raze-gles/source/duke3d/src/d_menu.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
Copyright (C) 2019 Christoph Oelckers
This is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "cheats.h"
#include "compat.h"
#include "demo.h"
#include "duke3d.h"
#include "input.h"
#include "menus.h"
#include "osdcmds.h"
#include "savegame.h"
#include "game.h"
#include "superfasthash.h"
#include "gamecvars.h"
#include "gamecontrol.h"
#include "c_bind.h"
#include "menu/menu.h"
#include "../../glbackend/glbackend.h"
BEGIN_DUKE_NS
#define MENU_MARGIN_REGULAR 40
#define MENU_MARGIN_WIDE 32
#define MENU_MARGIN_CENTER 160
#define MENU_HEIGHT_CENTER 100
// This is for intermediate levels in the episode selection chain. Ion Fury uses this.
MenuGameplayStemEntry g_MenuGameplayEntries[MAXMENUGAMEPLAYENTRIES];
int ME_NEWGAMECUSTOMENTRIES[MAXMENUGAMEPLAYENTRIES];
int ME_NEWGAMECUSTOMSUBENTRIES[MAXMENUGAMEPLAYENTRIES][MAXMENUGAMEPLAYENTRIES];
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enum MenuTextFlags_t
{
MT_Selected = 1 << 0,
MT_Disabled = 1 << 1,
MT_XCenter = 1 << 2,
MT_XRight = 1 << 3,
MT_YCenter = 1 << 4,
MT_Literal = 1 << 5,
MT_RightSide = 1 << 6,
};
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// common font types
// tilenums are set after namesdyn runs.
// These are also modifiable by scripts.
// emptychar x,y between x,y zoom cursorLeft cursorCenter cursorScale textflags
// tilenum shade_deselected shade_disabled pal pal_selected pal_deselected pal_disabled
MenuFont_t MF_Redfont = { { 5<<16, 15<<16 }, { 0, 0 }, 65536, 20<<16, 110<<16, 65536, TEXT_BIGALPHANUM | TEXT_UPPERCASE,
-1, 10, 0, 0, 0, 0, 1,
0, 0, 1 };
MenuFont_t MF_Bluefont = { { 5<<16, 7<<16 }, { 0, 0 }, 65536, 10<<16, 110<<16, 32768, 0,
-1, 10, 0, 0, 10, 10, 16,
0, 0, 16 };
MenuFont_t MF_Minifont = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0,
-1, 10, 0, 0, 2, 2, 0,
0, 0, 16 };
/*
This function prepares data after ART and CON have been processed.
It also initializes some data in loops rather than statically at compile time.
*/
void Menu_Init(void)
{
// prepare menu fonts
// check if tilenum is -1 in case it was set in EVENT_SETDEFAULTS
if ((unsigned)MF_Redfont.tilenum >= MAXTILES) MF_Redfont.tilenum = BIGALPHANUM;
if ((unsigned)MF_Bluefont.tilenum >= MAXTILES) MF_Bluefont.tilenum = STARTALPHANUM;
if ((unsigned)MF_Minifont.tilenum >= MAXTILES) MF_Minifont.tilenum = MINIFONT;
MF_Redfont.emptychar.y = tilesiz[MF_Redfont.tilenum].y << 16;
MF_Bluefont.emptychar.y = tilesiz[MF_Bluefont.tilenum].y << 16;
MF_Minifont.emptychar.y = tilesiz[MF_Minifont.tilenum].y << 16;
if (!minitext_lowercase)
MF_Minifont.textflags |= TEXT_UPPERCASE;
#if 0
//int32_t i, j, k;
if (FURY)
{
MMF_Top_Skill.pos.x = (320 << 15);
ME_SKILL_TEMPLATE.format = &MEF_LeftMenu;
}
// prepare gamefuncs and keys
MEOSN_Gamefuncs[0] = MenuGameFuncNone;
MEOSV_Gamefuncs[0] = -1;
k = 1;
for (i = 0; i < NUMGAMEFUNCTIONS; ++i)
{
MenuGameFuncs[i] = buttonMap.GetButtonAlias(i);
MenuGameFuncs[i].Substitute('_', ' ');
if (MenuGameFuncs[i][0] != '\0')
{
MEOSN_Gamefuncs[k] = MenuGameFuncs[i];
MEOSV_Gamefuncs[k] = i;
