raze-gles/polymer/eduke32/source/sounds.c

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2004, 2007 - EDuke32 developers
This file is part of EDuke32
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
//#include <conio.h>
#include <stdio.h>
#include <string.h>
#include "types.h"
#include "fx_man.h"
#include "music.h"
#include "duke3d.h"
#include "util_lib.h"
#include "osd.h"
#ifdef _WIN32
#ifdef USE_OPENAL
#include "openal.h"
#endif
#endif
#define LOUDESTVOLUME 150
int backflag,numenvsnds;
/*
===================
=
= SoundStartup
=
===================
*/
void SoundStartup(void)
{
int status;
// if they chose None lets return
if (ud.config.FXDevice < 0) return;
status = FX_Init(ud.config.FXDevice, ud.config.NumVoices, ud.config.NumChannels, ud.config.NumBits, ud.config.MixRate);
if (status == FX_Ok)
{
FX_SetVolume(ud.config.FXVolume);
if (ud.config.ReverseStereo == 1)
{
FX_SetReverseStereo(!FX_GetReverseStereo());
}
status = FX_SetCallBack(testcallback);
}
if (status != FX_Ok)
{
sprintf(tempbuf, "Sound startup error: %s", FX_ErrorString(FX_Error));
gameexit(tempbuf);
}
}
/*
===================
=
= SoundShutdown
=
===================
*/
void SoundShutdown(void)
{
int status;
// if they chose None lets return
if (ud.config.FXDevice < 0)
return;
status = FX_Shutdown();
if (status != FX_Ok)
{
sprintf(tempbuf, "Sound shutdown error: %s", FX_ErrorString(FX_Error));
gameexit(tempbuf);
}
}
/*
===================
=
= MusicStartup
=
===================
*/
void MusicStartup(void)
{
int status;
// if they chose None lets return
if (ud.config.MusicDevice < 0)
return;
status = MUSIC_Init(ud.config.MusicDevice, 0);
if (status == MUSIC_Ok)
{
MUSIC_SetVolume(ud.config.MusicVolume);
}
else
{
initprintf("Couldn't find selected sound card, or, error w/ sound card itself.\n");
SoundShutdown();
uninittimer();
uninitengine();
CONTROL_Shutdown();
CONFIG_WriteSetup();
KB_Shutdown();
uninitgroupfile();
//unlink("duke3d.tmp");
exit(-1);
}
}
/*
===================
=
= MusicShutdown
=
===================
*/
void MusicShutdown(void)
{
int status;
// if they chose None lets return
if (ud.config.MusicDevice < 0)
return;
status = MUSIC_Shutdown();
if (status != MUSIC_Ok)
{
Error(MUSIC_ErrorString(MUSIC_ErrorCode));
}
}
void MusicUpdate(void)
{
MUSIC_Update();
}
unsigned char menunum=0;
void intomenusounds(void)
{
short menusnds[] =
{
LASERTRIP_EXPLODE,
DUKE_GRUNT,
DUKE_LAND_HURT,
CHAINGUN_FIRE,
SQUISHED,
KICK_HIT,
PISTOL_RICOCHET,
PISTOL_BODYHIT,
PISTOL_FIRE,
SHOTGUN_FIRE,
BOS1_WALK,
RPG_EXPLODE,
PIPEBOMB_BOUNCE,
PIPEBOMB_EXPLODE,
NITEVISION_ONOFF,
RPG_SHOOT,
SELECT_WEAPON
};
sound(menusnds[menunum++]);
menunum %= 17;
}
void _playmusic(const char *fn)
{
#if defined(_WIN32)
int fp, l;
#else
extern void PlayMusic(char *_filename);
#endif
if (fn == NULL) return;
if (ud.config.MusicToggle == 0) return;
if (ud.config.MusicDevice < 0) return;
#if defined(_WIN32)
fp = kopen4load((char *)fn,0);
if (fp == -1) return;
l = kfilelength(fp);
MUSIC_StopSong();
Musicsize=0;
if(!MusicPtr)
MusicPtr=Bcalloc(1,l * sizeof(char));
else MusicPtr=Brealloc(MusicPtr,l * sizeof(char));
Musicsize=l;
kread(fp, (unsigned char *)MusicPtr, l);
kclose(fp);
MUSIC_PlaySong((unsigned char *)MusicPtr, MUSIC_LoopSong);
#else
// FIXME: I need this to get the music volume initialized (not sure why) -- Jim Bentler
