Commit graph

944 commits

Author SHA1 Message Date
terminx
4575148c02 Use size_t or ssize_t in for loops where possible
git-svn-id: https://svn.eduke32.com/eduke32@5829 1a8010ca-5511-0410-912e-c29ae57300e0
2016-08-27 01:41:21 +00:00
terminx
aae66ccb11 Further cleanup. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5828 1a8010ca-5511-0410-912e-c29ae57300e0
2016-08-27 01:41:04 +00:00
terminx
34453f5090 Continued cleanup. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5827 1a8010ca-5511-0410-912e-c29ae57300e0
2016-08-27 01:40:56 +00:00
terminx
52f678a743 Massive readability cleanup of game code part 1. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5825 1a8010ca-5511-0410-912e-c29ae57300e0
2016-08-27 01:40:35 +00:00
terminx
95f7cf0982 "return" is not a function.
git-svn-id: https://svn.eduke32.com/eduke32@5803 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:34:41 +00:00
terminx
951ad678c4 Usual cleanup type stuff involving vectors and variable scopes.
git-svn-id: https://svn.eduke32.com/eduke32@5802 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:34:29 +00:00
terminx
0e713e698f Separate art tile related functions out from engine.c and into tiles.c
git-svn-id: https://svn.eduke32.com/eduke32@5801 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:34:25 +00:00
terminx
03daded192 Vectorize a few more things.
git-svn-id: https://svn.eduke32.com/eduke32@5800 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:34:18 +00:00
terminx
29a9b93517 FORCE_INLINE a couple of Polymost support functions.
git-svn-id: https://svn.eduke32.com/eduke32@5799 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:34:10 +00:00
terminx
5800cd588c tsectortype -> usectortype
twalltype -> uwalltype
tspritetype -> uspritetype

No other changes.

git-svn-id: https://svn.eduke32.com/eduke32@5796 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:33:58 +00:00
terminx
0562de125f More changes similar to the previous commit
git-svn-id: https://svn.eduke32.com/eduke32@5795 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:33:45 +00:00
terminx
dd1d02a0e7 Change a bunch of engine functions that access sprites, walls, and sectors in a read-only fashion to use the untracked versions of those structs.
git-svn-id: https://svn.eduke32.com/eduke32@5794 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:33:39 +00:00
terminx
3b7aa279b1 Clipping function tweaks. Fixes building without HAVE_CLIPSHAPE_FEATURE.
git-svn-id: https://svn.eduke32.com/eduke32@5793 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:33:35 +00:00
terminx
32450bdd68 Relocate maphack related code into mhk.c.
This commit also relocates clipping related code into clip.c and makes a few other minor changes, because I fucked up and merged the commits together. God damn it.

git-svn-id: https://svn.eduke32.com/eduke32@5792 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:33:30 +00:00
terminx
3eb979f8da Split 2d mode editor stuff that remained in engine.c into 2d.c.
git-svn-id: https://svn.eduke32.com/eduke32@5790 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:33:14 +00:00
terminx
205a757109 Move palette related functionality from engine.c to palette.c/h.
git-svn-id: https://svn.eduke32.com/eduke32@5789 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:33:06 +00:00
terminx
cdcc983a22 Move hash table stuff out of engine.c and into hash.c/h.
git-svn-id: https://svn.eduke32.com/eduke32@5788 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:32:53 +00:00
terminx
42ece182e4 Pragma tweaks
git-svn-id: https://svn.eduke32.com/eduke32@5784 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:32:37 +00:00
hendricks266
e06cabb8aa Remove x86 asm pragmas for readpixel and drawpixel and replace them with their C versions.
This fixes a crash in the editor's 2D mode, reported by Paul B.

git-svn-id: https://svn.eduke32.com/eduke32@5781 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-15 07:08:48 +00:00
hendricks266
8ef2032035 Makefile: Revamp setup of all things SDL.
Highlights:
*Building with msys2 can now take advantage of sdl-config and sdl2-config if present.
*Add a header check to error out if SDL_mixer's major version does not match SDL.
*Building with frameworks on OS X works again.

