raze-gles/source/duke3d/src/d_menu.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
Copyright (C) 2019 Christoph Oelckers
This is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "cheats.h"
#include "compat.h"
#include "demo.h"
#include "duke3d.h"
#include "input.h"
#include "menus.h"
#include "osdcmds.h"
#include "savegame.h"
#include "game.h"
#include "superfasthash.h"
#include "gamecvars.h"
#include "gamecontrol.h"
#include "c_bind.h"
#include "menu/menu.h"
#include "../../glbackend/glbackend.h"
BEGIN_DUKE_NS
#define MENU_MARGIN_REGULAR 40
#define MENU_MARGIN_WIDE 32
#define MENU_MARGIN_CENTER 160
#define MENU_HEIGHT_CENTER 100
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enum MenuTextFlags_t
{
MT_Selected = 1 << 0,
MT_Disabled = 1 << 1,
MT_XCenter = 1 << 2,
MT_XRight = 1 << 3,
MT_YCenter = 1 << 4,
MT_Literal = 1 << 5,
MT_RightSide = 1 << 6,
};
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// common font types
// tilenums are set after namesdyn runs.
// These are also modifiable by scripts.
// emptychar x,y between x,y zoom cursorLeft cursorCenter cursorScale textflags
// tilenum shade_deselected shade_disabled pal pal_selected pal_deselected pal_disabled
MenuFont_t MF_Redfont = { { 5<<16, 15<<16 }, { 0, 0 }, 65536, 20<<16, 110<<16, 65536, TEXT_BIGALPHANUM | TEXT_UPPERCASE,
-1, 10, 0, 0, 0, 0, 1,
0, 0, 1 };
MenuFont_t MF_Bluefont = { { 5<<16, 7<<16 }, { 0, 0 }, 65536, 10<<16, 110<<16, 32768, 0,
-1, 10, 0, 0, 10, 10, 16,
0, 0, 16 };
MenuFont_t MF_Minifont = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0,
-1, 10, 0, 0, 2, 2, 0,
0, 0, 16 };
static void Menu_DrawTopBar(const vec2_t origin)
{
if ((G_GetLogoFlags() & LOGO_NOTITLEBAR) == 0)
rotatesprite_fs(origin.x + (MENU_MARGIN_CENTER<<16), origin.y + (19<<16), MF_Redfont.cursorScale, 0,MENUBAR,16,0,10);
}
static void Menu_DrawTopBarCaption(const char *caption, const vec2_t origin)
{
static char t[64];
size_t const srclen = strlen(caption);
size_t const dstlen = min(srclen, ARRAY_SIZE(t)-1);
memcpy(t, caption, dstlen);
t[dstlen] = '\0';
char *p = &t[dstlen-1];
if (*p == ':')
*p = '\0';
captionmenutext(origin.x + (MENU_MARGIN_CENTER<<16), origin.y + (24<<16) + ((15>>1)<<16), t);
}
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static void Menu_GetFmt(const MenuFont_t* font, uint8_t const status, int32_t* s, int32_t* z)
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{
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if (status & MT_Selected)
*s = VM_OnEventWithReturn(EVENT_MENUSHADESELECTED, -1, myconnectindex, sintable[((int32_t)totalclock << 5) & 2047] >> 12);
else
*s = font->shade_deselected;
// sum shade values
if (status & MT_Disabled)
*s += font->shade_disabled;
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if (FURY && status & MT_Selected)
*z += (*z >> 4);
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}
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static vec2_t Menu_Text(int32_t x, int32_t y, const MenuFont_t* font, const char* t, uint8_t status, int32_t ydim_upper, int32_t ydim_lower)
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{
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int32_t s, p, ybetween = font->between.y;
int32_t f = font->textflags;
if (status & MT_XCenter)
f |= TEXT_XCENTER;
if (status & MT_XRight)
f |= TEXT_XRIGHT;
if (status & MT_YCenter)
{
f |= TEXT_YCENTER | TEXT_YOFFSETZERO;
ybetween = font->emptychar.y; // <^ the battle against 'Q'
}
if (status & MT_Literal)
f |= TEXT_LITERALESCAPE;
int32_t z = font->zoom;
if (status & MT_Disabled)
p = (status & MT_RightSide) ? font->pal_disabled_right : font->pal_disabled;
