helixhorned
d26ae58627
Rename 'camsprite' to 'g_curViewscreen', other related cleanup.
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git-svn-id: https://svn.eduke32.com/eduke32@4220 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-26 19:45:12 +00:00
terminx
85cf8de0f3
Add support for shareware 0.99/1.0/1.1, for shits and giggles.
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git-svn-id: https://svn.eduke32.com/eduke32@3803 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-23 18:28:04 +00:00
helixhorned
d5a1f0a0d4
osd.c: Fix OSD_StripColors() with empty input string.
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git-svn-id: https://svn.eduke32.com/eduke32@3727 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-04 16:36:13 +00:00
helixhorned
200cd75275
Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member.
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Bump BYTEVERSION.
git-svn-id: https://svn.eduke32.com/eduke32@3478 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-11 17:16:50 +00:00
hendricks266
b6ddc6149e
Replace initialize_globals() with global initialization.
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git-svn-id: https://svn.eduke32.com/eduke32@3337 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 10:58:38 +00:00
helixhorned
a76a796ebb
Fix demo playback with diff application enabled.
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This requires ripping out the .proj member of tiledata_t back into
ProjectileData[] again because it was the only one in g_tile[] that
changed during the course of a game. The g_tile[] array is now also
correctly flagged as "constant throughout a game" (DS_NOCHK).
Savegame version bumped.
git-svn-id: https://svn.eduke32.com/eduke32@3151 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-11 17:57:06 +00:00
hendricks266
fcf9beae6a
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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Credit to Plagman for the idea and doing the work on the game side, which is included in this commit.
(Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.)
git-svn-id: https://svn.eduke32.com/eduke32@3116 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-05 02:49:08 +00:00
terminx
5cca0d4ffe
Add some compile time defined names for p->inven_icon values. Too bad these values aren't in the same order as the inventory items themselves... (dukeinv_t and dukeinvicon_t values do not match).
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git-svn-id: https://svn.eduke32.com/eduke32@3115 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-04 23:41:05 +00:00
terminx
88c95a18f7
Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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git-svn-id: https://svn.eduke32.com/eduke32@3102 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-30 15:54:35 +00:00
helixhorned
c6f30669b1
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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Also, change type of g_numPlayerSprites (global and mapstate) from inconsistent
uint8_t/char to int8_t.
git-svn-id: https://svn.eduke32.com/eduke32@2897 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:13 +00:00
helixhorned
23e43886a8
Lunatic translator: define* et al
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git-svn-id: https://svn.eduke32.com/eduke32@2764 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-17 19:45:41 +00:00
terminx
9f40f84cbe
This probably fixes the music breakage caused by r2727.
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git-svn-id: https://svn.eduke32.com/eduke32@2738 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-04 22:01:45 +00:00
helixhorned
694acef9fe
Allow up to 7 skills, coded by M210 and taken over with modifications.
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Skill names are defined via 'defineskillname' as before, but the index
of the last non-empty skill name (plus one) is taken as the skill count.
So, if you only define the 6th, there will be no effect.
Note that currently, there is no way to specify less than four skills
because the CON parser doesn't allow the empty string for the name (it'll
go beyond the line) and because the default skill names are initialized in
EDuke32 too, in addition to the CONs.
git-svn-id: https://svn.eduke32.com/eduke32@2530 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:00:27 +00:00
helixhorned
4a00423c89
Add some #includes to gameexec.h and sector.h so that they can be included directly
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git-svn-id: https://svn.eduke32.com/eduke32@2328 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-09 22:44:45 +00:00
helixhorned
60fa7d9f00
Remove a few unused variables from global.[ch], update build date string.
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git-svn-id: https://svn.eduke32.com/eduke32@2196 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:30:50 +00:00
helixhorned
03000a52b9
CON parser cleanup: make labelcode save offsets to CON code instead of
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pointers and make it into an int32_t*.
git-svn-id: https://svn.eduke32.com/eduke32@2152 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 21:20:17 +00:00
terminx
1fdafcdad6
Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
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git-svn-id: https://svn.eduke32.com/eduke32@1857 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-07 01:16:29 +00:00
terminx
8c47f34c7c
Use svn revision numbers in synthesis build strings
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git-svn-id: https://svn.eduke32.com/eduke32@1821 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 09:29:03 +00:00
terminx
a7eb0418d1
Global thermonuclear code rape
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git-svn-id: https://svn.eduke32.com/eduke32@1677 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 08:13:51 +00:00