Commit graph

12 commits

Author SHA1 Message Date
terminx
bcd5e48c8c EDUKE32_STANDALONE guard some hard-coded Duke3D sound behavior
git-svn-id: https://svn.eduke32.com/eduke32@6817 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:08 +00:00
terminx
bb8ceefa95 Sound cleanup. Eliminates on-demand loading of sounds--all sounds are cached before level load.
git-svn-id: https://svn.eduke32.com/eduke32@6792 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:11 +00:00
terminx
a76750df55 Q16.16 for player angle, too
git-svn-id: https://svn.eduke32.com/eduke32@6725 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:18 +00:00
hendricks266
4f17a26061 New userdef structure "return"
This works like an extension of the RETURN gamevar and it accepts multiple values. Reading or writing the value of "userdef[].return 0" is the same as reading of writing the RETURN gamevar.

The following userdefs are now aliases:
- m_origin_x = userdef[].return 1
- m_origin_y = userdef[].return 2
- screenarea_x1 = userdef[].return 0
- screenarea_y1 = userdef[].return 1
- screenarea_x1 = userdef[].return 2

Additionally, the API for EVENT_PLAYLEVELMUSICSLOT is hereby redefined to use return 1 and 2 (not 0) _instead of_ ud.m_*_number.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6706 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 20:20:00 +00:00
hendricks266
042c0e9796 Fix the interaction between starttrack and toggling music off.
git-svn-id: https://svn.eduke32.com/eduke32@6693 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-25 01:18:32 +00:00
hendricks266
e7cbf0b1a9 New events EVENT_PLAYLEVELMUSICSLOT and EVENT_CONTINUELEVELMUSICSLOT.
Called when a music track will be started from the beginning, and when the current track is continued after loading a save, etc.

The requested track is passed into PLAYLEVELMUSICSLOT via ud.m_volume_number and ud.m_level_number.

git-svn-id: https://svn.eduke32.com/eduke32@6624 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:14:08 +00:00
hendricks266
6470b51fb9 Properly save the currently playing music track in savegames.
Bump BYTEVERSION.

git-svn-id: https://svn.eduke32.com/eduke32@6620 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:49 +00:00
hendricks266
d792054ce2 Refactor all calls to S_PlayMusic.
This allows as much of the control flow as possible to fail gracefully without interruping currently playing music.

git-svn-id: https://svn.eduke32.com/eduke32@6619 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:43 +00:00
terminx
de5f16b1c5 Fix events added in recent commits
git-svn-id: https://svn.eduke32.com/eduke32@6537 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-02 09:24:55 +00:00
hendricks266
102a720402 CON: Add EVENT_OPENMENUSOUND.
Set RETURN to the sound played when the menu is opened. -1 to cancel.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6516 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:37 +00:00
hendricks266
77875948ba Eliminate more cases of duplication of compat.h's functionality.
git-svn-id: https://svn.eduke32.com/eduke32@6075 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-25 08:15:45 +00:00
hendricks266
1cc9d13ccf The great repository rearrangement of 2017.
Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?

git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00
Renamed from polymer/eduke32/source/sounds.c (Browse further)