else if (status & MT_Selected)
p = (status & MT_RightSide) ? font->pal_selected_right : font->pal_selected;
else
p = (status & MT_RightSide) ? font->pal_deselected_right : font->pal_deselected;
Menu_GetFmt(font, status, &s, &z);
return G_ScreenText(font->tilenum, x, y, z, 0, 0, t, s, p, 2 | 8 | 16 | ROTATESPRITE_FULL16, 0, font->emptychar.x, font->emptychar.y, font->between.x, ybetween, f, 0, ydim_upper, xdim - 1, ydim_lower);
}
static int32_t Menu_CursorShade(void)
{
return VM_OnEventWithReturn(EVENT_MENUCURSORSHADE, -1, myconnectindex, 4 - (sintable[((int32_t)totalclock << 4) & 2047] >> 11));
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}
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static void Menu_DrawCursorCommon(int32_t x, int32_t y, int32_t z, int32_t picnum, int32_t ydim_upper = 0, int32_t ydim_lower = ydim - 1)
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{
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rotatesprite_(x, y, z, 0, picnum, Menu_CursorShade(), 0, 2 | 8, 0, 0, 0, ydim_upper, xdim - 1, ydim_lower);
}
static void Menu_DrawCursorLeft(int32_t x, int32_t y, int32_t z)
{
if (FURY) return;
Menu_DrawCursorCommon(x, y, z, VM_OnEventWithReturn(EVENT_MENUCURSORLEFT, -1, myconnectindex, SPINNINGNUKEICON + (((int32_t)totalclock >> 3) % 7)));
}
static void Menu_DrawCursorRight(int32_t x, int32_t y, int32_t z)
{
if (FURY) return;
Menu_DrawCursorCommon(x, y, z, VM_OnEventWithReturn(EVENT_MENUCURSORRIGHT, -1, myconnectindex, SPINNINGNUKEICON + 6 - ((6 + ((int32_t)totalclock >> 3)) % 7)));
}
static int Menu_GetFontHeight(int fontnum)
{
auto& font = fontnum == NIT_BigFont ? MF_Redfont : fontnum == NIT_SmallFont ? MF_Bluefont : MF_Minifont;
return font.get_yline();
}
void GameInterface::DrawNativeMenuText(int fontnum, int state, int xpos, int ypos, float fontscale, const char* text, int orientation)
{
int ydim_upper = 0;
int ydim_lower = ydim - 1;
int32_t const indent = 0; // not set for any relevant menu
int32_t x = xpos << 16;
uint8_t status = 0;
if (state == NIT_SelectedState)
status |= MT_Selected;
if (state == NIT_InactiveState)
status |= MT_Disabled;
if (orientation == TOR_Center)
status |= MT_XCenter;
bool const dodraw = true;
MenuFont_t &font = fontnum == NIT_BigFont ? MF_Redfont : fontnum == NIT_SmallFont ? MF_Bluefont : MF_Minifont;
int32_t const height = font.get_yline();
status |= MT_YCenter;
int32_t const y_internal = (ypos + (height >> 17)) << 16;// -menu->scrollPos;
vec2_t textsize;
if (dodraw)
textsize = Menu_Text(x, y_internal, &font, text, status, ydim_upper, ydim_lower);
if (orientation == TOR_Right)
status |= MT_XRight;
if (dodraw && (status & MT_Selected) && state != 1)
{
if (status & MT_XCenter)
{
Menu_DrawCursorLeft(x + font.cursorCenterPosition, y_internal, font.cursorScale);
Menu_DrawCursorRight(x - font.cursorCenterPosition, y_internal, font.cursorScale);
}
else
Menu_DrawCursorLeft(x /*+ indent*/ - font.cursorLeftPosition, y_internal, font.cursorScale);
}
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}
class DukeListMenu : public DListMenu
{
using Super = DListMenu;
protected:
virtual void CallScript(int event, bool getorigin = false)
{
ud.returnvar[0] = origin.x;
ud.returnvar[1] = origin.y;
ud.returnvar[2] = mDesc->mSelectedItem;
VM_OnEventWithReturn(event, g_player[screenpeek].ps->i, screenpeek, mDesc->mScriptId);
if (getorigin)
{
origin.x = ud.returnvar[0];
origin.y = ud.returnvar[1];
}
}
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void Ticker() override
{
// Lay out the menu. Since scripts are allowed to mess around with the font this needs to be redone each frame.