++k;
}
}
MEOS_Gamefuncs.numOptions = k;
for (i = 0; i < NUMKEYS; ++i)
MEOSN_Keys[i] = KB_ScanCodeToString(i);
MEOSN_Keys[NUMKEYS - 1] = MenuKeyNone;
// prepare episodes
k = 0;
for (i = 0; i < g_volumeCnt; ++i)
{
if (g_volumeNames[i][0])
{
if (!(g_volumeFlags[i] & EF_HIDEFROMSP))
{
MEL_EPISODE[i] = &ME_EPISODE[i];
ME_EPISODE[i] = ME_EPISODE_TEMPLATE;
ME_EPISODE[i].name = g_volumeNames[i];
}
// if (!(EpisodeFlags[i] & EF_HIDEFROMMP))
{
MEOSN_NetEpisodes[k] = g_volumeNames[i];
MEOSV_NetEpisodes[k] = i;
k++;
}
}
// prepare levels
MEOS_NETOPTIONS_LEVEL[i] = MEOS_NETOPTIONS_LEVEL_TEMPLATE;
for (j = 0; j < MAXLEVELS; ++j)
{
MEOSN_NetLevels[i][j] = g_mapInfo[MAXLEVELS * i + j].name;
if (g_mapInfo[i * MAXLEVELS + j].filename != NULL)
MEOS_NETOPTIONS_LEVEL[i].numOptions = j + 1;
}
MEOS_NETOPTIONS_LEVEL[i].optionNames = MEOSN_NetLevels[i];
}
M_EPISODE.numEntries = g_volumeCnt + 2;
MEL_EPISODE[g_volumeCnt] = &ME_Space4_Redfont;
MEL_EPISODE[g_volumeCnt + 1] = &ME_EPISODE_USERMAP;
MEOSN_NetEpisodes[k] = MenuUserMap;
MEOSV_NetEpisodes[k] = MAXVOLUMES;
MEOS_NETOPTIONS_EPISODE.numOptions = k + 1;
NetEpisode = MEOSV_NetEpisodes[0];
MMF_Top_Episode.pos.y = (58 + (3 - k) * 6) << 16;
if (g_skillCnt == 0)
MEO_EPISODE.linkID = MENU_NULL;
M_EPISODE.currentEntry = ud.default_volume;
// prepare new game custom :O
if (g_MenuGameplayEntries[0].entry.isValid())
{
MEO_MAIN_NEWGAME.linkID = M_NEWVERIFY.linkID = MENU_NEWGAMECUSTOM;
int e = 0;
for (MenuGameplayStemEntry const& stem : g_MenuGameplayEntries)
{
MenuGameplayEntry const& entry = stem.entry;
if (!entry.isValid())
break;
MenuEntry_t& e_me = ME_NEWGAMECUSTOMENTRIES[e];
e_me = ME_EPISODE_TEMPLATE;
MenuLink_t& e_meo = MEO_NEWGAMECUSTOM[e];
e_meo = MEO_NEWGAMECUSTOM_TEMPLATE;
e_me.entry = &e_meo;
e_me.name = entry.name;
if (entry.flags & MGE_Locked)
e_me.flags |= MEF_Disabled;
if (entry.flags & MGE_Hidden)
e_me.flags |= MEF_Hidden;
int s = 0;
for (MenuGameplayEntry const& subentry : stem.subentries)
{
if (!subentry.isValid())
break;
MenuEntry_t& s_me = ME_NEWGAMECUSTOMSUBENTRIES[e][s];
s_me = ME_EPISODE_TEMPLATE;
MenuLink_t& s_meo = MEO_NEWGAMECUSTOMSUB[e][s];
s_meo = MEO_NEWGAMECUSTOMSUB_TEMPLATE;
s_me.entry = &s_meo;
s_me.name = subentry.name;
if (subentry.flags & MGE_Locked)
s_me.flags |= MEF_Disabled;
if (subentry.flags & MGE_Hidden)
s_me.flags |= MEF_Hidden;
++s;
}
if (entry.flags & MGE_UserContent)
e_meo.linkID = MENU_USERMAP;
else if (s == 0)
e_meo.linkID = MENU_SKILL;
++e;
}
Menu_PopulateNewGameCustom();
}
// prepare skills
k = -1;
for (i = 0; i < g_skillCnt && g_skillNames[i][0]; ++i)
{
MEL_SKILL[i] = &ME_SKILL[i];
ME_SKILL[i] = ME_SKILL_TEMPLATE;
ME_SKILL[i].name = g_skillNames[i];
MEOSN_NetSkills[i] = g_skillNames[i];
k = i;
}
++k;
M_SKILL.numEntries = g_skillCnt; // k;
MEOS_NETOPTIONS_MONSTERS.numOptions = g_skillCnt + 1; // k+1;
MEOSN_NetSkills[g_skillCnt] = MenuSkillNone;
MMF_Top_Skill.pos.y = (58 + (4 - g_skillCnt) * 6) << 16;
M_SKILL.currentEntry = ud.default_skill;
Menu_AdjustForCurrentEntryAssignmentBlind(&M_SKILL);
// prepare multiplayer gametypes
k = -1;
