hendricks266
844ec0bd63
Expose the current episode and skill selection in ud.m_volume_number and ud.m_player_skill while in their respective menus
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git-svn-id: https://svn.eduke32.com/eduke32@7804 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:14:33 +02:00
terminx
2313e3d374
Rename "autosaves" to "checkpoints" in menu
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git-svn-id: https://svn.eduke32.com/eduke32@7790 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:18 +02:00
terminx
c96ec9d440
This is just syntax and formatting
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No functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@7776 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:09 +02:00
terminx
7a4a80552c
Call S_PauseSounds(false) from Menu_Close()
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git-svn-id: https://svn.eduke32.com/eduke32@7724 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:17:31 +02:00
terminx
9d7e5d9970
Rename vec2s_t to vec2_16_t
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git-svn-id: https://svn.eduke32.com/eduke32@7694 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
2019-09-20 11:28:57 +02:00
Christoph Oelckers
8f6f979fa5
- do not force the tile shades mode for now without re_adding the removed variable.
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Much of this needs to be abstracted out but until that part is done this still needs to work properly.
2019-09-19 11:02:05 +02:00
terminx
a5965e2562
Remove r_usetileshades--GLOBAL_NO_GL_TILESHADES flag for DN64 not affected
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This also locks the texture filtering options in the menu behind ifdef guards until they're fixed.
git-svn-id: https://svn.eduke32.com/eduke32@7420 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
# source/duke3d/src/menus.cpp
2019-09-19 10:50:18 +02:00
Christoph Oelckers
d63cf04e06
- removed the compressed texture cache.
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This is a pointless relic from the past and makes zero sense with modern graphics hardware.
2019-09-17 20:18:18 +02:00
terminx
729f83761a
Rename "player speech" menu option in standalone builds
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git-svn-id: https://svn.eduke32.com/eduke32@7402 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:00 +00:00
terminx
e33fed3bf8
Add Nuke.YKT to thanks section in credits and move pogokeen to active developers
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This also cleans up the code for MENU_CREDITS4 so that it's significantly easier to alter in the future if needed.
git-svn-id: https://svn.eduke32.com/eduke32@7389 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-04 23:48:59 +00:00
terminx
934f1e9ec6
Display value next to FOV slider and allow dropping FOV to 70
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git-svn-id: https://svn.eduke32.com/eduke32@7348 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-22 18:35:28 +00:00
hendricks266
f349dfdabf
Menus: Fix the cursor being affected by viewport-annexing status bar sizes
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git-svn-id: https://svn.eduke32.com/eduke32@7334 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-19 05:26:49 +00:00
terminx
8433d133b4
Patch from Fox:
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Add a FOV option in the menu. Range from 75 to 120 degrees (at 4:3 resolution), default is 90.
New userdef "fov". Equals the FOV in 360 degrees.
Update Polymost projection hack, so it compensates for the FOV or height of the game view.
Fix FOV in Polymer when the full status bar is visible. Now the FOV depends of the width of the game view instead of the height.
git-svn-id: https://svn.eduke32.com/eduke32@7329 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:33 +00:00
terminx
1245799e6b
screentext alignment patch from Fox
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git-svn-id: https://svn.eduke32.com/eduke32@7322 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-30 09:36:47 +00:00
terminx
8e50f47aa4
rotatesprite hack from Fox
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git-svn-id: https://svn.eduke32.com/eduke32@7321 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-30 00:19:56 +00:00
hendricks266
a91391fdec
Menus: Make the gamma slider move in increments of 0.05 instead of 0.1
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git-svn-id: https://svn.eduke32.com/eduke32@7312 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-22 17:56:30 +00:00
terminx
6ca492918e
Slightly revise framerate limiter and r_showfps 2 display
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git-svn-id: https://svn.eduke32.com/eduke32@7304 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:53 +00:00
terminx
a8c613c995
Add 75, 100, and 240 as options for the FPS limiter
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git-svn-id: https://svn.eduke32.com/eduke32@7300 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:36 +00:00
terminx
5ff83a5f5f
Remove 'none' as an option for the frame limiter in the menu and fix a bug with the slider for the offset
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git-svn-id: https://svn.eduke32.com/eduke32@7298 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-23 23:23:46 +00:00
terminx
9a23ea148e
Expand the list of options available for the framerate limiter, and add a separate option that controls an offset added to the limiter. This should allow the menu to cover all of the important use cases involving G-SYNC, FreeSync, and "Fast Sync".
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git-svn-id: https://svn.eduke32.com/eduke32@7287 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:14 +00:00
terminx
91096d2415
Hendricks and I discussed "auto *" and we've come to the conclusion that it's bad form, so this corrects that.
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git-svn-id: https://svn.eduke32.com/eduke32@7283 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:51 +00:00
seventyfive
87cf4495bf
- Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.
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- "Scratch pad" sprites implementation, to avoid desyncs in sprite indexes, clients will insert temporary sprites which are cleared out when they receive the next snapshot from the server.
- Patches from Striker which fix player stomping frag counts, the accept button when hosting a game through the menu, and a "noffire" command line parameter.
