Christoph Oelckers
|
a39cf290e3
|
- Blood: fixed: The player's inventory and some other state were reset for each level, not each new game.
|
2020-10-10 20:20:12 +02:00 |
|
Christoph Oelckers
|
02afa90202
|
- another backend update from merging several GZDoom PRs.
|
2020-09-27 16:16:53 +02:00 |
|
Christoph Oelckers
|
d4cdb31464
|
- backend update to make the ZScript compiler work.
|
2020-06-14 18:58:30 +02:00 |
|
Christoph Oelckers
|
a9141af545
|
- backend update.
|
2020-06-11 09:15:44 +02:00 |
|
Christoph Oelckers
|
d52600663d
|
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
|
2020-05-26 23:12:04 +02:00 |
|
Christoph Oelckers
|
4523ad5f7e
|
- Linux compile fixes.
|
2020-05-24 16:47:00 +02:00 |
|
Christoph Oelckers
|
4b8444b64d
|
- 'common' update.
|
2020-05-23 22:43:03 +02:00 |
|
Christoph Oelckers
|
4d44682603
|
- integrated ZScript backend
|
2020-05-23 22:43:03 +02:00 |
|
Christoph Oelckers
|
920f9a3f3f
|
- cleaned out all Doom dependencies from the DObject system.
|
2020-05-23 22:43:02 +02:00 |
|
Christoph Oelckers
|
bb9a077424
|
- reactivated some more code after integrating the VM core.
There's a few bits here and there that only have meaning in Doom but they are kept to allow using the same unaltered source files in both engines.
|
2020-05-23 22:43:02 +02:00 |
|
Christoph Oelckers
|
c9b2399cd0
|
- added a first bunch of ZScript code.
# Conflicts:
# source/CMakeLists.txt
# source/common/utility/basics.h
# source/core/serializer.h
|
2020-05-23 22:43:01 +02:00 |
|
Christoph Oelckers
|
c1f7cf1c3a
|
- added DObject as a preparation for the ZScript compiler. Currently large parts are disabled because the backing features are not present yet.
# Conflicts:
# source/CMakeLists.txt
|
2020-05-23 22:43:01 +02:00 |
|