raze-gles/source/common/objects
Christoph Oelckers bb9a077424 - reactivated some more code after integrating the VM core.
There's a few bits here and there that only have meaning in Doom but they are kept to allow using the same unaltered source files in both engines.
2020-05-23 22:43:02 +02:00
..
__autostart.cpp - added DObject as a preparation for the ZScript compiler. Currently large parts are disabled because the backing features are not present yet. 2020-05-23 22:43:01 +02:00
autosegs.h - added DObject as a preparation for the ZScript compiler. Currently large parts are disabled because the backing features are not present yet. 2020-05-23 22:43:01 +02:00
dobject.cpp - reactivated some more code after integrating the VM core. 2020-05-23 22:43:02 +02:00
dobject.h - reactivated some more code after integrating the VM core. 2020-05-23 22:43:02 +02:00
dobjgc.cpp - reactivated some more code after integrating the VM core. 2020-05-23 22:43:02 +02:00
dobjgc.h - reactivated some more code after integrating the VM core. 2020-05-23 22:43:02 +02:00
dobjtype.cpp - reactivated some more code after integrating the VM core. 2020-05-23 22:43:02 +02:00
dobjtype.h - reactivated some more code after integrating the VM core. 2020-05-23 22:43:02 +02:00
zzautozend.cpp - added DObject as a preparation for the ZScript compiler. Currently large parts are disabled because the backing features are not present yet. 2020-05-23 22:43:01 +02:00