raze-gles/polymer/eduke32/build/src/lunatic.c

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/* The Lunatic Interpreter, part of EDuke32. Common, engine-side stuff. */
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
#include "cache1d.h"
#include "osd.h"
#include "lunatic.h"
////////// HELPER FUNCTIONS //////////
// Lua-registry key for debug.traceback
static uint8_t debug_traceback_key;
void L_CheckAndRegisterFunction(lua_State *L, void *regkeyaddr)
{
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushlightuserdata(L, regkeyaddr); // 3, push address
lua_pushvalue(L, -2); // 4, push copy of lua function
lua_settable(L, LUA_REGISTRYINDEX); // "registry[regkeyaddr] = <lua function>", pop 2
}
static void L_SetupDebugTraceback(lua_State *L)
{
// get debug.traceback
lua_getglobal(L, "debug");
lua_getfield(L, -1, "traceback");
Bassert(lua_isfunction(L, -1));
L_CheckAndRegisterFunction(L, &debug_traceback_key);
lua_pop(L, 2);
}
void L_PushDebugTraceback(lua_State *L)
{
// get debug.traceback
lua_pushlightuserdata(L, &debug_traceback_key);
lua_gettable(L, LUA_REGISTRYINDEX);
Bassert(lua_isfunction(L, -1));
}
static int32_t read_whole_file(const char *fn, char **retbufptr)
{
int32_t fid, flen, i;
char *buf;
*retbufptr = NULL;
fid = kopen4load(fn, 0); // TODO: g_loadFromGroupOnly, kopen4loadfrommod ?
if (fid < 0)
return 1;
flen = kfilelength(fid);
if (flen == 0)
return 5;
buf = Bmalloc(flen+1);
if (!buf)
{
kclose(fid);
return -1;
}
i = kread(fid, buf, flen);
kclose(fid);
if (i != flen)
{
Bfree(buf);
return 2;
}
buf[flen] = 0;
*retbufptr = buf;
return 0;
}
////////// EXTERNAL FUNCTIONS //////////
// 0: success, <0: failure
int L_CreateState(L_State *estate, const char *name, void (*StateSetupFunc)(lua_State *))
{
lua_State *L;
estate->name = Bstrdup(name);
if (!estate->name)
return -1;
L = estate->L = luaL_newstate();
if (!estate->L)
{
Bfree(estate->name);
estate->name = NULL;
return -2;
}
luaL_openlibs(L);
L_SetupDebugTraceback(L);
if (StateSetupFunc)
StateSetupFunc(L);
if (lua_gettop(L)==0)
L_PushDebugTraceback(L);
// Otherwise, it is assumed that StateSetupFunc pushed a custom traceback
// function onto the stack.
Bassert(lua_gettop(L)==1);
return 0;
}
void L_DestroyState(L_State *estate)
{
if (!estate->L)
return;
Bfree(estate->name);
estate->name = NULL;
lua_close(estate->L);
estate->L = NULL;
}
static void L_OnOutOfMem(void)
{
extern void uninitengine(void);
OSD_Printf("Out of memory in Lunatic.\n");
uninitengine();
exit(127);
}
void (*L_ErrorFunc)(const char *) = NULL;
void (*L_OutOfMemFunc)(void) = L_OnOutOfMem;
int L_HandleError(lua_State *L, int errcode, void (*ErrorPrintFunc)(const char *))
{
if (errcode == LUA_ERRMEM)
L_OutOfMemFunc();
if (errcode == LUA_ERRRUN || errcode == LUA_ERRERR)
{
if (lua_isboolean(L, -1))
{
int32_t killit = lua_toboolean(L, -1);
lua_pop(L, 1);
return killit;
}
else
{
const char *errstr = (lua_type(L, -1)==LUA_TSTRING) ?
lua_tostring(L, -1) : "??? (error message not a string)";
ErrorPrintFunc(errstr);
if (L_ErrorFunc)
L_ErrorFunc(errstr);
lua_pop(L, 1);
return -1;
}
}
/* unreachable */
#ifdef NDEBUG
return 0;
#else
Bassert(0);
#endif
}
static void L_ErrorPrint(const char *errmsg)
{
OSD_Printf(OSD_ERROR "runtime error: %s\n", errmsg);
}
// size < 0: length of <buf> is determined using strlen()
// size >= 0: size given, for loading of LuaJIT bytecode
int L_RunString(L_State *estate, char *buf, int dofreebuf, int size, const char *name)
{
int32_t i;
lua_State *L = estate->L;
// -- lua --
Bassert(lua_gettop(L)==1);
// on top: a traceback function
Bassert(lua_iscfunction(L, 1));
if (size < 0)
i = luaL_loadstring(L, buf);
else
i = luaL_loadbuffer(L, buf, size, name);
Bassert(lua_gettop(L)==2);
if (dofreebuf)
Bfree(buf);
if (i == LUA_ERRMEM)
L_OutOfMemFunc();
if (i == LUA_ERRSYNTAX)
{
OSD_Printf(OSD_ERROR "state \"%s\" syntax error: %s\n", estate->name,
lua_tostring(L, -1)); // get err msg
lua_pop(L, 1); // pop errmsg
return 3;
}
// call the lua chunk!
i = lua_pcall(L, 0, 0, 1);
Bassert(lua_gettop(L) == 1 + (i!=0));
if (i != 0)
L_HandleError(L, i, &L_ErrorPrint);
Bassert(lua_gettop(L)==1);
return i ? 4 : 0;
}
// -1: alloc failure
// 0: success
// 1: didn't find file
// 2: couldn't read whole file
// 3: syntax error in lua file
// 4: runtime error while executing lua file
// 5: empty file
int L_RunOnce(L_State *estate, const char *fn)
{
char *buf;
int32_t i = read_whole_file(fn, &buf);
if (i != 0)
return i;
return L_RunString(estate, buf, 1, -1, fn);
}