- Patches from NY00123: t_data sync optimizations to improve some jittery behavior on the client side.
git-svn-id: https://svn.eduke32.com/eduke32@7242 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-08 00:40:39 +00:00
terminx
21958bc110
Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit.
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git-svn-id: https://svn.eduke32.com/eduke32@7219 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:02 +00:00
terminx
e513e1ceae
Cleanup includes
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git-svn-id: https://svn.eduke32.com/eduke32@7186 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:48 +00:00
terminx
3aaa5e04aa
Clean up some of the level initialization and player value reset functions that live in premap.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@7171 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:51 +00:00
terminx
69a1d8d953
Very (very) slightly less terrible G_CheckPlayerColor() function.
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git-svn-id: https://svn.eduke32.com/eduke32@7133 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:58 +00:00
terminx
fecbe7ad8b
Using automatic typing here improves the readability of this code.
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git-svn-id: https://svn.eduke32.com/eduke32@7131 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:47 +00:00
terminx
ed2f9f247b
Rework volume control to not completely suck
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git-svn-id: https://svn.eduke32.com/eduke32@7122 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:50 +00:00
terminx
1c007c56c5
More sound work
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git-svn-id: https://svn.eduke32.com/eduke32@7119 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:29 +00:00
terminx
b16d7a412b
Don't use size_t for loop iterators (or other things not counted in bytes, realistically)
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git-svn-id: https://svn.eduke32.com/eduke32@7114 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:54 +00:00
terminx
59196c42ea
This commit is useless
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git-svn-id: https://svn.eduke32.com/eduke32@7109 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:30 +00:00
terminx
cee9a65970
userbytever is uint32_t and needs %u instead of %d
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git-svn-id: https://svn.eduke32.com/eduke32@7107 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:20 +00:00
terminx
797a724069
Fix derpy menu bug
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git-svn-id: https://svn.eduke32.com/eduke32@7106 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:15 +00:00
terminx
9613bbac33
Use std::min and std::max instead of min and max macros.
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git-svn-id: https://svn.eduke32.com/eduke32@7078 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:54 +00:00
terminx
af728b2641
Remove a few useless forward declarations and const-ify a couple of function parameters. Yawn.
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git-svn-id: https://svn.eduke32.com/eduke32@7070 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:08:50 +00:00
terminx
89d5305ee3
Fix VS warning
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git-svn-id: https://svn.eduke32.com/eduke32@6984 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:53 +00:00
terminx
0cc54720db
Silence less stupid fucking warning
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git-svn-id: https://svn.eduke32.com/eduke32@6969 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-09 16:07:14 +00:00
hendricks266
1839427f0d
Menus: Make some non-functional changes for clarity in Menu_RunInput_EntryRange*_Movement.
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git-svn-id: https://svn.eduke32.com/eduke32@6952 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:56:02 +00:00
terminx
89cfe15d64
Limit classic upscaling to 2x and 4x until issues with rotatesprite can be ironed out
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git-svn-id: https://svn.eduke32.com/eduke32@6944 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:18:13 +00:00
pogokeen
8f579cbd09
menus.cpp: Don't show texture filtering, anisotropy, or palette emulation options when EDUKE32_STANDALONE is defined
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git-svn-id: https://svn.eduke32.com/eduke32@6940 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-18 00:24:03 +00:00
pogokeen
1df7127609
Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
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When glsurface is available, use GL to upscale the render buffer.
Additionally, fix build issues with sdlayer12 introduced by GLAD changes (r6656).
git-svn-id: https://svn.eduke32.com/eduke32@6939 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-14 21:36:44 +00:00
terminx
fb301ddae7
Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN
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git-svn-id: https://svn.eduke32.com/eduke32@6913 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:42 +00:00
hendricks266
58f5b34143
Fix some printf warnings.
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git-svn-id: https://svn.eduke32.com/eduke32@6872 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:13:04 +00:00
terminx
19c43b84b3
Function names
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git-svn-id: https://svn.eduke32.com/eduke32@6831 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:47 +00:00
terminx
e5bcc1cf81
More function name cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@6830 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:30 +00:00
terminx
1fd209444f
Continuing the quest for clearer function names
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git-svn-id: https://svn.eduke32.com/eduke32@6829 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:12 +00:00
terminx
0340e3cc0f
Engine function name cleanup round 2
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git-svn-id: https://svn.eduke32.com/eduke32@6828 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:51 +00:00
terminx
ee63d2c070
Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames.
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git-svn-id: https://svn.eduke32.com/eduke32@6827 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:31 +00:00
pogokeen
c11adbb0d4
Temporarily remove the option to enable texture filtering when building with EDUKE32_STANDALONE until indexed colour texture rendering supports filtering.
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git-svn-id: https://svn.eduke32.com/eduke32@6822 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-08 19:41:09 +00:00
terminx
55a436651a
Remove a couple of unnecessary calls to S_ClearSoundLocks()
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git-svn-id: https://svn.eduke32.com/eduke32@6815 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:58 +00:00