Christoph Oelckers
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3b7aa74c27
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- connecting the dots in the menu. Duke Nukem can now start a level.
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2019-11-26 23:20:54 +01:00 |
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Christoph Oelckers
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46d1f8517a
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- animated transitions are working.
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2019-11-26 22:05:52 +01:00 |
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Christoph Oelckers
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0597b4cf12
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- enabled the menu transitions.
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2019-11-26 00:43:20 +01:00 |
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Christoph Oelckers
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2ed598bb6c
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- menu transition animation added.
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2019-11-26 00:29:51 +01:00 |
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Christoph Oelckers
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a74a670c99
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-- more work on the menu - episode and skill menus are working in DN3D.
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2019-11-25 23:21:51 +01:00 |
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Christoph Oelckers
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52cfb7fb92
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- completely disconnected the old menu from the rest of the game to allow rebuilding the new one.
Sadly this uncovered a few more places where script events are allowed too broad access to the game state.
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2019-11-23 23:05:24 +01:00 |
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Christoph Oelckers
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326d0f5f76
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- the new menu displays something.
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2019-11-23 17:50:36 +01:00 |
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Christoph Oelckers
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ceb07280cf
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- more work on the menu.
Duke Nukem's menu title is getting rendered.
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2019-11-22 22:52:11 +01:00 |
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Christoph Oelckers
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5f9b57519a
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- hooked up the menu code so that it can receive events.
Nothing pretty yet but a start is made.
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2019-11-21 22:31:46 +01:00 |
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Christoph Oelckers
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81ddf22d5d
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- added ZDoom's menu system as a base to build a new menu on.
# Conflicts:
# source/CMakeLists.txt
# source/build/src/engine.cpp
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2019-11-21 18:03:09 +01:00 |
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