for (i = 0; i < MAXGAMETYPES; ++i)
if (g_gametypeNames[i][0])
{
MEOSN_NetGametypes[i] = g_gametypeNames[i];
k = i;
}
++k;
MEOS_NETOPTIONS_GAMETYPE.numOptions = k;
if (NAM_WW2GI)
ME_NETOPTIONS_MONSTERS.name = "Enemies";
// prepare cheats
for (i = 0; i < NUMCHEATFUNCS; ++i)
MEL_CHEATS[i + 1] = &ME_CheatCodes[i];
// prepare text chat macros
for (i = 0; i < MAXRIDECULE; ++i)
{
MEL_MACROS[i] = &ME_MACROS[i];
ME_MACROS[i] = ME_MACROS_TEMPLATE;
ME_MACROS[i].entry = &MEO_MACROS[i];
MEO_MACROS[i] = MEO_MACROS_TEMPLATE;
MEO_MACROS[i].variable = sink;// ud.ridecule[i]; temporarily disabled
}
// prepare input
for (i = 0; i < NUMGAMEFUNCTIONS; ++i)
{
if (MenuGameFuncs[i][0] == '\0')
{
MEL_KEYBOARDSETUPFUNCS[i] = NULL;
continue;
}
MEL_KEYBOARDSETUPFUNCS[i] = &ME_KEYBOARDSETUPFUNCS[i];
ME_KEYBOARDSETUPFUNCS[i] = ME_KEYBOARDSETUPFUNCS_TEMPLATE;
ME_KEYBOARDSETUPFUNCS[i].name = MenuGameFuncs[i];
ME_KEYBOARDSETUPFUNCS[i].entry = &MEO_KEYBOARDSETUPFUNCS[i];
MEO_KEYBOARDSETUPFUNCS[i] = MEO_KEYBOARDSETUPFUNCS_TEMPLATE;
}
M_KEYBOARDKEYS.numEntries = NUMGAMEFUNCTIONS;
for (i = 0; i < 2 * joystick.numButtons + 8 * joystick.numHats; ++i)
{
if (i < 2 * joystick.numButtons)
{
if (i & 1)
Bsnprintf(MenuJoystickNames[i], MAXJOYBUTTONSTRINGLENGTH, "Double %s", joyGetName(1, i >> 1));
else
Bstrncpy(MenuJoystickNames[i], joyGetName(1, i >> 1), MAXJOYBUTTONSTRINGLENGTH);
}
else
{
Bsnprintf(MenuJoystickNames[i], MAXJOYBUTTONSTRINGLENGTH, (i & 1) ? "Double Hat %d %s" : "Hat %d %s", ((i - 2 * joystick.numButtons) >> 3), MenuJoystickHatDirections[((i - 2 * joystick.numButtons) >> 1) % 4]);
}
}
for (i = 0; i < joystick.numAxes; ++i)
{
ME_JOYSTICKAXES[i] = ME_JOYSTICKAXES_TEMPLATE;
Bstrncpy(MenuJoystickAxes[i], joyGetName(0, i), MAXJOYBUTTONSTRINGLENGTH);
ME_JOYSTICKAXES[i].name = MenuJoystickAxes[i];
MEL_JOYSTICKAXES[i] = &ME_JOYSTICKAXES[i];
}
M_JOYSTICKAXES.numEntries = joystick.numAxes;
// prepare sound setup
#ifndef EDUKE32_STANDALONE
if (WW2GI)
ME_SOUND_DUKETALK.name = "GI talk:";
else if (NAM)
ME_SOUND_DUKETALK.name = "Grunt talk:";
#endif
if (FURY)
{
MF_Redfont.between.x = 2 << 16;
MF_Redfont.cursorScale = 32768;
MF_Redfont.zoom = 16384;
MF_Bluefont.zoom = 16384;
// hack; should swap out pointers
MF_Minifont = MF_Bluefont;
MMF_Top_Main.pos.x = 40 << 16;
MMF_Top_Main.pos.y = 130 << 16;
MMF_Top_Main.bottomcutoff = 190 << 16;
M_OPTIONS.format = &MMF_Top_Main;
MEF_MainMenu.width = MEF_OptionsMenu.width = -(160 << 16);
MEF_MainMenu.marginBottom = 7 << 16;
M_OPTIONS.title = NoTitle;
SELECTDIR_z = 16384;
}
// prepare shareware
if (VOLUMEONE)
{
// blue out episodes beyond the first
for (i = 1; i < g_volumeCnt; ++i)
{
if (MEL_EPISODE[i])
{
ME_EPISODE[i].entry = &MEO_EPISODE_SHAREWARE;
ME_EPISODE[i].flags |= MEF_LookDisabled;
}
}
M_EPISODE.numEntries = g_volumeCnt; // remove User Map (and spacer)
MEOS_NETOPTIONS_EPISODE.numOptions = 1;
MenuEntry_DisableOnCondition(&ME_NETOPTIONS_EPISODE, 1);
}
// prepare pre-Atomic
if (!VOLUMEALL || !PLUTOPAK)
{
// prepare credits
M_CREDITS.title = M_CREDITS2.title = M_CREDITS3.title = s_Credits;
}
MenuEntry_HideOnCondition(&ME_MAIN_HELP, G_GetLogoFlags() & LOGO_NOHELP);
