Christoph Oelckers
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bad2c2e55f
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- backend update from GZDoom
* replacement of 'long' in string code.
* palette removal in V_GetColor.
* fixes to DShape2D buffer management.
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2021-08-14 10:04:45 +02:00 |
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Christoph Oelckers
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e7ab4cd176
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- backend update from GZDoom.
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2021-01-29 13:20:00 +01:00 |
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alexey.lysiuk
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555007539d
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- eliminate dependency on linking order for autosegs registration
This fixes #164
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2020-11-13 09:41:58 +01:00 |
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Christoph Oelckers
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4e6e564e14
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- silenced message about missing function prototypes for exports.
This is necessary to later separate the games' script content from each other because there'd be lots of unprototyped functions otherwise.
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2020-11-05 18:59:21 +01:00 |
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Christoph Oelckers
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c82d9d2908
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- backend update from GZDoom.
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2020-10-24 17:30:47 +02:00 |
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Christoph Oelckers
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cb49bcb96d
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- updated VM from GZDoom.
Just to be up to date.
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2020-09-27 16:12:50 +02:00 |
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Christoph Oelckers
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d4cdb31464
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
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Christoph Oelckers
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c4017de12f
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- updated to GZDoom's new texture management system.
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2020-05-25 23:59:07 +02:00 |
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Christoph Oelckers
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be8813f962
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- hooked up a few things and re-enabled some code depending on the texture manager.
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2020-05-24 16:19:44 +02:00 |
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Christoph Oelckers
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daf77e55f7
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- fixed compilation.
Much of this commit will have to be undone later, once the texture manager becomes available.
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2020-05-23 22:43:04 +02:00 |
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Christoph Oelckers
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a6d982ed04
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- resolve the single Doom specific dependency in the VM by using a callback.
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2020-05-23 22:43:02 +02:00 |
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Christoph Oelckers
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c9b2399cd0
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- added a first bunch of ZScript code.
# Conflicts:
# source/CMakeLists.txt
# source/common/utility/basics.h
# source/core/serializer.h
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2020-05-23 22:43:01 +02:00 |
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