- removed old movestandables version.

This commit is contained in:
Christoph Oelckers 2020-05-07 10:28:31 +02:00
parent 9104fda1a0
commit 4d89c076f3
5 changed files with 4 additions and 1027 deletions

View file

@ -1414,6 +1414,8 @@ void moveplayers(void) //Players
execute(i, s->yvel, otherx);
p->oq16ang = p->q16ang;
if (ud.multimode > 1)
if (sprite[ps[otherp].i].extra > 0)
{

File diff suppressed because it is too large Load diff

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@ -1345,8 +1345,6 @@ void Net_CorrectPrediction(void)
mypos = p->pos; omypos = p->opos, myvel = p->vel;
myang = p->q16ang; omyang = p->oq16ang;
mycursectnum = p->cursectnum;
myhoriz = p->q16horiz; omyhoriz = p->oq16horiz;
myhorizoff = p->q16horizoff; omyhorizoff = p->oq16horizoff;
myjumpingcounter = p->jumping_counter;
myjumpingtoggle = p->jumping_toggle;
myonground = p->on_ground;

View file

@ -154,8 +154,8 @@ typedef struct player_struct {
vec3_t npos;
vec2_t bobpos, fric;
fix16_t q16horiz, q16horizoff, oq16horiz, oq16horizoff;
fix16_t q16ang, oq16ang, q16angvel;
fix16_t q16horiz, q16horizoff;
fix16_t q16ang, oq16ang;
int32_t truefz, truecz, player_par;
int32_t randomflamex, exitx, exity;

View file

@ -859,7 +859,6 @@ void P_ResetStatus(int playerNum)
pPlayer->pyoff = 0;
pPlayer->opyoff = 0;
pPlayer->loogcnt = 0;
pPlayer->q16angvel = 0;
pPlayer->weapon_sway = 0;
pPlayer->extra_extra8 = 0;
pPlayer->show_empty_weapon = 0;
@ -876,8 +875,6 @@ void P_ResetStatus(int playerNum)
pPlayer->footprintpal = 0;
pPlayer->footprintshade = 0;
pPlayer->jumping_toggle = 0;
pPlayer->oq16horiz = F16(140);
pPlayer->q16horiz = F16(140);
pPlayer->q16horizoff = 0;
pPlayer->bobcounter = 0;
pPlayer->on_ground = 0;