Commit Graph

1629 Commits

Author SHA1 Message Date
Christoph Oelckers ca0af4bd7c - fixed compile. 2020-06-21 22:36:11 +02:00
Christoph Oelckers cfead10cc2 - movetransports. 2020-06-21 22:36:11 +02:00
Christoph Oelckers d396df057f - deleted old moveweapons function. 2020-06-21 22:36:11 +02:00
Christoph Oelckers 63f45f57d8 - separated Duke and RR implementations because the more complex functions would become too messy otherwise. 2020-06-21 22:36:11 +02:00
Christoph Oelckers bda3374f9b - reshuffling stuff. 2020-06-21 22:36:10 +02:00
Christoph Oelckers 37b496b971 - moveweapons. 2020-06-21 22:36:10 +02:00
Christoph Oelckers 4d89c076f3 - removed old movestandables version. 2020-06-21 22:36:10 +02:00
Christoph Oelckers 9104fda1a0 - movestandables - old code not removed yet. Plus some World Tour handling. 2020-06-21 22:36:10 +02:00
Christoph Oelckers 8d42055dd7 - moveplayer 2020-06-21 22:36:09 +02:00
Christoph Oelckers 4b235c0771 - ifhitbyweapon and shorter game checks with inline functions. 2020-06-21 22:36:09 +02:00
Christoph Oelckers 89e555761d - guts and moves 2020-06-21 22:36:09 +02:00
Christoph Oelckers 754c8bd9c1 - lotsofstuff 2020-06-21 22:36:09 +02:00
Christoph Oelckers c11963b41a - movesprite 2020-06-21 22:36:08 +02:00
Christoph Oelckers 68de42075e - delete the old one. 2020-06-21 22:36:08 +02:00
Christoph Oelckers b29351f3bc - hitradius.
This one was really messy...
2020-06-21 22:36:08 +02:00
Christoph Oelckers 51d4853375 - checkavailweapon 2020-06-21 22:36:08 +02:00
Christoph Oelckers 2cc4176ed8 - addweapon. 2020-06-21 22:36:07 +02:00
Christoph Oelckers 294a7e4c9c - reinstated RR code after seeing that the weapon array can be shared without problems. 2020-06-21 22:36:07 +02:00
Christoph Oelckers 7493956613 - removed the dynamic weapon map indirection. 2020-06-21 22:36:07 +02:00
Christoph Oelckers cb54a03d60 - wip
# Conflicts:
#	source/games/duke/src/sbar.cpp
2020-06-21 22:36:07 +02:00
Christoph Oelckers cde100598c - two more functions reverted. 2020-06-21 22:36:06 +02:00
Christoph Oelckers bb3d14c0c4 - original tile name definitions. 2020-06-21 22:36:06 +02:00
Christoph Oelckers 30cf62d9c2 - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
If this is supposed to be made customizable it has to be done very differently.

# Conflicts:
#	source/games/duke/src/game.cpp
#	source/games/duke/src/sbar.cpp
2020-06-21 22:36:06 +02:00
Christoph Oelckers 27c313d74e - moved interpolation code to its own file.
Mainly to get it out of the way. This needs to be redone later in a more serialization-friendly way.
2020-06-21 22:36:05 +02:00
Christoph Oelckers bd6047a097 - started porting functions - using a simple one as the first case. 2020-06-21 22:36:05 +02:00
Christoph Oelckers e72869c947 - renamed file to allow getting the right thing into its place. 2020-06-21 22:36:05 +02:00
Christoph Oelckers 0596078978 - prepared folder for merging. 2020-06-21 22:18:12 +02:00
Christoph Oelckers 99958342a9 - prepare the branch for adding new commits
# Conflicts:
#	source/core/gamecontrol.cpp
2020-06-21 20:59:16 +02:00
Christoph Oelckers b8b38e075d - moving to the right place. 2020-06-21 20:59:08 +02:00