MUSIC_SetVolume(ud.config.MusicVolume);
PlayMusic((char *)fn);
#endif
}
int playmusic(const char *fn, const int sel)
{
Musicsize=0;
if(map[sel].musicfn1 != NULL)
_playmusic(map[sel].musicfn1);
if(!Musicsize)
{
_playmusic(fn);
return 0;
}
return 1;
}
int loadsound(unsigned int num)
{
int fp = -1, l;
if (num >= MAXSOUNDS || ud.config.SoundToggle == 0) return 0;
if (ud.config.FXDevice < 0) return 0;
if (g_sounds[num].filename == NULL)
{
OSD_Printf("Sound (#%d) not defined!\n",num);
return 0;
}
if(g_sounds[num].filename1)fp = kopen4load(g_sounds[num].filename1,loadfromgrouponly);
if (fp == -1)fp = kopen4load(g_sounds[num].filename,loadfromgrouponly);
if (fp == -1)
{
// Bsprintf(fta_quotes[113],"g_sounds %s(#%d) not found.",sounds[num],num);
// FTA(113,g_player[myconnectindex].ps);
OSD_Printf("Sound %s(#%d) not found.\n",g_sounds[num].filename,num);
return 0;
}
l = kfilelength(fp);
g_sounds[num].soundsiz = l;
g_sounds[num].lock = 200;
allocache((int *)&g_sounds[num].ptr,l,(char *)&g_sounds[num].lock);
kread(fp, g_sounds[num].ptr , l);
kclose(fp);
return 1;
}
int xyzsound(int num,int i,int x,int y,int z)
{
int sndist, cx, cy, cz, j,k;
int pitche,pitchs,cs;
int voice, sndang, ca, pitch;
// if(num != 358) return 0;
if (num >= MAXSOUNDS ||
ud.config.FXDevice < 0 ||
((g_sounds[num].m&8) && ud.lockout) ||
ud.config.SoundToggle == 0 ||
g_sounds[num].num > 3 ||
FX_VoiceAvailable(g_sounds[num].pr) == 0 ||
(g_player[myconnectindex].ps->timebeforeexit > 0 && g_player[myconnectindex].ps->timebeforeexit <= 26*3) ||
g_player[myconnectindex].ps->gm&MODE_MENU) return -1;
if (g_sounds[num].m&128)
{
sound(num);
return 0;
}
if (g_sounds[num].m&4)
{
if (ud.config.VoiceToggle==0)
return -1;
else if (ud.multimode > 1 && PN == APLAYER && sprite[i].yvel != screenpeek && ud.config.VoiceToggle!=2)
return -1;
for (j=0;j<MAXSOUNDS;j++)
for (k=0;k<g_sounds[j].num;k++)
if ((g_sounds[j].num > 0) && (g_sounds[j].m&4))
return -1;
}
cx = g_player[screenpeek].ps->oposx;
cy = g_player[screenpeek].ps->oposy;
cz = g_player[screenpeek].ps->oposz;
cs = g_player[screenpeek].ps->cursectnum;
ca = g_player[screenpeek].ps->ang+g_player[screenpeek].ps->look_ang;
sndist = FindDistance3D((cx-x),(cy-y),(cz-z)>>4);
if (i >= 0 && (g_sounds[num].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9)
sndist = divscale14(sndist,(SHT+1));
pitchs = g_sounds[num].ps;
pitche = g_sounds[num].pe;
cx = klabs(pitche-pitchs);
if (cx)
{
if (pitchs < pitche)
pitch = pitchs + (rand()%cx);
else pitch = pitche + (rand()%cx);
}
else pitch = pitchs;
sndist += g_sounds[num].vo;
if (sndist < 0) sndist = 0;
if (sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,SX,SY,SZ-(24<<8),SECT))
sndist += sndist>>5;
switch (num)
{
case PIPEBOMB_EXPLODE:
case LASERTRIP_EXPLODE:
case RPG_EXPLODE:
if (sndist > (6144))
sndist = 6144;
if (sector[g_player[screenpeek].ps->cursectnum].lotag == 2)
pitch -= 1024;
break;
default:
if (sector[g_player[screenpeek].ps->cursectnum].lotag == 2 && (g_sounds[num].m&4) == 0)
pitch = -768;
if (sndist > 31444 && PN != MUSICANDSFX)
return -1;
break;
}
if (g_player[screenpeek].ps->sound_pitch) pitch += g_player[screenpeek].ps->sound_pitch;
if (g_sounds[num].num > 0 && PN != MUSICANDSFX)
{
if (g_sounds[num].SoundOwner[0].i == i) stopsound(num);
else if (g_sounds[num].num > 1) stopsound(num);
else if (badguy(&sprite[i]) && sprite[i].extra <= 0) stopsound(num);