Notes:
*Those cross compiling, particularly targeting Windows, may need to invoke make with SDLCONFIG='' to avoid bringing in libs and headers from the host.

git-svn-id: https://svn.eduke32.com/eduke32@5778 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-15 07:08:35 +00:00
hendricks266
3adda0cbd3 Polymer: Revert part of r5481. We can't rely on the sprite trackers to tell us when tsprites change.
git-svn-id: https://svn.eduke32.com/eduke32@5774 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-10 18:23:22 +00:00
hendricks266
0434a87e3a Remove trailing whitespace from anything we don't need to rebase from an upstream.
git-svn-id: https://svn.eduke32.com/eduke32@5768 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-05 04:46:28 +00:00
hendricks266
128719189f sdlayer: Clean up creation of SDL_Renderer and provide information about the process to the log.
git-svn-id: https://svn.eduke32.com/eduke32@5759 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-29 21:11:21 +00:00
hendricks266
a8287f676f KenBuild: Fix mul3 and sqr pragmas.
git-svn-id: https://svn.eduke32.com/eduke32@5735 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-23 04:46:18 +00:00
hendricks266
42d0f08d18 libdivide.h: Silence "warning: non-constant-expression cannot be narrowed from type 'uint64_t' (aka 'unsigned long long') to 'long long' in initializer list in C++11 [-Wc++11-narrowing]".
The problem that the block of code in question works around was fixed in LLVM r82228 and landed in clang 2.7.

git-svn-id: https://svn.eduke32.com/eduke32@5732 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-23 04:46:07 +00:00
hendricks266
1f761df37f libdivide.h: Silence "warning: variable 'result' is uninitialized when used here [-Wuninitialized]".
git-svn-id: https://svn.eduke32.com/eduke32@5731 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-23 04:46:02 +00:00
hendricks266
4282640c6c Amend previous commit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5730 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-22 21:01:12 +00:00
hendricks266
764336bdea Fix NO_ALIGNED_MALLOC to actually work and not transpose the parameters. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5729 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-21 02:39:58 +00:00
terminx
e33d010e1a Replace uses of "swap64bit" where "swapdouble" is what is really meant. There is nothing in this to handle potential platforms where sizeof(double) != sizeof(int64_t)
git-svn-id: https://svn.eduke32.com/eduke32@5724 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-13 22:15:25 +00:00
hendricks266
b12c8dc268 Reorder preprocessor lines in libdivide.h so that LIBDIVIDE_USE_SSE2 is defined before emmintrin.h is included. Fixes ticket #23. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5720 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-11 02:59:15 +00:00
hendricks266
93a86e2840 Enable LIBDIVIDE_USE_SSE2 under x86_64 builds or if the binary is built with SSE2 optimizations.
git-svn-id: https://svn.eduke32.com/eduke32@5716 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-04 00:25:27 +00:00
hendricks266
868306abef Polymost: Allow compressed ART tiles (r_texcompr 2) to be cached.
git-svn-id: https://svn.eduke32.com/eduke32@5713 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-04 00:25:17 +00:00
hendricks266
b40f9b5b80 You'll Cowards Don't Even Indent
git-svn-id: https://svn.eduke32.com/eduke32@5712 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-04 00:25:13 +00:00
hendricks266
84a2695cdc Polymost: Clean up and rearrange some texcache code. No functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@5710 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-04 00:25:06 +00:00
hendricks266
d1266434f1 Polymost: Call texcache_calcid once per texture instead of twice. Clean it up a little while we're at it.
git-svn-id: https://svn.eduke32.com/eduke32@5709 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-04 00:25:02 +00:00
hendricks266
93349bd8e0 Add a hack so that when exit() is called on Android, we instead longjmp to main() and return from there.
git-svn-id: https://svn.eduke32.com/eduke32@5706 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-02 18:29:38 +00:00
hendricks266
b3f2532bb5 GL ES: Introduce ETC1 and (alpha-less) ETC2 texture compression, which improves performance by using less VRAM and requiring shorter data bus transfers.
git-svn-id: https://svn.eduke32.com/eduke32@5690 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-28 05:16:14 +00:00
hendricks266
7e12cf2a83 jwzgles: Add glCompressedTexImage2D and glCompressedTexSubImage2D as cheap copies of their non-compressed variants.
git-svn-id: https://svn.eduke32.com/eduke32@5676 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-28 05:15:20 +00:00
hendricks266
3bbe30a6f8 Un-break the iOS build.
git-svn-id: https://svn.eduke32.com/eduke32@5672 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-28 05:15:05 +00:00
terminx
1b5335ad72 Add #pragma once to the top of a couple of the most commonly included headers in build/include. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5664 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:44 +00:00
terminx
83acadd3b4 Remove useless bytesperline parameter from a couple of kplib functions.
git-svn-id: https://svn.eduke32.com/eduke32@5660 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:22 +00:00
hendricks266
7dd054069f Polymost: Add HICR_ARTIMMUNITY and DAMETH_ARTIMMUNITY, which currently function identically to NOTEXCOMPRESS and NODOWNSIZE combined, and are only used when:
1. Using an ART tile
2. Using a hightile defined through the tilefromtexture "texture" subtoken
3. Using a hightile that, if downsized, will be smaller than the ART tile for that tilenum (tenuous)

