Commit graph

12 commits

Author SHA1 Message Date
Christoph Oelckers
bad2c2e55f - backend update from GZDoom
* replacement of 'long' in string code.
* palette removal in V_GetColor.
* fixes to DShape2D buffer management.
2021-08-14 10:04:45 +02:00
Christoph Oelckers
e7ab4cd176 - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
alexey.lysiuk
555007539d - eliminate dependency on linking order for autosegs registration
This fixes #164
2020-11-13 09:41:58 +01:00
Christoph Oelckers
4e6e564e14 - silenced message about missing function prototypes for exports.
This is necessary to later separate the games' script content from each other because there'd be lots of unprototyped functions otherwise.
2020-11-05 18:59:21 +01:00
Christoph Oelckers
c82d9d2908 - backend update from GZDoom. 2020-10-24 17:30:47 +02:00
Christoph Oelckers
cb49bcb96d - updated VM from GZDoom.
Just to be up to date.
2020-09-27 16:12:50 +02:00
Christoph Oelckers
d4cdb31464 - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
Christoph Oelckers
c4017de12f - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
Christoph Oelckers
be8813f962 - hooked up a few things and re-enabled some code depending on the texture manager. 2020-05-24 16:19:44 +02:00
Christoph Oelckers
daf77e55f7 - fixed compilation.
Much of this commit will have to be undone later, once the texture manager becomes available.
2020-05-23 22:43:04 +02:00
Christoph Oelckers
a6d982ed04 - resolve the single Doom specific dependency in the VM by using a callback. 2020-05-23 22:43:02 +02:00
Christoph Oelckers
c9b2399cd0 - added a first bunch of ZScript code.
# Conflicts:
#	source/CMakeLists.txt
#	source/common/utility/basics.h
#	source/core/serializer.h
2020-05-23 22:43:01 +02:00