}
if (PN == APLAYER && sprite[i].yvel == screenpeek)
{
sndang = 0;
sndist = 0;
}
else
{
sndang = 2048 + ca - getangle(cx-x,cy-y);
sndang &= 2047;
}
if (g_sounds[num].ptr == 0)
{
if (loadsound(num) == 0) return 0;
}
else
{
if (g_sounds[num].lock < 200)
g_sounds[num].lock = 200;
else g_sounds[num].lock++;
}
if (g_sounds[num].m&16) sndist = 0;
if (sndist < ((255-LOUDESTVOLUME)<<6))
sndist = ((255-LOUDESTVOLUME)<<6);
if (g_sounds[num].m&1)
{
unsigned short start;
if (g_sounds[num].num > 0) return -1;
start = *(unsigned short *)(g_sounds[num].ptr + 0x14);
if (*g_sounds[num].ptr == 'C')
voice = FX_PlayLoopedVOC(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,num);
else
if (*g_sounds[num].ptr == 'O')
voice = FX_PlayLoopedOGG(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,num);
else
voice = FX_PlayLoopedWAV(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,num);
}
else
{
if (*g_sounds[num].ptr == 'C')
voice = FX_PlayVOC3D(g_sounds[ num ].ptr,pitch,sndang>>6,sndist>>6, g_sounds[num].pr, num);
else
if (*g_sounds[num].ptr == 'O')
voice = FX_PlayOGG3D(g_sounds[ num ].ptr,pitch,sndang>>6,sndist>>6, g_sounds[num].pr, num);
else
voice = FX_PlayWAV3D(g_sounds[ num ].ptr,pitch,sndang>>6,sndist>>6, g_sounds[num].pr, num);
}
if (voice > FX_Ok)
{
g_sounds[num].SoundOwner[g_sounds[num].num].i = i;
g_sounds[num].SoundOwner[g_sounds[num].num].voice = voice;
g_sounds[num].num++;
}
else g_sounds[num].lock--;
return (voice);
}
void sound(int num)
{
int pitch,pitche,pitchs,cx;
int voice;
int start;
if (ud.config.FXDevice < 0) return;
if (ud.config.SoundToggle==0) return;
if (ud.config.VoiceToggle==0 && (g_sounds[num].m&4)) return;
if ((g_sounds[num].m&8) && ud.lockout) return;
if (FX_VoiceAvailable(g_sounds[num].pr) == 0) return;
if (num > MAXSOUNDS-1 || !g_sounds[num].filename)
{
OSD_Printf("WARNING: invalid sound #%d\n",num);
return;
}
pitchs = g_sounds[num].ps;
pitche = g_sounds[num].pe;
cx = klabs(pitche-pitchs);
if (cx)
{
if (pitchs < pitche)
pitch = pitchs + (rand()%cx);
else pitch = pitche + (rand()%cx);
}
else pitch = pitchs;
if (g_sounds[num].ptr == 0)
{
if (loadsound(num) == 0) return;
}
else
{
if (g_sounds[num].lock < 200)
g_sounds[num].lock = 200;
else g_sounds[num].lock++;
}
if (g_sounds[num].m&1)
{
if (*g_sounds[num].ptr == 'C')
{
start = (int)*(unsigned short *)(g_sounds[num].ptr + 0x14);
voice = FX_PlayLoopedVOC(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].pr,num);
}
else
if (*g_sounds[num].ptr == 'O')
{
start = (int)*(unsigned short *)(g_sounds[num].ptr + 0x14);
voice = FX_PlayLoopedOGG(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].pr,num);
}
else
{
start = (int)*(unsigned short *)(g_sounds[num].ptr + 0x14);
voice = FX_PlayLoopedWAV(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz,
pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].pr,num);
}
}
else
{
if (*g_sounds[num].ptr == 'C')
voice = FX_PlayVOC3D(g_sounds[ num ].ptr, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num);
else
if (*g_sounds[num].ptr == 'O')
voice = FX_PlayOGG3D(g_sounds[ num ].ptr, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num);
else
voice = FX_PlayWAV3D(g_sounds[ num ].ptr, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num);
}
if (voice > FX_Ok) return;
g_sounds[num].lock--;
}
int spritesound(unsigned int num, int i)
{