#ifndef EDUKE32_SIMPLE_MENU
MenuEntry_HideOnCondition(&ME_MAIN_CREDITS, G_GetLogoFlags() & LOGO_NOCREDITS);
#endif
#endif
}
static void Menu_DrawTopBar(const vec2_t origin)
{
if ((G_GetLogoFlags() & LOGO_NOTITLEBAR) == 0)
rotatesprite_fs(origin.x + (MENU_MARGIN_CENTER<<16), origin.y + (19<<16), MF_Redfont.cursorScale, 0,MENUBAR,16,0,10);
}
static void Menu_DrawTopBarCaption(const char *caption, const vec2_t origin)
{
static char t[64];
size_t const srclen = strlen(caption);
size_t const dstlen = min(srclen, ARRAY_SIZE(t)-1);
memcpy(t, caption, dstlen);
t[dstlen] = '\0';
char *p = &t[dstlen-1];
if (*p == ':')
*p = '\0';
captionmenutext(origin.x + (MENU_MARGIN_CENTER<<16), origin.y + (24<<16) + ((15>>1)<<16), t);
}
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static void Menu_GetFmt(const MenuFont_t* font, uint8_t const status, int32_t* s, int32_t* z)
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{
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if (status & MT_Selected)
*s = VM_OnEventWithReturn(EVENT_MENUSHADESELECTED, -1, myconnectindex, sintable[((int32_t)totalclock << 5) & 2047] >> 12);
else
*s = font->shade_deselected;
// sum shade values
if (status & MT_Disabled)
*s += font->shade_disabled;
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if (FURY && status & MT_Selected)
*z += (*z >> 4);
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}
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static vec2_t Menu_Text(int32_t x, int32_t y, const MenuFont_t* font, const char* t, uint8_t status, int32_t ydim_upper, int32_t ydim_lower)
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{
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int32_t s, p, ybetween = font->between.y;
int32_t f = font->textflags;
if (status & MT_XCenter)
f |= TEXT_XCENTER;
if (status & MT_XRight)
f |= TEXT_XRIGHT;
if (status & MT_YCenter)
{
f |= TEXT_YCENTER | TEXT_YOFFSETZERO;
ybetween = font->emptychar.y; // <^ the battle against 'Q'
}
if (status & MT_Literal)
f |= TEXT_LITERALESCAPE;
int32_t z = font->zoom;
if (status & MT_Disabled)
p = (status & MT_RightSide) ? font->pal_disabled_right : font->pal_disabled;
else if (status & MT_Selected)
p = (status & MT_RightSide) ? font->pal_selected_right : font->pal_selected;
else
p = (status & MT_RightSide) ? font->pal_deselected_right : font->pal_deselected;
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Menu_GetFmt(font, status, &s, &z);
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return G_ScreenText(font->tilenum, x, y, z, 0, 0, t, s, p, 2 | 8 | 16 | ROTATESPRITE_FULL16, 0, font->emptychar.x, font->emptychar.y, font->between.x, ybetween, f, 0, ydim_upper, xdim - 1, ydim_lower);
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}
static int32_t Menu_CursorShade(void)
{
return VM_OnEventWithReturn(EVENT_MENUCURSORSHADE, -1, myconnectindex, 4 - (sintable[((int32_t)totalclock << 4) & 2047] >> 11));
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}
