2011-09-20 19:12:24 +00:00
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{
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2012-01-28 14:36:34 +00:00
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engine_main_arrays_are_static;
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2012-05-18 12:45:52 +00:00
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engine_v8;
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2012-01-28 14:36:34 +00:00
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2011-09-20 19:12:24 +00:00
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sector;
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wall;
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sprite;
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2011-12-04 18:09:50 +00:00
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spriteext;
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2011-09-20 19:12:24 +00:00
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numsectors;
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numwalls;
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2012-01-28 14:38:41 +00:00
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numyaxbunches;
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2011-09-25 15:11:47 +00:00
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2012-08-19 12:52:18 +00:00
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totalclock;
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xdim;
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ydim;
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2012-02-04 21:34:39 +00:00
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yax_getbunch;
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2011-10-11 16:53:15 +00:00
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headspritesect;
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headspritestat;
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prevspritesect;
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prevspritestat;
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nextspritesect;
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nextspritestat;
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2011-12-21 18:43:08 +00:00
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2012-01-28 14:38:41 +00:00
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headsectbunch;
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nextsectbunch;
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2012-11-30 18:57:46 +00:00
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krand;
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2012-10-07 15:25:58 +00:00
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ksqrt;
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2012-12-03 18:24:30 +00:00
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inside;
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getangle;
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2012-11-30 18:57:46 +00:00
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cansee;
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2012-10-07 15:25:58 +00:00
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hitscan;
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2012-12-03 18:24:30 +00:00
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neartag;
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2012-10-07 15:25:58 +00:00
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rotatesprite;
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2012-11-30 18:57:46 +00:00
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dist;
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ldist;
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2012-10-07 15:26:29 +00:00
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updatesector;
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updatesectorz;
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updatesectorbreadth;
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2012-10-07 15:25:58 +00:00
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gethitickms;
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2012-12-25 16:13:41 +00:00
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OSD_Printf;
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2012-10-07 15:25:58 +00:00
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g_sizes_of_what;
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g_sizes_of;
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2012-12-25 16:13:45 +00:00
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g_elCallDepth;
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2012-10-07 15:25:58 +00:00
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2012-07-20 21:57:28 +00:00
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kopen4loadfrommod;
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kfilelength;
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kclose;
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kread;
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2011-12-21 18:43:08 +00:00
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actor;
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2012-01-28 14:38:41 +00:00
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ud;
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2012-06-26 19:49:59 +00:00
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g_player;
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2012-05-13 16:05:16 +00:00
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2012-08-19 12:52:18 +00:00
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playerswhenstarted;
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2012-12-09 13:24:39 +00:00
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lastvisinc;
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2012-08-19 12:52:18 +00:00
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2012-07-25 18:56:18 +00:00
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luaJIT_BC_lunacon;
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luaJIT_BC_con_lang;
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2012-08-02 10:52:21 +00:00
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luaJIT_BC_geom;
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2012-08-02 10:52:28 +00:00
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luaJIT_BC_randgen;
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2012-08-02 10:52:32 +00:00
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luaJIT_BC_stat;
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2012-08-02 10:52:44 +00:00
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luaJIT_BC_bitar;
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2012-08-08 19:32:45 +00:00
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luaJIT_BC_control;
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2012-08-02 10:52:28 +00:00
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rand_jkiss_u32;
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rand_jkiss_dbl;
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md4once;
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2012-11-30 18:57:55 +00:00
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A_IncurDamage;
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P_AddWeaponMaybeSwitch;
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2012-12-03 18:24:25 +00:00
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A_Shoot;
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A_IncurDamage;
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A_Spawn;
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VM_FallSprite;
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VM_ResetPlayer2;
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2012-12-03 18:24:30 +00:00
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A_RadiusDamage;
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G_OperateSectors;
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A_Dodge;
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2011-09-20 19:12:24 +00:00
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};
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