Christoph Oelckers
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c0ebe3e08b
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- hooked up ZDoom's d_net.cpp file.
Still not active but this contains some code needed to do a proper main loop that can work with the networker.
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2020-08-29 23:24:18 +02:00 |
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Christoph Oelckers
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e29eb5bbed
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- added some ZScript basics.
This is merely the basics needed to actually implement something.
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2020-06-20 09:46:41 +02:00 |
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Christoph Oelckers
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5cbe9fc49c
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- added NPOT emulation to the backend.
This is #ifdef guarded because GZDoom uses the same code base but has no use for this feature.
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2020-06-08 08:02:58 +02:00 |
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Christoph Oelckers
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611dad7f69
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- added the softpoly and Vulkan backend code fron GZDoom.
Not hooked up yet.
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2020-05-31 10:53:11 +02:00 |
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Christoph Oelckers
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edb2cb31ee
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
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Christoph Oelckers
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5728241c1c
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
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Mitchell Richters
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559539bed2
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- bump save versions for SW following the massive amount of changes.
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2020-05-20 14:43:03 +02:00 |
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Mitchell Richters
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9a144a9afb
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- bump save versions for Duke3D following changes to DukePlayer_t struct.
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2020-05-14 15:15:59 +02:00 |
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Mitchell Richters
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e7621b4e05
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RR: Properly scale tilt_status on vehicles with input being tied to frame-rate.
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2020-05-11 21:27:29 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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