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static void Menu_DrawCursorCommon(int32_t x, int32_t y, int32_t z, int32_t picnum, int32_t ydim_upper = 0, int32_t ydim_lower = ydim - 1)
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{
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rotatesprite_(x, y, z, 0, picnum, Menu_CursorShade(), 0, 2 | 8, 0, 0, 0, ydim_upper, xdim - 1, ydim_lower);
}
static void Menu_DrawCursorLeft(int32_t x, int32_t y, int32_t z)
{
if (FURY) return;
Menu_DrawCursorCommon(x, y, z, VM_OnEventWithReturn(EVENT_MENUCURSORLEFT, -1, myconnectindex, SPINNINGNUKEICON + (((int32_t)totalclock >> 3) % 7)));
}
static void Menu_DrawCursorRight(int32_t x, int32_t y, int32_t z)
{
if (FURY) return;
Menu_DrawCursorCommon(x, y, z, VM_OnEventWithReturn(EVENT_MENUCURSORRIGHT, -1, myconnectindex, SPINNINGNUKEICON + 6 - ((6 + ((int32_t)totalclock >> 3)) % 7)));
}
static int Menu_GetFontHeight(int fontnum)
{
auto& font = fontnum == NIT_BigFont ? MF_Redfont : fontnum == NIT_SmallFont ? MF_Bluefont : MF_Minifont;
return font.get_yline();
}
void GameInterface::DrawNativeMenuText(int fontnum, int state, int xpos, int ypos, float fontscale, const char* text, int orientation)
{
int ydim_upper = 0;
int ydim_lower = ydim - 1;
int32_t const indent = 0; // not set for any relevant menu
int32_t x = xpos << 16;
uint8_t status = 0;
if (state == NIT_SelectedState)
status |= MT_Selected;
if (state == NIT_InactiveState)
status |= MT_Disabled;
if (orientation == TOR_Center)
status |= MT_XCenter;
bool const dodraw = true;
MenuFont_t& font = fontnum == NIT_BigFont ? MF_Redfont : fontnum == NIT_SmallFont ? MF_Bluefont : MF_Minifont;
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int32_t const height = font.get_yline();
status |= MT_YCenter;
int32_t const y_internal = (ypos + (height >> 17)) << 16;// -menu->scrollPos;
vec2_t textsize;
if (dodraw)
textsize = Menu_Text(x, y_internal, &font, text, status, ydim_upper, ydim_lower);
if (orientation == TOR_Right)
status |= MT_XRight;
if (dodraw && (status & MT_Selected) && state != 1)
{
if (status & MT_XCenter)
{
Menu_DrawCursorLeft(x + font.cursorCenterPosition, y_internal, font.cursorScale);
Menu_DrawCursorRight(x - font.cursorCenterPosition, y_internal, font.cursorScale);
}
else
Menu_DrawCursorLeft(x /*+ indent*/ - font.cursorLeftPosition, y_internal, font.cursorScale);
}
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}
class DukeListMenu : public DListMenu
{
using Super = DListMenu;
protected:
virtual void CallScript(int event, bool getorigin = false)
{
ud.returnvar[0] = origin.x;
ud.returnvar[1] = origin.y;
ud.returnvar[2] = mDesc->mSelectedItem;
VM_OnEventWithReturn(event, g_player[screenpeek].ps->i, screenpeek, mDesc->mScriptId);
if (getorigin)
{
origin.x = ud.returnvar[0];
origin.y = ud.returnvar[1];
}
}
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void Ticker() override
{
auto lf = G_GetLogoFlags();
help_disabled = (lf & LOGO_NOHELP);
credits_disabled = (lf & LOGO_NOCREDITS);
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// Lay out the menu. Since scripts are allowed to mess around with the font this needs to be redone each frame.
