ( #172 )
2019-09-21 11:45:12 +02:00
CommonLoon102
61e40bad66
Fix the goonies cheat code and the kGDXItemMapLevel powerup ( #171 )
2019-09-21 11:44:59 +02:00
CommonLoon102
160c93f0ab
Multiplayer suicide message was empty string ( #170 )
...
# Conflicts:
# .gitignore
2019-09-21 11:44:59 +02:00
nukeykt
81f78c24b7
Implement rotate parameter for voxel definitions
...
# Conflicts:
# source/build/include/build.h
# source/build/include/mdsprite.h
# source/build/src/defs.cpp
2019-09-21 11:43:50 +02:00
nukeykt
433fd62de5
Purge resource manager cache on level load
2019-09-21 11:41:26 +02:00
nukeykt
3f42df45fd
Fix memory issues in resource manager
2019-09-21 11:41:26 +02:00
nukeykt
c91a85a353
Use C++ heap for resource manager
...
# Conflicts:
# source/blood/src/actor.cpp
# source/blood/src/mapedit.cpp
2019-09-21 11:41:25 +02:00
CommonLoon102
55de5230ca
New HUD for CTF ( #167 )
...
# Conflicts:
# source/blood/src/blood.cpp
2019-09-21 11:40:59 +02:00
nukeykt
4527da61a2
Ignore dosbox specific command line options
2019-09-21 11:40:44 +02:00
nukeykt
5a93d301b6
minor changes
2019-09-21 11:40:44 +02:00
nukeykt
90b005a44a
Fix mouse centering in menu
2019-09-21 11:40:44 +02:00
CommonLoon102
3fbb171990
Powerup counter color ( #166 )
2019-09-21 11:40:43 +02:00
CommonLoon102
4423164ca5
More smooth fadeout for the map title. ( #165 )
2019-09-21 11:40:43 +02:00
nukeykt
996dfde6d0
Fix compile errors, backport input code for RR
...
# Conflicts:
# platform/Windows/voidsw.vcxproj
# source/blood/src/controls.cpp
# source/blood/src/m32common.cpp
# source/rr/src/actors.cpp
# source/rr/src/anim.cpp
# source/rr/src/demo.cpp
# source/rr/src/game.cpp
# source/rr/src/gameexec.cpp
# source/rr/src/global.h
# source/rr/src/menus.cpp
# source/rr/src/menus.h
# source/rr/src/net.cpp
# source/rr/src/player.cpp
# source/rr/src/premap.cpp
# source/rr/src/savegame.cpp
# source/rr/src/sbar.cpp
# source/rr/src/screens.cpp
# source/rr/src/sector.cpp
2019-09-21 11:39:19 +02:00
nukeykt
f6cd86d77e
Simplify map title rendering code and enable alpha for classic renderer
2019-09-21 10:54:54 +02:00
Alexey Khokholov
2b443c2eac
Account for 16384 sprites for sprite owner value
2019-09-21 10:54:13 +02:00
nukeykt
8b0fb8dfe2
Fix invisible player on mirror
2019-09-21 10:53:27 +02:00
CommonLoon102
e8337c783e
Don't change item selection with mouse while scanning for new key bind ( #159 )
...
# Conflicts:
# .gitignore
2019-09-21 10:53:17 +02:00
nukeykt
d6d8762400
Seamless ROR transition
2019-09-21 10:51:48 +02:00
nukeykt
ddf02bda17
Fix GetZRange regression
2019-09-21 10:51:47 +02:00
nukeykt
78a3240c3e
Fix flat sky y offset
2019-09-21 10:51:47 +02:00
nukeykt
7a9209d857
Fix compile error
...
# Conflicts:
# source/blood/src/ai.cpp
# source/blood/src/aiunicult.cpp
# source/blood/src/blood.cpp
# source/blood/src/choke.cpp
# source/blood/src/credits.cpp
# source/blood/src/gamemenu.cpp
# source/blood/src/gamemenu.h
# source/blood/src/gui.cpp
# source/blood/src/mapedit.cpp
# source/blood/src/replace.cpp
2019-09-21 10:51:29 +02:00
CommonLoon102
9715b2281a
extra can be -1 then pointer will point to random ( #145 )
2019-09-21 10:46:24 +02:00
CommonLoon102
44bcd26fab
fix endgame credits listing ( #140 )
...
# Conflicts:
# .gitignore
2019-09-21 10:46:12 +02:00
nukeykt
38f2fd209f
Use fixed point number for XSPRITE scaling
2019-09-21 10:44:14 +02:00
nukeykt
0dcca3583f
Backport frame limiter (again)
...
# Conflicts:
# source/rr/src/game.cpp
2019-09-21 10:43:45 +02:00
nukeykt
99775a8fe0
Add surface type enum
2019-09-21 10:43:26 +02:00
nukeykt
316ddb1fb5
Mouse quick fix
...
# Conflicts:
# source/blood/src/controls.cpp
2019-09-21 10:43:26 +02:00
nukeykt
fbd3bdb665
Backport new FPS limiter
...
# Conflicts:
# source/rr/src/game.cpp
2019-09-21 10:40:54 +02:00
nukeykt
f87f38b8f0
Always load widescreen def file
2019-09-21 10:40:19 +02:00
nukeykt
0a74187512
Add blood specific parameters to tilefromtexture
2019-09-21 10:40:18 +02:00
nukeykt
f6ce571075
Fix improper callback id in FlareBurst.
...
Thanks to NoOne for report
2019-09-21 10:38:47 +02:00
nukeykt
68c7b8c402
Compile fix
...
# Conflicts:
# source/build/include/build.h
2019-09-21 10:38:26 +02:00
nukeykt
d3994b0801
Revise polymost HOM issue workaround in Duke's E1L1. Add code to remove very thin spans.
...
This commit does not gain noticeable rendering performance, but at least should prevent weird polygon leakages
2019-09-21 10:31:34 +02:00
nukeykt
e999e2058c
Do not mess up random seed in seq/qav
2019-09-21 10:31:34 +02:00
nukeykt
935084ae52
More hacks to emulate old clipping
...
# Conflicts:
# source/build/src/clip.cpp
2019-09-21 10:28:10 +02:00
nukeykt
af2106c9d0
Finally Duke's DEMO1 is sync
2019-09-21 10:27:59 +02:00
nukeykt
05749679a8
I think this is enough
2019-09-21 10:27:59 +02:00
nukeykt
1aab7601df
Add old lintersect implementation
2019-09-21 10:27:58 +02:00
nukeykt
5c099bea05
Start adding old collision code for demo compatibility.
...
DEMO2 and DEMO3 of Duke3D are sync again
# Conflicts:
# source/build/src/clip.cpp
2019-09-21 10:27:58 +02:00