if (num >= MAXSOUNDS) return -1;
return xyzsound(num,i,SX,SY,SZ);
}
void stopspritesound(int num, int i)
{
UNREFERENCED_PARAMETER(i);
stopsound(num);
}
void stopsound(int num)
{
if (g_sounds[num].num > 0)
{
FX_StopSound(g_sounds[num].SoundOwner[g_sounds[num].num-1].voice);
testcallback(num);
}
}
void stopenvsound(int num,int i)
{
int j, k;
if (g_sounds[num].num > 0)
{
k = g_sounds[num].num;
for (j=0;j<k;j++)
if (g_sounds[num].SoundOwner[j].i == i)
{
FX_StopSound(g_sounds[num].SoundOwner[j].voice);
break;
}
}
}
void pan3dsound(void)
{
int sndist, sx, sy, sz, cx, cy, cz;
int sndang,ca,j,k,i,cs;
numenvsnds = 0;
if (ud.camerasprite == -1)
{
cx = g_player[screenpeek].ps->oposx;
cy = g_player[screenpeek].ps->oposy;
cz = g_player[screenpeek].ps->oposz;
cs = g_player[screenpeek].ps->cursectnum;
ca = g_player[screenpeek].ps->ang+g_player[screenpeek].ps->look_ang;
}
else
{
cx = sprite[ud.camerasprite].x;
cy = sprite[ud.camerasprite].y;
cz = sprite[ud.camerasprite].z;
cs = sprite[ud.camerasprite].sectnum;
ca = sprite[ud.camerasprite].ang;
}
for (j=0;j<MAXSOUNDS;j++) for (k=0;k<g_sounds[j].num;k++)
{
i = g_sounds[j].SoundOwner[k].i;
sx = sprite[i].x;
sy = sprite[i].y;
sz = sprite[i].z;
if (PN == APLAYER && sprite[i].yvel == screenpeek)
{
sndang = 0;
sndist = 0;
}
else
{
sndang = 2048 + ca - getangle(cx-sx,cy-sy);
sndang &= 2047;
sndist = FindDistance3D((cx-sx),(cy-sy),(cz-sz)>>4);
if (i >= 0 && (g_sounds[j].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9)
sndist = divscale14(sndist,(SHT+1));
}
sndist += g_sounds[j].vo;
if (sndist < 0) sndist = 0;
if (sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,sx,sy,sz-(24<<8),SECT))
sndist += sndist>>5;
if (PN == MUSICANDSFX && SLT < 999)
numenvsnds++;
switch (j)
{
case PIPEBOMB_EXPLODE:
case LASERTRIP_EXPLODE:
case RPG_EXPLODE:
if (sndist > (6144)) sndist = (6144);
break;
default:
if (sndist > 31444 && PN != MUSICANDSFX)
{
stopsound(j);
continue;
}
}
if (g_sounds[j].ptr == 0 && loadsound(j) == 0) continue;
if (g_sounds[j].m&16) sndist = 0;
if (sndist < ((255-LOUDESTVOLUME)<<6))
sndist = ((255-LOUDESTVOLUME)<<6);
FX_Pan3D(g_sounds[j].SoundOwner[k].voice,sndang>>6,sndist>>6);
}
}
void testcallback(unsigned int num)
{
int tempi,tempj,tempk;
if ((int)num < 0)
{
if (lumplockbyte[-num] >= 200)
lumplockbyte[-num]--;
return;
}
tempk = g_sounds[num].num;
if (tempk > 0)
{
if ((g_sounds[num].m&16) == 0)
for (tempj=0;tempj<tempk;tempj++)
{
tempi = g_sounds[num].SoundOwner[tempj].i;
if (sprite[tempi].picnum == MUSICANDSFX && sector[sprite[tempi].sectnum].lotag < 3 && sprite[tempi].lotag < 999)
{
hittype[tempi].temp_data[0] = 0;
if ((tempj + 1) < tempk)
{
g_sounds[num].SoundOwner[tempj].voice = g_sounds[num].SoundOwner[tempk-1].voice;
g_sounds[num].SoundOwner[tempj].i = g_sounds[num].SoundOwner[tempk-1].i;
}
break;
}
}
g_sounds[num].num--;
g_sounds[num].SoundOwner[tempk-1].i = -1;
}
g_sounds[num].lock--;
}
void clearsoundlocks(void)
{
int i;
for (i=0;i<MAXSOUNDS;i++)
if (g_sounds[i].lock >= 200)
g_sounds[i].lock = 199;
for (i=0;i<11;i++)
if (lumplockbyte[i] >= 200)
lumplockbyte[i] = 199;
}
int isspritemakingsound(int i, int num)
{
UNREFERENCED_PARAMETER(i);
if (num < 0) num=0; // FIXME
return (g_sounds[num].num > 0);
}
int issoundplaying(int i, int num)
{
if (i == -1)
{
if (g_sounds[num].lock == 200)
return 1;
return 0;
}
return(g_sounds[num].num);
}