Christoph Oelckers
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093d991bff
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- fixed quicksave rotation count in menu
Fixes #382
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2020-09-09 20:57:15 +02:00 |
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Christoph Oelckers
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d011a16c5b
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- added a menu option for WT's music switch.
Fixes #370
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2020-09-08 22:37:21 +02:00 |
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Christoph Oelckers
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5524d8eab7
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- credits updated to the current state of things.
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2020-09-08 18:36:47 +02:00 |
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Christoph Oelckers
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5d01be8258
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- fixed incorrect panning setup for WASD
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2020-09-08 18:35:21 +02:00 |
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Christoph Oelckers
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dbcbdf2bc6
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- moved RR's pee key binding to the proper menu
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2020-09-08 18:07:06 +02:00 |
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Christoph Oelckers
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6b89bf97fe
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fixed #362 - misnamed CVAR in MENUDEF.
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2020-09-07 19:45:20 +02:00 |
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Christoph Oelckers
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e63e134195
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- fixed automap follow mode and added some menu entries for the new options and key bindings.
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2020-09-06 23:12:47 +02:00 |
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Christoph Oelckers
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36b9ac54b7
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- added a parser for World Tour's language files.
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2020-09-05 21:33:04 +02:00 |
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Christoph Oelckers
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32ec9ff369
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- consolidated crosshair drawing and added ZDoom's crosshair code.
For Exhumed this is the default, for the other games it is an option.
Fixes #269.
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2020-09-05 13:57:26 +02:00 |
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Christoph Oelckers
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80cea90854
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- implemented zoom by mouse wheel for the automap.
Fixes #121
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2020-09-05 09:10:24 +02:00 |
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sinisterseed
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aed5f91b9c
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- small update to the credits (lowskill has evolved into sinisterseed)
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2020-09-02 14:37:20 +02:00 |
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Christoph Oelckers
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35b14753e7
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- "alternative weapon" should be active in all games except Exhumed.
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2020-09-01 21:30:22 +02:00 |
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Christoph Oelckers
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8905c5ee26
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- fixed Exhumed inventory menu strings.
Fixes #295
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2020-08-31 20:59:29 +02:00 |
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Christoph Oelckers
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678b8223a9
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- fixed some errors in the keybind definitions.
Fixes #291
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2020-08-31 20:19:41 +02:00 |
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Christoph Oelckers
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fcdf2d7bd7
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- "Smooth mouse movement" referenced the wrong CVAR.
Fixes #290
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2020-08-31 20:05:17 +02:00 |
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Christoph Oelckers
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2f05a93547
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Merge branch 'Packet' into back_to_basics2
# Conflicts:
# source/core/gamestruct.h
# source/games/duke/src/gameloop.cpp
# source/games/duke/src/player_d.cpp
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2020-08-31 00:09:56 +02:00 |
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Christoph Oelckers
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30c15c11f2
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- added the missing slash for the ammo display for Shadow Warrior's BigFont.
The also added percent and backslash were just waste products of its creation.
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2020-08-30 20:50:54 +02:00 |
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Christoph Oelckers
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7af36ab6f9
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- added a menu option for cl_showmagamt.
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2020-08-30 20:36:49 +02:00 |
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Christoph Oelckers
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56d0647412
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- migrated the last 3 remaining UI controls to CCMDs.
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2020-08-29 17:49:15 +02:00 |
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Mitchell Richters
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be33872b42
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- Blood: Implement WeaponSel_Alt for game.
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2020-08-29 22:51:20 +10:00 |
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Mitchell Richters
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51a08fbaf3
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- Duke: Implement WeaponSel_Alt for Duke and RR.
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2020-08-29 21:27:58 +10:00 |
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Christoph Oelckers
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43de0d8312
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- consolidation of inventory item activation through hotkeys.
This also adds hotkeys for Exhumed which never implemented them.
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2020-08-27 21:25:09 +02:00 |
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Christoph Oelckers
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d05c839d79
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- Exhumed only has 7 weapon slots.
Fixes #266.
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2020-08-26 17:12:42 +02:00 |
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Christoph Oelckers
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c7f5f05e14
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- cleaned up gamecvars.cpp and deleted a large amount of unused ones.
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2020-08-26 17:05:17 +02:00 |
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Christoph Oelckers
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5df0a7241f
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- disabled a few menu options for unsupported features in Exhumed.
Fixes #255
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2020-08-25 20:40:30 +02:00 |
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Christoph Oelckers
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a0e4d6f62c
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- implemented proper scaling support for the notify display - both the classic and advanced variant.