int32_t y_upper = mDesc->mYpos;
int32_t y_lower = y_upper + mDesc->mYbotton;
int32_t y = 0;
int32_t calculatedentryspacing = 0;
int32_t const height = Menu_GetFontHeight(mDesc->mNativeFontNum) >> 16;
// None of the menus still being supported will hide entries - only decactivate them if not applicable.
int32_t totalheight = 0, numvalidentries = mDesc->mItems.Size();
for (unsigned e = 0; e < mDesc->mItems.Size(); ++e)
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{
auto entry = mDesc->mItems[e];
entry->mHidden = false;
if (entry->GetAction(nullptr) == NAME_HelpMenu && help_disabled)
{
entry->mHidden = true;
numvalidentries--;
continue;
}
else if (entry->GetAction(nullptr) == NAME_CreditsMenu && credits_disabled)
{
entry->mHidden = true;
numvalidentries--;
continue;
}
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totalheight += height;
}
calculatedentryspacing = std::max(0, (y_lower - y_upper - totalheight) / (numvalidentries > 1 ? numvalidentries - 1 : 1));
// totalHeight calculating pass
int totalHeight;
for (int e = 0; e < numvalidentries; ++e)
{
auto entry = mDesc->mItems[e];
if (!entry->mHidden)
{
entry->SetY(y_upper + y);
y += height;
totalHeight = y;
y += calculatedentryspacing;
}
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}
}
void PreDraw() override
{
CallScript(CurrentMenu == this ? EVENT_DISPLAYMENU : EVENT_DISPLAYMENUREST, true);
}
void PostDraw() override
{
CallScript(CurrentMenu == this ? EVENT_DISPLAYMENUREST : EVENT_DISPLAYINACTIVEMENUREST, false);
}
};
class DukeNewGameCustomSubMenu : public DukeListMenu
{
virtual void CallScript(int event, bool getorigin) override
{
// This needs to get the secondary ID to the script.
ud.returnvar[3] = mDesc->mSecondaryId;
DukeListMenu::CallScript(event, getorigin);
}
};
class MainMenu : public DukeListMenu
{
void PreDraw() override
{
DukeListMenu::PreDraw();
if ((G_GetLogoFlags() & LOGO_NOGAMETITLE) == 0)
{
rotatesprite_fs(origin.x + (MENU_MARGIN_CENTER<<16), origin.y + ((28)<<16), 65536L,0,INGAMEDUKETHREEDEE,0,0,10);
if (PLUTOPAK) // JBF 20030804
rotatesprite_fs(origin.x + ((MENU_MARGIN_CENTER+100)<<16), origin.y + (36<<16), 65536L,0,PLUTOPAKSPRITE+2,(sintable[((int32_t) totalclock<<4)&2047]>>11),0,2+8);
}
else if (mDesc->mCaption.IsNotEmpty())
{
Menu_DrawTopBar(origin);
Menu_DrawTopBarCaption(mDesc->mCaption, origin);
}
}
};
void GameInterface::MenuOpened()
{
S_PauseSounds(true);
if ((!g_netServer && ud.multimode < 2))
{
ready2send = 0;
totalclock = ototalclock;
screenpeek = myconnectindex;
}
}
void GameInterface::MenuSelectSound()
{
S_PlaySound(KICK_HIT);
}
void GameInterface::MenuChooseSound()
{
S_PlaySound(PISTOL_BODYHIT);
}
/*
void GameInterface::MenuClosed()
{
S_PlaySound(EXITMENUSOUND);
if (!ud.pause_on)
S_PauseSounds(false);
}
*/
bool GameInterface::CanSave()
{
if (ud.recstat == 2) return false;
auto &myplayer = *g_player[myconnectindex].ps;
if (sprite[myplayer.i].extra <= 0)
{
P_DoQuote(QUOTE_SAVE_DEAD, &myplayer);
return false;
}
return true;
}
END_DUKE_NS
static TMenuClassDescriptor<Duke::MainMenu> _mm("Duke.MainMenu");
static TMenuClassDescriptor<Duke::DukeListMenu> _lm("Duke.ListMenu");
static TMenuClassDescriptor<Duke::DukeNewGameCustomSubMenu> _ngcsm("Duke.NewGameCustomSubMenu");
void RegisterDukeMenus()
{
menuClasses.Push(&_mm);
menuClasses.Push(&_lm);
menuClasses.Push(&_ngcsm);
}