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- removed old movestandables version.
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5 changed files with 4 additions and 1027 deletions
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@ -1414,6 +1414,8 @@ void moveplayers(void) //Players
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execute(i, s->yvel, otherx);
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p->oq16ang = p->q16ang;
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if (ud.multimode > 1)
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if (sprite[ps[otherp].i].extra > 0)
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{
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File diff suppressed because it is too large
Load diff
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@ -1345,8 +1345,6 @@ void Net_CorrectPrediction(void)
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mypos = p->pos; omypos = p->opos, myvel = p->vel;
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myang = p->q16ang; omyang = p->oq16ang;
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mycursectnum = p->cursectnum;
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myhoriz = p->q16horiz; omyhoriz = p->oq16horiz;
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myhorizoff = p->q16horizoff; omyhorizoff = p->oq16horizoff;
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myjumpingcounter = p->jumping_counter;
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myjumpingtoggle = p->jumping_toggle;
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myonground = p->on_ground;
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@ -154,8 +154,8 @@ typedef struct player_struct {
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vec3_t npos;
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vec2_t bobpos, fric;
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fix16_t q16horiz, q16horizoff, oq16horiz, oq16horizoff;
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fix16_t q16ang, oq16ang, q16angvel;
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fix16_t q16horiz, q16horizoff;
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fix16_t q16ang, oq16ang;
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int32_t truefz, truecz, player_par;
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int32_t randomflamex, exitx, exity;
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@ -859,7 +859,6 @@ void P_ResetStatus(int playerNum)
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pPlayer->pyoff = 0;
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pPlayer->opyoff = 0;
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pPlayer->loogcnt = 0;
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pPlayer->q16angvel = 0;
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pPlayer->weapon_sway = 0;
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pPlayer->extra_extra8 = 0;
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pPlayer->show_empty_weapon = 0;
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@ -876,8 +875,6 @@ void P_ResetStatus(int playerNum)
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pPlayer->footprintpal = 0;
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pPlayer->footprintshade = 0;
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pPlayer->jumping_toggle = 0;
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pPlayer->oq16horiz = F16(140);
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pPlayer->q16horiz = F16(140);
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pPlayer->q16horizoff = 0;
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pPlayer->bobcounter = 0;
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pPlayer->on_ground = 0;
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