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2020-08-25 18:03:15 +02:00 |
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Christoph Oelckers
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fef7608705
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- made a few fixes for the fullscreen HUD in Nam:
* the font was placed too low
* the Duke health icon is not a health icon in this game so it had to be exchanged for something proper.
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2020-08-24 22:12:56 +02:00 |
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Christoph Oelckers
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e7c58a5b29
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- make hud_scale a floating point CVAR.
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2020-08-24 21:48:47 +02:00 |
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Christoph Oelckers
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a5e798289b
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- add message scale value display to the menu.
Fixes #240
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2020-08-24 20:47:43 +02:00 |
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Christoph Oelckers
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9bfea796df
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- fixed menu entries for automap bindings.
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2020-08-24 20:37:29 +02:00 |
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Christoph Oelckers
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f1a988b221
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- make use of map bindings
All automap controls have been moved there, and sizeup/sizedown have been made CCMDs, taking screen size management entirely out of the game modules
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2020-08-24 20:20:15 +02:00 |
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Christoph Oelckers
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41a1120033
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- added a native style display mode to the notification message display.
Fixes #9
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2020-08-23 22:39:53 +02:00 |
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Christoph Oelckers
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1a0e413d5c
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- use CCMDs for Exhumed's input where applicable.
- made crosshair toggle consistent across games.
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2020-08-23 16:11:18 +02:00 |
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Christoph Oelckers
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5c7b613aa7
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- reworked the main loop.
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2020-08-23 12:26:52 +02:00 |
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Mitchell Richters
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5cb3562bc1
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Merge remote-tracking branch 'Raze-coelckers/master' into back_to_basics2
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2020-08-21 15:16:31 +10:00 |
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Christoph Oelckers
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a8b0839592
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- switch SW to CCMD based input.
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2020-08-16 16:00:40 +02:00 |
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Christoph Oelckers
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ef78e8602a
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- major cleanup and consolidation of the screen/hud resizing code.
This is now being handled by the backend, except for the processing of the key bindings which cannot be done yet.
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2020-08-16 02:55:50 +02:00 |
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Mitchell Richters
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5b91a11404
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- Blood uses 'beastvision', not 'nightvision'.
Fixes #152.
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2020-08-11 07:51:28 +10:00 |
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Christoph Oelckers
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f6162899de
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- Blood uses 'jumpboots', not 'jetpack'.
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2020-08-10 20:09:10 +02:00 |
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Mitchell Richters
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9da9e97d07
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- fix remaining Blood keybindings after CCMD migration.
Fully Fixes #135.
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2020-08-10 23:09:34 +10:00 |
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Mitchell Richters
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1cdc5c820f
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- fix Blood keybindings after CCMD migration.
Fixes #135.
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2020-08-10 23:05:56 +10:00 |
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Mitchell Richters
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57ad048031
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- fix LCtrl bindings in wadsrc keybind preset files. (#73)
* Renamed LCtrl to Ctrl. Without these changes, the keybinds for LCtrl in the changed keybind preset files weren't binding.
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2020-08-08 01:20:28 -04:00 |
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Christoph Oelckers
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3e8ff96e6b
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- added workaround for DukeDC's ending cutscene which was abusing undefined behavior in the original code.
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2020-08-05 22:57:45 +02:00 |
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Christoph Oelckers
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e211c7c91f
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- fixed module sample rate menu option
Fixes #79
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2020-07-30 23:32:02 +02:00 |
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Christoph Oelckers
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0958bccade
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Disabled all adult censoring in Duke and RR.
Aside from being "authentic" the parental lock is just a stupid feature with often unwanted side effects.
|
2020-07-29 22:43:06 +02:00 |
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Christoph Oelckers
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7e8688ae2d
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- fixed snd_channels menu entry.
Fixes #57
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2020-07-28 20:59:17 +02:00 |
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Christoph Oelckers
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c0d46f6a69
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- implemented proper scaling for the status bar.
Addresses #2.
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2020-07-26 23:06:27 +02:00 |
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Christoph Oelckers
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07a7cade70
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- removed dead weaponswitch variable
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2020-07-26 17:55:22 +02:00 |
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Christoph Oelckers
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9b37489e3a
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- fixed option menu binding command and removed scoreboard until MP is working again
Fixes #26
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2020-07-26 12:47:51 +02:00 |
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Christoph Oelckers
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d2a4b4eef9
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- replaced the alias names for some tiles with their numbers in Menudef.
Fixes #1 It is not worth reimplementing the alias mechanism for a mere 3 names here.
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2020-07-26 09:29:33 +02:00 |
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