git-svn-id: https://svn.eduke32.com/eduke32@5647 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-07 11:21:55 +00:00
hendricks266
7011b30e50 Engine: Move daskinloader into mdloadskin and clean up it and gloadtile_hi against one another.
git-svn-id: https://svn.eduke32.com/eduke32@5644 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-04 19:24:54 +00:00
hendricks266
506e89fefb Polymost: Refactor all GL internal texture format decision making into uploadtexture().
This directly achieves the following:
* Eliminated codedup.
* Recently introduced GL ES performance downsampling now applies to model skins.
* Replaces the alpha/art format distinction with {RGB/no alpha, RGBA/one-bit alpha (ART transparency), RGBA/full alpha}.
* Cleanly allows multiple fallback formats for each type.
* Ready for further commits.

git-svn-id: https://svn.eduke32.com/eduke32@5642 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:34:20 +00:00
hendricks266
aec2da83cd Add BuildGLErrorCheck(), useful for debugging GL.
git-svn-id: https://svn.eduke32.com/eduke32@5641 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:34:16 +00:00
hendricks266
e2df2d60d1 Engine: Rename HICR_NOCOMPRESS to HICR_NODOWNSIZE, CACHEAD_NOCOMPRESS to CACHEAD_NODOWNSIZE, DAMETH_NOCOMPRESS to DAMETH_NODOWNSIZE, and HICR_NOSAVE to HICR_NOTEXCOMPRESS.
git-svn-id: https://svn.eduke32.com/eduke32@5640 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:34:12 +00:00
hendricks266
dce9e3c91e Add preprocessor token NO_ALIGNED_MALLOC which disables compilation with aligned memory allocation. Useful for old versions of Windows and Mac OS X.
git-svn-id: https://svn.eduke32.com/eduke32@5636 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:33:58 +00:00
terminx
d3ff92c5d5 Android shit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5629 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-17 19:08:32 +00:00
terminx
66e6bbff0d Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds.
git-svn-id: https://svn.eduke32.com/eduke32@5621 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-13 21:06:12 +00:00
hendricks266
f1d187d378 Lunatic: Fix cast-qual warnings having to do with L_RunString.
git-svn-id: https://svn.eduke32.com/eduke32@5590 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-27 07:30:23 +00:00