int32_t y_upper = mDesc->mYpos;
int32_t y_lower = y_upper + mDesc->mYbotton;
int32_t y = 0;
int32_t calculatedentryspacing = 0;
int32_t const height = Menu_GetFontHeight(mDesc->mNativeFontNum) >> 16;
// None of the menus still being supported will hide entries - only decactivate them if not applicable.
int32_t totalheight = 0, numvalidentries = mDesc->mItems.Size();
for (int e = 0; e < numvalidentries; ++e)
{
totalheight += height;
}
calculatedentryspacing = std::max(0, (y_lower - y_upper - totalheight) / (numvalidentries > 1 ? numvalidentries - 1 : 1));
// totalHeight calculating pass
int totalHeight;
for (int e = 0; e < numvalidentries; ++e)
{
auto entry = mDesc->mItems[e];
entry->SetY(y_upper + y);
y += height;
totalHeight = y;
y += calculatedentryspacing;
}
}
void PreDraw() override
{
CallScript(CurrentMenu == this ? EVENT_DISPLAYMENU : EVENT_DISPLAYMENUREST, true);
}
void PostDraw() override
{
CallScript(CurrentMenu == this ? EVENT_DISPLAYMENUREST : EVENT_DISPLAYINACTIVEMENUREST, false);
}
};
class DukeNewGameCustomSubMenu : public DukeListMenu
{
virtual void CallScript(int event, bool getorigin) override
{
// This needs to get the secondary ID to the script.
ud.returnvar[3] = mDesc->mSecondaryId;
DukeListMenu::CallScript(event, getorigin);
}
};
class MainMenu : public DukeListMenu
{
void PreDraw() override
{
DukeListMenu::PreDraw();
if ((G_GetLogoFlags() & LOGO_NOGAMETITLE) == 0)
{
rotatesprite_fs(origin.x + (MENU_MARGIN_CENTER<<16), origin.y + ((28)<<16), 65536L,0,INGAMEDUKETHREEDEE,0,0,10);
if (PLUTOPAK) // JBF 20030804
rotatesprite_fs(origin.x + ((MENU_MARGIN_CENTER+100)<<16), origin.y + (36<<16), 65536L,0,PLUTOPAKSPRITE+2,(sintable[((int32_t) totalclock<<4)&2047]>>11),0,2+8);
}
else if (mDesc->mCaption.IsNotEmpty())
{
Menu_DrawTopBar(origin);
Menu_DrawTopBarCaption(mDesc->mCaption, origin);
}
}
};
END_DUKE_NS
static TMenuClassDescriptor<Duke::MainMenu> _mm("Duke.MainMenu");
static TMenuClassDescriptor<Duke::DukeListMenu> _lm("Duke.ListMenu");
static TMenuClassDescriptor<Duke::DukeNewGameCustomSubMenu> _ngcsm("Duke.NewGameCustomSubMenu");
void RegisterDukeMenus()
{
menuClasses.Push(&_mm);
menuClasses.Push(&_lm);
menuClasses.Push(&_ngcsm);
}